- Save and Load - 12 July 2020
The patch is quite self-explanatory. I also added some new UI to the main menu, load screen and of course the save game framework. Save games are NOT going to be guaranteed to work across big patches. Atleast until we are out of early access. Ensuring compatability is a large amount of work and I decided it was not worth it for now. Next up I plan to fix a few bugs you guys have been reporting, and start working on the Seasons and Farming systems! Join our discord to follow the development, https://discord.gg/VWecwS7 have a great day, Simon
- Back with a vengeance - 31 May 2020
Join our discord! Going solo this time, it's been really hard getting to this point, but finally I feel like i have the start of something great that is ready for Early Access. Its still quite buggy, but stable enough to be in early access. There are way too many changes to list off, and i've probably forgotten hundreds of small things i've changed, added or removed. But the biggest changes of all include: Raiding You can now dispatch vikings on raids, either they return with booty or they dont return at all. Its a risky move that may or may not pay off. Currently the raiding system is bare bones, but its a skeleton that I want to build a complex system of relationship management, strategy, war and drama. Visual overhaul I've spent a lot of time working on getting the visual fidelity to more what i imagined it should look like. There are many elements that I still havent worked on, but…
- WE ARE GOING ON VACATION - 25 September 2018
So i've been meaning to make this announcement for a while. I've finally decided to just do it. WE ARE TAKING A LONG VACATION! Both me and danny are completely burnt out and stressed out of our minds. We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to go. Things are simply too slow. We want to get back to the super high tempo that we had before we burnt out. To do that we have decided that things need to get slow, before they can speed up. We have decided to stop working completely until january 2019 and put all of our attention on resting and healing. In january we will resume operations, and hopefully we will feel much much better, and can start kicking ass again. So i can already imagine all the hate comments and negative reviews, but we hav…
- Relics and bug fixes - 0.5.3 - 26 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2F14631d771fc5bb7ed378c9ecc57b2c8fb7c49f9d.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2Fbd417960cf146736abea30d76795a071a4671057.png Hey! Today we are sending you a small update with a small teaser.. Relics! Along with some much needed bug fixes and tweaks. We hope you enjoy! Features: Added 2 relics... Added falling snow Added Snow footstep sound Day sign now animates in and out Bug Fixes: Farming works again! (kind of..*) Dragging vikings is no longer choppy Trying to select a farm is now much easier UI should no longer cut outside of the game screen Camera should no longer focus on the viking from underground Made fixes to trees so they should no longer fly up in the air or become invulnerable Day time is now saved Date is now saved Fixed false homeless bug Guards now level up…
- Winter is here! P. 0.5.2 - 31 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31524432%2F4421bea55a8971c580ea25750eae1034039dc281.png Despite the cold we are alive and kicking! It's actually record heat here in Sweden right now, so what better time to release a winter patch!? In this patch we have added our second season: you guessed it, Winter! (there's more coming as well) We also fixed some bugs, tweaked some tweaks and balanced some inbalances! Added snow on the ground, and some falling snow as well Ice ice baby (on the water) Firewood consumption in winter goes through the roof Farms produce less during winter Fishing is now kind of hard when the water is frozen Added a season clock You can see what season your savegame is currently in Increased chance of positive traits Trees now bend in the wind Floating trees should no longer appear Fixed bug where vikings would not converse Increased initia…
- Thought’s n’ Witches - Patch 0.5.1 - 12 April 2018
Hello my fellow Nords! Here’s some changes we’ve added to make the game even better, including mind-reading and witchcraft! Some great features are in the works and we are slowly but surely picking up the pace again. Features: Witch Hut is now enabled and fully functional You can now see what a viking is thinking “New” notification on vikings disappears after 30 seconds Trap chance is now displayed for coal and magical plants Camera position is now saved and loaded Bug Fixes: Farms can now be removed! Fishing and witch hut profiles now stick on click Coal and magical plants collected are now saved Fisherman job is now properly saved No random smiths showing up Floating rocks Mystery curses not showing up anymore Tweaks Firewood consumption has been drastically increased Lowered initial firewood inventory on houses drastically Food consumption increased as well And if you have ideas for…
- Hotfix 0.5.0.5 - 15 March 2018
Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds for a short while before picking up speed again. Thank you for helping us develop this amazing game!
- Hotfix 0.5.0.5 - 15 March 2018
Freeze's are only acceptable during Midvinter Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing. Fixed a crash that would happen when you went on an adventure Fixed a freeze on game load Fixed a freeze when you throw vikings into water Fixed a freeze with vikings wandering around Tweaks: Torches and braziers now require a little less coal Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds for a short while before picking up speed again. Thank you for helping us develop this amazing game!
- Day / Night cycle! - Patch 0.5.0 - 8 March 2018
It's time to enter darkness. Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for the buildings to support more types! We had to revamp the building UI because the old format just couldnt support this amount of buildings, so this new one should have more space, let us know what you think of it! Torches and Braziers Light up the night with these fancy torches and braziers! Adventures & Treasures Send your vikings out on missions to collect valuable treasures! This feature is the framework that we will t…
- Day / Night cycle! - Patch 0.5.0 - 8 March 2018
It's time to enter darkness. Day & Night cycle Let the darkness surround your island and viking settlement. Set alight all the torches and watch the mist roll in from the ocean. The big feature of this patch is Darkness. A much needed change from the monotonous perpetual day we’ve had up until now. To adapt the game for this change has been huge, spanning all features of the game, so I hope you can have understanding for how long time it took us to get here! New UI for the buildings to support more types! We had to revamp the building UI because the old format just couldnt support this amount of buildings, so this new one should have more space, let us know what you think of it! Torches and Braziers Light up the night with these fancy torches and braziers! Adventures & Treasures Send your vikings out on missions to collect valuable treasures! This feature is the framework that we will t…
- Quality of Life update - v.0.4.4 - 15 February 2018
Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally revamped for simplicity Range indicator on lumberyard to see it’s area of effect You can now quickly see how much firewood each house contains by selecting the lumberyard You can now hold SHIFT to automatically see information on hovered object Added details to damage, so you can see where damage was taken from Added confirm quesion on main menu so you don’t accidentally exit game without saving You can now evict vikings f…
- Quality of Life update - v.0.4.4 - 15 February 2018
Hello Viking Overlords! We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier! Features: New UI for vikings, buildings and resources that should hopefully make managing information a little easier Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while Launch menu has been totally revamped for simplicity Range indicator on lumberyard to see it’s area of effect You can now quickly see how much firewood each house contains by selecting the lumberyard You can now hold SHIFT to automatically see information on hovered object Added details to damage, so you can see where damage was taken from Added confirm quesion on main menu so you don’t accidentally exit game without saving You can now evict vikings f…
- 30 Vikings? How about 300? 0.4.3 is here! - 8 February 2018
Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that would occur when you recruited a large number of vikings Bugs: Scuba-diving vikings are no-more (hopefully atleast, they really like scuba-diving) Every homeless person would say “gained home” when placing a house, even if that is sadly not true. Woodchoppers are no longer inactive on a loaded game start Houses are now set on fire correctly Fixed buildings not being properly built when placed Dead viking profile pages are n…
- 30 Vikings? How about 300? 0.4.3 is here! - 8 February 2018
Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :) Together with that we also threw in a couple bug fixes and improvements to the UI Performance: Fixed a bleed that would increase exponentially as you gained more vikings Recruiting more vikings would cause a big lag spike later on during the game Alleviated stuttering that would occur when you recruited a large number of vikings Bugs: Scuba-diving vikings are no-more (hopefully atleast, they really like scuba-diving) Every homeless person would say “gained home” when placing a house, even if that is sadly not true. Woodchoppers are no longer inactive on a loaded game start Houses are now set on fire correctly Fixed buildings not being properly built when placed Dead viking profile pages are n…
- Oceans, Fishing and better Terrain - Patch 0.4.2 - 1 February 2018
Gott kveld Vikings! Today im happy to reveal something we’ve been wanting to do for a long, long time... Water! Ocean, lakes and rivers, as well as vastly improved terrain generation 0.4.1 & 0.4.0 saves should be atleast functional in this patch With that said, I would like to announce a competition! Whoever can take the most awesome screenshots of their new and updated maps will get 3 copies of the game to give to their friends! We want to update the pictures on the steam front page, and we thought what better way to do that than with your pictures? You can learn more about this competition on discord Changing the landscape this much was a huge undertaking for this week, but we couldn’t just add water without fishing right?? That’s why we squeezed in a fishing hut which I hope will give you some options in terms of what kind of village you want to build You can now also share maps with…
- Oceans, Fishing and better Terrain - Patch 0.4.2 - 1 February 2018
Gott kveld Vikings! Today im happy to reveal something we’ve been wanting to do for a long, long time... Water! Ocean, lakes and rivers, as well as vastly improved terrain generation 0.4.1 & 0.4.0 saves should be atleast functional in this patch With that said, I would like to announce a competition! Whoever can take the most awesome screenshots of their new and updated maps will get 3 copies of the game to give to their friends! We want to update the pictures on the steam front page, and we thought what better way to do that than with your pictures? You can learn more about this competition on discord Changing the landscape this much was a huge undertaking for this week, but we couldn’t just add water without fishing right?? That’s why we squeezed in a fishing hut which I hope will give you some options in terms of what kind of village you want to build You can now also share maps with…
- Bugstew! 0.4.1 is out! - 25 January 2018
Vikings don’t like bugs, they eat them for breakfast. So in true viking spirit we cooked you a delicius pot of bugstew. Enjoy. Features: Added Glutton trait Tip: Don’t brawl with pyromaniacs. Save-games from 0.4.0 should work properly with this version Bug fixes: Fixed mixed up description between social and shy Fire no longer randomly decides to hang around after finishing it’s job. Loading a game now don’t reset rarity for rare and epic vikings You can now remove fences (farm fences will be removable next patch) You can now remove roads (try it, it’s fun) Resources now don’t reset on load Houses now keep their clan on load Bushes and other resources no longer float in the air when flattening ground near it Vikings no longer hold tools when brawling, that’s dangerous. Vikings no longer get stuck in construction mode when they’re building with a friend Scrolling now works immediately af…
- Bugstew! 0.4.1 is out! - 25 January 2018
Vikings don’t like bugs, they eat them for breakfast. So in true viking spirit we cooked you a delicius pot of bugstew. Enjoy. Features: Added Glutton trait Tip: Don’t brawl with pyromaniacs. Save-games from 0.4.0 should work properly with this version Bug fixes: Fixed mixed up description between social and shy Fire no longer randomly decides to hang around after finishing it’s job. Loading a game now don’t reset rarity for rare and epic vikings You can now remove fences (farm fences will be removable next patch) You can now remove roads (try it, it’s fun) Resources now don’t reset on load Houses now keep their clan on load Bushes and other resources no longer float in the air when flattening ground near it Vikings no longer hold tools when brawling, that’s dangerous. Vikings no longer get stuck in construction mode when they’re building with a friend Scrolling now works immediately af…
- Clans! Brawling and Death: The Eternal: Patch 0.4.0 is LIVE! - 23 January 2018
Welcome to 0.4.0! Let your vikings band together (or brawl together) as clans during your struggles to survive, which has now gotten even harder, with the everlasting presence of Death. Features: Clans Death - vikings can now die from a plethora of delicious causes. Brawls! - Vikings love fighting, so let ‘em! Guards: If you don’t dare unleash the full potential of the Viking spirit, train some guards to prevent everyone from killing each-other Guard-post: Used as a vantage-point for your Guards Difficulty options Hill & Mountain slider Health - Vikings now display how much health they have remaining until their inevitable Death Houses now display what clan the vikings residing within it belong to Outline now shows what clan the viking belongs to Increased viking spawn-rate by 100% Added a notification widget for important messages that will certainly annoy you Tweaked trait weights to…
- Clans! Brawling and Death: The Eternal: Patch 0.4.0 is LIVE! - 23 January 2018
Welcome to 0.4.0! Let your vikings band together (or brawl together) as clans during your struggles to survive, which has now gotten even harder, with the everlasting presence of Death. Features: Clans Death - vikings can now die from a plethora of delicious causes. Brawls! - Vikings love fighting, so let ‘em! Guards: If you don’t dare unleash the full potential of the Viking spirit, train some guards to prevent everyone from killing each-other Guard-post: Used as a vantage-point for your Guards Difficulty options Hill & Mountain slider Health - Vikings now display how much health they have remaining until their inevitable Death Houses now display what clan the vikings residing within it belong to Outline now shows what clan the viking belongs to Increased viking spawn-rate by 100% Added a notification widget for important messages that will certainly annoy you Tweaked trait weights to…