SPSTEAMPULSELIVE ANALYTICS
Spectrum Break

Spectrum Break Steam news

Jason Hein | Mar 29, 2018 | game

Released

0players observed ยท 22 September 2026 - 02:42:48 UTC

AdventureIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Spectrum Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateMar 29, 2018
  • DeveloperJason Hein
  • PublisherJason Hein

Genres: Adventure, Indie

Company pages: Developer: Jason HeinPublisher: Jason Hein

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spectrum Break Steam news

Spectrum Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Soundtrack now available as free DLC - 8 May 2018

    If you bought the game and loved listening to our synth-infused tunes, you can now download the entire soundtrack for free. Includes the following music from Spectrum Break. Synthetic Ocean (main menu) Slow Roller (levels 1-8) Boardwalk (levels 9-15) Cybernetic Grooves (levels 16-35) Opus Pocus (levels 36-50) Lost (levels 51-54) Lonely (level 55) HWY (credits) Drive (unused)

  • Patch 1.02 - 6 May 2018

    Level 55 completely changed. Made steam cloud achievement sync more consistent. Reduced initial load time. Increased button/slider size in the settings menu.

  • Patch 1.01 - 5 April 2018

    Level Edits to levels 46, 49, 52, 54, and 55. The pause menu now shows how many blocks remain (beside the pie chart which shows the percentage). Increased block line width. Fixed level 21 HUD timer location. Increased secret particle size. Manual jump direction moved slightly upwards. Fixed windows 7 menu bug with constant input. Reduced the brightness of a block on level 15. Improved data correction for incorrect save files with less than 55 best times.

  • Patch 1.01 - 5 April 2018

    Level Edits to levels 46, 49, 52, 54, and 55. The pause menu now shows how many blocks remain (beside the pie chart which shows the percentage). Increased block line width. Fixed level 21 HUD timer location. Increased secret particle size. Manual jump direction moved slightly upwards. Fixed windows 7 menu bug with constant input. Reduced the brightness of a block on level 15. Improved data correction for incorrect save files with less than 55 best times.

  • Spectrum Break just released! - 29 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32228472%2Fe720f21a87b6bfda4d6dd064548c6882160d3f73.png Spectrum Break has officially launched! Thank you all for pushing me to release a full game.

  • Spectrum Break just released! - 29 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32228472%2Fe720f21a87b6bfda4d6dd064548c6882160d3f73.png Spectrum Break has officially launched! Thank you all for pushing me to release a full game.

  • Spectrum Break releases on steam at 1pm EST tomorrow! - 28 March 2018

    When I was 5 years old I used to draw sonic levels for fun, and I drew little mazes for classmates on sticky notes. I have now done something 5-year-old me would think is amazing. I'm releasing a game. A full game I'm proud of. I'm so excited guys. When development on Spectrum Break began, I was working on a platformer with mostly static levels, and a few zero gravity physics blocks. Then I got bored and applied a physics script to everything, then laughed because destroying the level was a lot more fun than what he was making. So that became the game. Spectrum Break releases to Steam at 1pm EST tomorrow!

  • Spectrum Break releases on steam at 1pm EST tomorrow! - 28 March 2018

    When I was 5 years old I used to draw sonic levels for fun, and I drew little mazes for classmates on sticky notes. I have now done something 5-year-old me would think is amazing. I'm releasing a game. A full game I'm proud of. I'm so excited guys. When development on Spectrum Break began, I was working on a platformer with mostly static levels, and a few zero gravity physics blocks. Then I got bored and applied a physics script to everything, then laughed because destroying the level was a lot more fun than what he was making. So that became the game. Spectrum Break releases to Steam at 1pm EST tomorrow!

Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2018Patch 1.014249665521688311098

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