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Gambit Heart

Gambit Heart Steam news

Grizzly Wolf Games LLC | Jun 15, 2018 | game

Released

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AdventureIndieRPGSimulationStrategySteam Store

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Gambit Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateJun 15, 2018
  • DeveloperGrizzly Wolf Games LLC
  • PublisherGrizzly Wolf Games LLC

Genres: Adventure, Indie, RPG, Simulation, Strategy

Company pages: Developer: Grizzly Wolf Games LLCPublisher: Grizzly Wolf Games LLC

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Gambit Heart Steam news

Gambit Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Community Update - version 0.332 - 2 February 2019

    This patch is a smaller one focusing on some bugs that have been building up which should hopefully smooth out some of the more apparent issues. There is a lot of work from this patch that is being rolled over as there are some major gameplay mechanics that are being worked on and should be implemented in the following patch. These are the major changes to this update: Character gold and items no longer break when switching classes. Character combat UI now updates properly. Fixed an issue where armor highlight stats were appearing in the incorrect order. Fixed a camera location bug when changing classes.

  • Community Update - version 0.329 - 29 December 2018

    We are back from hiatus and working diligently on Gambit Heart! We are excited to introduce this patch 0.329. We have added hundreds of unique weapons and armor which can be found in battle or for purchase. A marketplace with 3 vendor stalls for buying and selling gear, as well as 3 NPC's to man them; a general merchant, an armorer and a weapon smith. You will now be able to buy or sell your loot. The character menus have been updated with added functionality for inventory access to items and gear as well as equipment information and stats. The camera has been reworked to feel more intuitive and responsive to player input. This update should add a lot in terms of playability and will hopefully show our players what they can start to expect from Gambit Heart in the future. These features are the meat of the game and will change the experience drastically so please check back to see what'…

  • Community Update 8 - Unfortunate News - 11 August 2018

    Unfortunately, Grizzly Wolf Games will not be able to update Gambit Heart on a consistent basis for the foreseeable future. This comes with a rather heavy burden on us, as financially we are unable to continue updating the Steam version of Gambit Heart currently, and have to quickly divert our focus or we risk losing our company. Gambit Heart is a game of passion for us; we want to make the best Tactical Role-Playing game that we can imagine; the game we want to play. We knew we were biting off more than we could chew but drove forward anyway. With ample experience and tenacity for our craft, we wished to make an amazing experience that would be enjoyed from the outset. Unfortunately, reality is more than just ambition. Gambit Heart is a game that requires an incredible amount of resources, and while we have the talent, we do not have the financial ability to continue on at this point i…

  • Community Update - version 0.297 - 4 August 2018

    This week was a lot of work on the back-end of production; assets are being assembled, skill effects are being plotted out, and the story that has yet to be told is shaping its way into production. There have been several aspects severely missing from Gambit Heart that we haven’t addressed, those primarily being quality UI design and narrative. Both of these will slowly filter their way into the game over the next few weeks, on top of the essentials that we have addressed. On that note, there are some changes that can be expected when it comes to how Gambit Heart presents itself; both financially and descriptively. First, our price point will be changing, we stated that we would stay firm at our price point in the Early Access questionnaire, and we’ll be reviewing how we want to address that soon. Second, we may be removing the moniker of “Rogue-lite” as we feel more and more inclined t…

  • Community Update - version 0.295 - 28 July 2018

    This week we are trying to get organized. Our time-frame was estimated based on the need to catch-up and we have to accept that updates will be slower than we would like. We are still committed to delivering the best game we can with Gambit Heart. Everything we need has been planned and we are excited to produce it as fast as we can but we need to be realistic. The roadmap is the same but our dates are going to be a little farther out. For those still unsure of whether or not to purchase the game: please look forward to us having most of the lumps smoothed out by early September. This will include the initial area and biome as well as what’s missing on what we promised to deliver: the first dungeon. We hope that by September you will be able to play the game as it was meant to be played, albeit a small starting version. Thank you for sticking with us and please forgive our poor planning…

  • Community Update - version 0.291 - 21 July 2018

    Thank you everyone for your patience and understanding during our hiatus! We are resuming our normal update schedule. We will do our best to be very active with development in the coming weeks. We’d like to address a few things with this community update, as we haven’t been quite as transparent with our plans as we had wanted, and we’d like to share what our goals are with this game. Here we’ll discuss our roadmap and planned features with Gambit Heart. We had previously planned on getting the roadmap out earlier and updating it as we go; this did not happen, as focus has been solely on development. This is probably something to expect to a degree with us and Gambit Heart. We’re developers before we’re publishers, and our focus has always been on making the best game possible. That being said, we love our community, you may be a small group at this point, but you’ve been here with Gambi…

  • Community Update 4 - 7 July 2018

    Due to unforeseen circumstances, there will be no updates for July 6th or the 13th. Our programmer has unfortunately become ill and will need time to recover. We are very sorry for the inconvenience, and will return fully healed with a quality update on the 20th. In lieu of an update, we'd like to share with you what to expect on the 20th: -A fully functional save system, including world map and inventory. -The first dungeon -Preliminary skill system -Class changing We apologize for the delay, as well as the absence of an update this week with no advanced notice. We hope that we can recover quickly and bring a satisfying first update with our return! Thank you for your patience and consideration.

  • Community Update 3 - version 0.284 - 30 June 2018

    Not as much progress was made this week as was planned; Steamworks integration has began, as well as character saves, but there have been setbacks with saving procedurally generated worlds due in part to how objects are managed engine side. This has led us to having the choice ahead of us on whether to continue with procedural generation or to set a fixed map. As we're still indecisive and researching our options we haven't made a final decision on the matter. There will be more details in the next community update. We've added a new lizard type monster called a "Tatzel". We are planning to follow the theme of unique creatures to populate the world of Gambit Heart. We like the idea of exploring an unknown world and not knowing what kind of interesting fantasy creatures, hybrids, and legends you might stumble upon. The Tatzel will be getting skills in the near future. Added Save system A…

  • Community Update 2 - version 0.281 - 23 June 2018

    We have added 3 new enemies to the forests, and Bogles have been added to fields. In current production are more enemy monsters as well as craftable drops which players can utilize once we unveil our crafting system in a future update. It’s been slower than we’d like this week, but we’re expecting the updates to become more substantial in the weeks to come as we get our bearings and continue to finish out the essential gameplay mechanics. Added classes Guardian, Ranger and Herbalists to forests Added placeholder icons to items Updated Bogle spawn locations Fixed loot spawn on class NPC’s

  • Patch Notes - version 0.278 - 19 June 2018

    Here are the changes for version 0.278: Combat UI clear dead character info fix Character UI fix Inventory screen character name fix NPC battle location fix

  • Community Update 1 - version 0.276 - 15 June 2018

    Thank you so much for joining us on this adventure! It’s been a long road to this day for us as a development team and we are happy to finally be able to show you Gambit Heart. Currently the game is lacking in features, polish and content but we are working diligently to set the foundation for Gambit Heart to grow into everything we plan on it becoming. Here is the list of changes that took place between last week’s build and the newest version 0.276: Added forest biome palette Added panning camera with mouse control Added Sound Effects Added Skill Effects Added vending machine system for quests Added character class skills Added 2d and 3d particles Added quest UI’s Added sound FX options menu Added equipment icons Added UI features and optimizations Added team NPC menu Added “kick party member” option Updated NPC interactions Updated Team Pathfinding Updated UI Updated sound effectd to…

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2019Community Update - version 0.3322462808987396979937
229 December 2018Community Update - version 0.3292417769111314225525
319 June 2018Patch Notes - version 0.2782842216343277001941

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