Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 768580 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Jan 2, 2018 |
| Developer | Lawra Suits Clark |
| Publisher | Independent |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Positive |
| Positive review percent | 85% |
| Positive reviews | 11 |
| Negative reviews | 2 |
| Total reviews | 13 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 107 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/768580/ |
Short description
A post-reality racing game.
About this game
Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all. In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent. ** LOCAL MULTI-PLAYER ONLY ** FEATURES: 1v1 Competitive Racing (Two XBOX controllers recommended, keyboard works though!) Challenging volleyball-like gameplay -- play on both you and your opponent's cameras! Four different courses with varying modes, for a total of 9 Tracks 8 Different Special Abilities ~*~ Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape. Have fun! ________________________________________ >> Made in GameMaker Studio 1.4 >> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time! ________________________________________
Supported languages
English
