- Some Quality of Life - 5 April 2018
An update to hopefully add some quality to your lives. Hope your spring breaks were good! Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu. Achievement list now in-game. Now you can see how many blueprints you have for a building from the construction menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31601281%2F63caa59266cc679c61a4dfa4195f4e3b478a9a41.png Thanks for playing! HOTFIX FRIDAY Pushed a fix that will hopefully fix the crash-at-launch issue a few people are having (we think it was related to something with a store file? It's a weird one that was referencing an item that doesn't actually exist.) HOTFIX MONDAY Pushed two fixes. The first one probably didn't fix the issue for many people, but after another day of digging around, we pushed another update later in the evening that should HOPEFULLY be fixing the major issue t…
- Some Quality of Life - 5 April 2018
An update to hopefully add some quality to your lives. Hope your spring breaks were good! Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu. Achievement list now in-game. Now you can see how many blueprints you have for a building from the construction menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31601281%2F63caa59266cc679c61a4dfa4195f4e3b478a9a41.png Thanks for playing! HOTFIX FRIDAY Pushed a fix that will hopefully fix the crash-at-launch issue a few people are having (we think it was related to something with a store file? It's a weird one that was referencing an item that doesn't actually exist.) HOTFIX MONDAY Pushed two fixes. The first one probably didn't fix the issue for many people, but after another day of digging around, we pushed another update later in the evening that should HOPEFULLY be fixing the major issue t…
- Some Fixes and Balance Tweaks - 15 March 2018
Here's the update details: Also: Request pop-ups appear no matter what, instead of disappearing when you can't afford a request. Please note that some of the balance changes won't take effect until the next time you prestige. For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version. Thanks for playing!
- Some Fixes and Balance Tweaks - 15 March 2018
Here's the update details: Also: Request pop-ups appear no matter what, instead of disappearing when you can't afford a request. Please note that some of the balance changes won't take effect until the next time you prestige. For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version. Thanks for playing!
- A Little Bit of Everything Update! - 9 March 2018
A little content, quality of life, balance, and bug fixes! Content 3 New buildings. (Large Park for Culture, Small Apartments for Population, and Death Castle for Battle). 100 new Mayor Levels (up to 600 levels now). Quality of Life Fullscreen option in the options menu (requires the game to be restarted to take effect). Save and Quit button in the options menu. Volume levels in the options menu. Ability to destroy a building you no longer want around. Balance Raised costs on higher-end upgrades for Fishing and Mining so they take more building currencies. Upped the XP requirements for Mayor XP once past level 100. (Trying to get it to slow down more in the later game.) Bug Fixes Fixed it so fulfilling x3-x10 requests actually count for x3-x10 times. Fix for the Temple dropping Magic instead of Culture. Fixed an issue when reaching the final goal in a category wouldn't remove the pop-up…
- A Little Bit of Everything Update! - 9 March 2018
A little content, quality of life, balance, and bug fixes! Content 3 New buildings. (Large Park for Culture, Small Apartments for Population, and Death Castle for Battle). 100 new Mayor Levels (up to 600 levels now). Quality of Life Fullscreen option in the options menu (requires the game to be restarted to take effect). Save and Quit button in the options menu. Volume levels in the options menu. Ability to destroy a building you no longer want around. Balance Raised costs on higher-end upgrades for Fishing and Mining so they take more building currencies. Upped the XP requirements for Mayor XP once past level 100. (Trying to get it to slow down more in the later game.) Bug Fixes Fixed it so fulfilling x3-x10 requests actually count for x3-x10 times. Fix for the Temple dropping Magic instead of Culture. Fixed an issue when reaching the final goal in a category wouldn't remove the pop-up…
- A Fix Update - 1 March 2018
Hey Mayors, We were hoping to get some content AND bug fixes into our first real update, but then we both got horribly sick with the flu (and are still clawing our way out of it today). But instead of making you wait, here's an update with a whole bunch of fixes! (Please note that the "apology gems" are only collectible this week until we get the next update out. You need to open your News, click to bring up the new pop-up, then click a couple more times to close it all down and get your gems. And again, apologies for the prestige issues! As stated in the update notes, the players who bought bundles and lost blueprints will get those blueprints back, but the other blueprints effected are sadly lost.) Some fixes that were done that didn't fit into this list: Fixed an issue for council members when you do a multi-request and would pop-up multiple level-up animations at the same time. A fi…
- A Fix Update - 1 March 2018
Hey Mayors, We were hoping to get some content AND bug fixes into our first real update, but then we both got horribly sick with the flu (and are still clawing our way out of it today). But instead of making you wait, here's an update with a whole bunch of fixes! (Please note that the "apology gems" are only collectible this week until we get the next update out. You need to open your News, click to bring up the new pop-up, then click a couple more times to close it all down and get your gems. And again, apologies for the prestige issues! As stated in the update notes, the players who bought bundles and lost blueprints will get those blueprints back, but the other blueprints effected are sadly lost.) Some fixes that were done that didn't fit into this list: Fixed an issue for council members when you do a multi-request and would pop-up multiple level-up animations at the same time. A fi…
- Launch Weekend and What's Next? - 26 February 2018
Hello, Mayors! That was a really exciting weekend. Thanks to everyone who's been playing the game! We even made it onto Steam's front page on Sunday, which is absolutely AMAZING. Thank you!! Apologies for the rush of updates on Friday just after launch. It probably shouldn't be a surprise, but after months of playing the game and having 20-some people playing the game for weeks before launch, it was a shock that suddenly there were some crashes that had literally never appeared before. That's the difference having thousands of people playing the game! We were a little trigger-happy and wanted to squash things the moment we would find out about them. We're trying to keep on top of comments, but there's no chance we'll be able to reply to everything (there's only two of us and we need to keep working). BUT we wanted to make sure that you know what's coming! We're going to aim for an updat…
- Launch Weekend and What's Next? - 26 February 2018
Hello, Mayors! That was a really exciting weekend. Thanks to everyone who's been playing the game! We even made it onto Steam's front page on Sunday, which is absolutely AMAZING. Thank you!! Apologies for the rush of updates on Friday just after launch. It probably shouldn't be a surprise, but after months of playing the game and having 20-some people playing the game for weeks before launch, it was a shock that suddenly there were some crashes that had literally never appeared before. That's the difference having thousands of people playing the game! We were a little trigger-happy and wanted to squash things the moment we would find out about them. We're trying to keep on top of comments, but there's no chance we'll be able to reply to everything (there's only two of us and we need to keep working). BUT we wanted to make sure that you know what's coming! We're going to aim for an updat…
- LAUNCH!!! - 23 February 2018
And we're launched! It's been a lot of hard work and it's terrifying to release the game to new people, but launch day has come. We appreciate everyone who's been waiting for this, and everyone who plays the game! This means a lot to us. So what's new? Everything! We're fans of incremental and clicker games but wanted to make something more exploratory, and a game that doesn't explain everything you can do. This may be frustrating to some people, but hopefully the exploration is rewarding. There's no real way to FAIL at this game. It's all about growth, and there are a lot of different ways to grow. The more you play the more you'll figure out a strategy that you like best. (I'm terrible at writing intention behind something I've worked on and have rewritten this paragraph a dozen times now. I hope you have a good time playing our game and don't hate it!) Why DLC? It might be weird to l…
- LAUNCH!!! - 23 February 2018
And we're launched! It's been a lot of hard work and it's terrifying to release the game to new people, but launch day has come. We appreciate everyone who's been waiting for this, and everyone who plays the game! This means a lot to us. So what's new? Everything! We're fans of incremental and clicker games but wanted to make something more exploratory, and a game that doesn't explain everything you can do. This may be frustrating to some people, but hopefully the exploration is rewarding. There's no real way to FAIL at this game. It's all about growth, and there are a lot of different ways to grow. The more you play the more you'll figure out a strategy that you like best. (I'm terrible at writing intention behind something I've worked on and have rewritten this paragraph a dozen times now. I hope you have a good time playing our game and don't hate it!) Why DLC? It might be weird to l…
- QA Phase - 29 January 2018
Hey, Mayors, We're still hip-deep in QA, trying to squash all the bugs we can find before launching (as well as a last feature or two we're sticking in at the last minute). Not the most exciting update, but still wanted to mention it! We've added in a little more life to the game with little farmers harvesting and a City Council walking around town as you unlock them. It's been a fun change! But now our trailers are already out of date. (Oops!) And unless something disastrous happens and we lose progress, we do seem to have Cloud Saves, Achievements, and Cards all working, as per the previous update. Just to keep you in the loop! Still planning on a February launch, but want to make sure we try and catch as many bugs as we can first. Hopefully you'll be playing soon! (UPDATE -- Apologies for the Feb 1st release date on the page! We had set that date months ago and I had forgotten that i…
- QA Phase - 29 January 2018
Hey, Mayors, We're still hip-deep in QA, trying to squash all the bugs we can find before launching (as well as a last feature or two we're sticking in at the last minute). Not the most exciting update, but still wanted to mention it! We've added in a little more life to the game with little farmers harvesting and a City Council walking around town as you unlock them. It's been a fun change! But now our trailers are already out of date. (Oops!) And unless something disastrous happens and we lose progress, we do seem to have Cloud Saves, Achievements, and Cards all working, as per the previous update. Just to keep you in the loop! Still planning on a February launch, but want to make sure we try and catch as many bugs as we can first. Hopefully you'll be playing soon! (UPDATE -- Apologies for the Feb 1st release date on the page! We had set that date months ago and I had forgotten that i…
- Working on Steam Features - 5 January 2018
Hi Mayors, (and thanks for being here and reading this!) There's still a lot we're hammering away at before launch, but I wanted to mention some of the Steam features we're working on. Hope to be launching with them all, but something might happen and they don't make it (just to cover our bases). Achievements! A lot of achievements. Cards! Badges and cards and all that good stuff. Cloud Saves! Because I hate games that DON'T have Cloud Saves. -BeardedHubby
- Working on Steam Features - 5 January 2018
Hi Mayors, (and thanks for being here and reading this!) There's still a lot we're hammering away at before launch, but I wanted to mention some of the Steam features we're working on. Hope to be launching with them all, but something might happen and they don't make it (just to cover our bases). Achievements! A lot of achievements. Cards! Badges and cards and all that good stuff. Cloud Saves! Because I hate games that DON'T have Cloud Saves. -BeardedHubby