- The Puzzle Maker makes its way back! - 26 November 2020
Puzzles are fun to play, but they can be even more exciting to create! Using the in-game tools, you too can design your puzzles using your favorite puzzle mechanics, and share it with the world easily using the generated ID, similar to other popular Level Makers. Quickly iterate on your puzzle ideas, test what works and what doesn't work. When you're done, simply beat your own puzzle to have a chance to upload it. After iterating on so many puzzles and ways to make puzzles, the Level Maker was made with how I wish I had been making my puzzles during the development of Crew 167. The tool is fast and responsive, and uses both hands (WASD and Arrows) to quickly switch between different components. During development, the back-and-forth was sadly a bit more tedious than this. Once your puzzle is submitted, a unique ID is generated for you, and can be shared among your friends or on socials.…
- Patch 2020.04.10.019 - 10 April 2020
Thank you again for a great launch on last Wednesday. A small patch has gone live, fixing a single issue. - The Achievement Peace of Mind 08 wasn't properly given once the player. Please continue reporting those so we can adjust if you run into any issues.
- Crew 167: The Grand Block Odyssey jettisons out of Early Access on April 8th! - 6 April 2020
After a journey of almost 3.5 years, we're proud to finally be releasing the full access to Crew 167: The Grand Block Odyssey. The release will include a brand new chapter to conclude the story that was accessible on Early Access. Investigate and unveil what is really happening with Crew 167, starting this April 8. In space, no one can hear you sokoban. Do your best to sort out reality from hallucinations as a malfunctioning implant in the head of the titular Crew 167 causes strangely addictive sliding block puzzles to manifest around every corner. Discover the history of his ruined home world as he tries to complete his journey to Hope 9, a possible new refuge for humankind, assuming he can escape the refuge of his own mind first. About Crew 167: The Grand Block Odyssey A puzzle game where you're rewarded with cinematic story-telling. Delve into a psychological and atmospheric cinemati…
- Preparing to leave Early Access - 16 March 2020
Crew 167 will be leaving Early access sometime in April. We will be announcing the official release date on March 25th. This post will go on our experience so far and an upcoming pricing update. Success of Early Access When we develop games as indie, we don't usually have enough feedback on what we work on. The amount of eyes on the project is limited and our point of view is biased towards what we're working on. Early access has really opened up the gates and let more people play the game, share their feedback and allow us to fix issues. In the biggest of issues we've seen was corrupted save games, or save games that allowed the player to go to places that shouldn't be accessible. We hope to have fixed all these issues by launch date. We also tweaked some puzzles to adjust the difficulty curve: when we see how people try to solve a specific puzzle, we can read how people approach them.…
- Voice Overs are here! - 11 March 2020
In January, we had 4 recording sessions with 2 voice actor to bring additional life to the characters of the game. All cutscenes will now include voices for Crew 167 and the Sad Machine character. You can see a behind the scene and teaser of how that sounds like. The voices are now available in-game in Early Access for Chapter 1 and 2. Please let us know what you think! Translations Bringing the first translations to a game always takes me time, because the framework required to allow the switching of languages requires some effort to implement. The game has so far been translated to French. More languages to come in the future. If you want to help bringing the game to your language, please let us know in the Discord. Puzzle-Maker on hiatus The Puzzle Maker has been removed from the latest build. There was a few issues with the current version of it. To make sure we have the best single…
- Chapter 2 is now available! - 27 December 2019
We're excited to announce that Chapter 2 is now available to play. If you already own the game, no new purchase is required: you only need to download the latest patch. You can read below about the new features being added with the release of Chapter 2, as well as the upcoming price increase. Features The second chapter takes place in the beautiful forest of Hope 9. After reaching the destination, Crew 167 will be busy solving 30 new puzzles in a different environment and discovering 3 new puzzle mechanics. Chapter 1 has also received a few updates to include more Codex entries on the Hope 9 mission and about Crew 167 himself. Achievements have been added for Chapter 1 and 2. The total number of puzzles is now 59. The total number of block-mechanics is now 5. The estimated amount of Playtime is now 4 hours. If you have an existing save game at the end of Chapter 1, you will be able to c…
- What's Next? - 11 December 2019
Hi everyone! We just wanted to drop an update, since the last one was done a little while ago, but there was a few delays on a few specific aspects. Chapter 2 progress Chapter 2 is underway. Most of the content is finished, however some additional polishing is required to make sure the experience matches what you've played in Chapter 1. We were hoping to release everything this week, however this will not be possible. Here's so basic stats about the upcoming content release: 30 new puzzles with 3 new mechanics 9 new cinematics and story points Additional codexes to give even more background about the character and his story. Additionally, there will be some cutscene modification to the first chapter, including a new cutscene. More codex and journal entries will be added and spread between the puzzles. While replaying Chapter 1 is not fully necessary to understand the story, we believe t…
- Colored Blocks makes their way to the Puzzle Maker - 11 November 2019
A new Build of the game is now available! This newest update brings the Colored Blocks to the Puzzle Maker. Each color must be brought to their appropriated colored-switch to activate. However, the Yellow-blocks can activate any switches. Go try the new mechanic and get creative at creating your own puzzles!
- Build 2019.10.28.007 is now available! - 28 October 2019
A new patch is now available to download. This patch also includes a major feature release, which includes a brand new Puzzle Maker! The Crew 167 Maker, a sokoban-puzzle maker Play puzzles created by other players of the community using all currently unlocked mechanics from the Early Access version. Create and share your puzzle using the ingame tool and share with your friends or community. Example of puzzle created using the tool: https://puzzles.crew167.com/1GR-2VY-E2D More features to come in the upcoming weeks, following our fortnightly (every two weeks) releases. Other bug fixes Added security to make sure you can't accidentally skip puzzles when you proceed the story. Added indicator to show when to press Space to Continue to advance text. Fixed bug with Idle animation when using a Controller, creating unexpected animations. Fixed Settings menu to work when using a mouse.
- What we've been working on - 25 October 2019
I wanted to send an update about the development of the game. Ideally, we would ship new content every 2 weeks, to make sure that there's always something new to check out for the people that bought the game. This week, we sadly missed the 2-week deadline, but are very close to releasing the next big update: A puzzle-maker which we will call: The Crew Maker 167. This is a preview of the quick iteration that can be done to put down puzzle pieces, switch and play to test out the flow of the puzzle. This tool is actually something that I will use to design future puzzle for the final chapter, because the design flow is very good. This next one is a puzzle I designed using the tool itself. I can't wait to iron out the latest details to make sure the experience is ready for everyone. There will be another announcement when the Crew Maker 167 is ready. Cheers, Jonathan
- Crew 167 is now available! - 9 October 2019
Jump in the adventure to help Crew 167 uncover the mysteries. Recently removed from cryo-sleep in his interstellar mission, the character finds himself confused by his surroundings that keeps turning themselves into puzzles and challenges. The spaceship AI will need to help him out and give him the proper treatment to hopefully make everything better. We’re so excited to have you be able to experience the game! We’ll keep sharing as more updates goes live. Build v2019.10.07b First publicly available version of the game! Now available on Steam Early Access Explore the first of the three chapters of Crew 167, taking place in the Spaceship Releasing 29 puzzles over three different game mechanics Known issues Right before launch, we noticed inconsistency with the audio volume sliders. Their behavior has been disabled for this release.
- Crew 167 is coming to Early Access! - 30 September 2019
After three years in development, we're excited to announce that Crew 167 will be releasing in Early Access on October 9th! In this Early Access version, you will be able to experience the first of the three chapters of the Crew 167 odyssey. In the past years, we've developed a rich story and were able to create satisfying puzzles to offer a great mix of thinky-puzzle challenges and narrative story telling. We can't wait to share the first part of the story with you starting October 9. More details to come.