SPSTEAMPULSELIVE ANALYTICS
Pure Football 2018

Pure Football 2018 Steam news

PureFootball | Jan 17, 2018 | game

Released

0players observed · 16 October 2026 - 18:50:30 UTC

SimulationSportsEarly AccessFootball (American)Steam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive

Pure Football 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews18
  • Release dateJan 17, 2018
  • DeveloperPureFootball
  • PublisherPureFootball

Genres: Simulation, Sports, Early Access

Company pages: Developer: PureFootballPublisher: PureFootball

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Pure Football 2018 Steam news

Pure Football 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.5.8(b) - 31 July 2018

    Added bull-rush and swim for defensive lineman that are "Star" players. Strength focused lineman have a chance to bull-rush while athletic and technique lineman will swim. The animations aren't in yet, but the results of the moves are.

  • Update 0.5.7 - 16 July 2018

    Fixed player overall not showing properly in the depth chart during games. Made small changes to blocking and pass rush. I'm currently tinkering with pass rush moves for the D-Line that may come in the next patch.

  • Update 0.5.6 - 9 July 2018

    Changed the background of the checkboxes in the playcalling menus. The new UI was making them hard to see. Made small changes to the Runningback AI and Safety AI

  • Update 0.5.5 - 3 July 2018

    Fixed an issue that was happening behind the scenes with AI that should increase performance. Fixed the mouse staying on screen after choosing a play on defense. Added player nameplates underneath players that are controlled by the player or when viewing routes before plays.

  • Update 0.5.4 - 27 June 2018

    Updated the scoreboard and playcalling UI. It is much cleaner and easier to use with controllers.

  • Update 0.5.3 - 13 May 2018

    Changed the on-field stadium. Fixed a bug with kicking arrows not going away. Improved the behavior of defenders against deep passes.

  • Update 0.5.2 - 13 April 2018

    Fixed franchise bug that would break being able to play on-field after loading saves.

  • Update 0.5.1 - 8 April 2018

    Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs will now make bad reads based on how low their technique is. I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.

  • Update 0.5.1 - 8 April 2018

    Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs will now make bad reads based on how low their technique is. I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.

  • Update 0.5.0 - Workshop and Excel Support - 3 April 2018

    Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a custom roster, give it a title, a description, and then click the upload button. If the upload is successful (check the log below the button) then it will appear in the workshop for you to make any additional changes/give it an image. If you want to use a roster from the workshop all you have to do is hit the subscribe button. After that, the roster will appear in all of the lists for custom rosters (it should be tinted blue). Additionally, you can make your own custom roster off of a subcribed item via the manage rosters menu. You may now export the default roster and custom rosters to excel. From there, you can m…

  • Update 0.5.0 - Workshop and Excel Support - 3 April 2018

    Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a custom roster, give it a title, a description, and then click the upload button. If the upload is successful (check the log below the button) then it will appear in the workshop for you to make any additional changes/give it an image. If you want to use a roster from the workshop all you have to do is hit the subscribe button. After that, the roster will appear in all of the lists for custom rosters (it should be tinted blue). Additionally, you can make your own custom roster off of a subcribed item via the manage rosters menu. You may now export the default roster and custom rosters to excel. From there, you can m…

  • Update 0.4.7 - 28 March 2018

    Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The next update will further improve the AI runningback logic. He still makes occassional weird decisions around the hole. Also, I will rework the AI quarterback logic.

  • Update 0.4.7 - 28 March 2018

    Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The next update will further improve the AI runningback logic. He still makes occassional weird decisions around the hole. Also, I will rework the AI quarterback logic.

  • Update 0.4.6 - 25 March 2018

    Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now transition smoother instead of instantly snapping. Fixed an occassional bug when calling a running play and being unable to snap the ball.

  • Update 0.4.6 - 25 March 2018

    Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now transition smoother instead of instantly snapping. Fixed an occassional bug when calling a running play and being unable to snap the ball.

  • Update 0.4.5 - 19 March 2018

    Added the ability to pass via the mouse. You can move the passing indicator with the mouse and then click to pass. The type of pass is determined by the length of click. This is enabled in the play-call menu with a new checkbox. This may be best experienced by setting the camera to the highest available pitch. Made some tweaks with passing mechanics. Receivers will now try to slow down if a ball is slightly underthrown compared to their speed. Previously, the receiver would often be there before the ball which resulted in the receiver losing all speed through the catch. Now, the receiver should try to match his speed to the incoming pass. Note: The receiver still won't adjust to severely innacurate throws.

  • Update 0.4.5 - 19 March 2018

    Added the ability to pass via the mouse. You can move the passing indicator with the mouse and then click to pass. The type of pass is determined by the length of click. This is enabled in the play-call menu with a new checkbox. This may be best experienced by setting the camera to the highest available pitch. Made some tweaks with passing mechanics. Receivers will now try to slow down if a ball is slightly underthrown compared to their speed. Previously, the receiver would often be there before the ball which resulted in the receiver losing all speed through the catch. Now, the receiver should try to match his speed to the incoming pass. Note: The receiver still won't adjust to severely innacurate throws.

  • Update 0.4.4 - 13 March 2018

    Made some changes to how the the guard pulls on power/counter runs to help stop them from getting stuck or turning too early. Custom rosters can now be used for exhibition games. Fixed a few bugs with viewing player stats in-game. Fixed the ball popping into the holders hands improperly on field goal kicks. Fixed a bug that was removing player control when blocking field goals. Fixed the field goal posts getting in the way of the camera on offense.

  • Update 0.4.4 - 13 March 2018

    Made some changes to how the the guard pulls on power/counter runs to help stop them from getting stuck or turning too early. Custom rosters can now be used for exhibition games. Fixed a few bugs with viewing player stats in-game. Fixed the ball popping into the holders hands improperly on field goal kicks. Fixed a bug that was removing player control when blocking field goals. Fixed the field goal posts getting in the way of the camera on offense.

  • Update 0.4.3 - 9 March 2018

    Franchise- Fixed a bug where you were able to draft a player that was already drafted by pre-selecting them. Gameplay- While playcalling, you can now go backwards after selecting personnel. Fade to black transitions have been added to smooth the jump between players huddling and lining up in formation. The camera will now overlook the field between plays instead of zooming in on the sidelines. Removed the buildings and objects around the field and added a simple stadium. This is just a temporary placeholder.

Patch notes and updates

S.noRelease datePatch nameGID number
18 April 2018Update 0.5.14249665521688354265
23 April 2018Update 0.5.0 - Workshop and Excel Support4249665521688354400
328 March 2018Update 0.4.74249665521688354535
425 March 2018Update 0.4.64249665521688354675
519 March 2018Update 0.4.54249665521688354814
613 March 2018Update 0.4.44249665521688354951
79 March 2018Update 0.4.34249665521688355095
86 March 2018Update 0.4.24249665521688355239
93 March 2018Update 0.4.04249665521688355370
1023 February 2018Update 0.3.54249665521688355629
1120 February 2018Update 0.3.44249665521688355763
1218 February 2018Update 0.3.34249665521688355886
1317 February 2018Update 0.3.24249665521688356005
1416 February 2018Update 0.3.14249665521688356123
1514 February 2018Update 0.3.04249665521688356239
1611 February 2018Update 0.2.9b4249665521688356367
179 February 2018Update 0.2.94249665521688356504
188 February 2018Update 0.2.84249665521688356623
196 February 2018Update 0.2.74249665521688356738
205 February 2018Update 0.2.64249665521688356873

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