SPSTEAMPULSELIVE ANALYTICS
Fight or Flight

Fight or Flight Steam metadata

Outer Planet Studios | Oct 27, 2020 | game

Released

0players observed · 22 September 2026 - 20:33:20 UTC

ActionIndieFree To PlayEarly AccessHorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak34
  • Units sold (VGI)5,580
  • Revenue (VGI)$15,045
  • Review score71% positive

Fight or Flight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak34
  • Units sold (VGI)5,580
  • Revenue (VGI)$15,045
  • Review score71% positive
  • Total reviews149
  • Release dateOct 27, 2020
  • DeveloperOuter Planet Studios
  • PublisherOuter Planet Studios

Genres: Action, Indie, Free To Play, Early Access

Company pages: Developer: Outer Planet StudiosPublisher: Outer Planet Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fight or Flight Steam metadata

Fight or Flight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/775620/metadata
Steam Storehttps://store.steampowered.com/app/775620/
Steam Communityhttps://steamcommunity.com/app/775620
PCGamingWiki search
IGDB searchSearch IGDB for Fight or Flight

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 106 positive, 43 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Cloud

Achievements

Not available

Platform releases
  • Steam 27 October 2020

Latest Steam announcements

  • Fight or Flight - 0.72 - QOL & Bug fix - 21 June 2026

    Fixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artifact. Fixed late join replication bug with Extraction mode for multiplayer. Fixed issues with LAN dedicated server and client, if you wish to try this there is batch files in the installation folder, read the help file, and close steam before trying this. Its also a small way to get a bit better performance with more bots.!NOTE FOR NEW PLAYERS!:The more bots you have the more strain on your CPU. I personally only play with 8, but others with faster CPU's have reported much more. Just keep this in mind if you are having performance issues.

  • Fight or Flight — End of Development - 16 June 2026

    After much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who played, gave feedback, and supported the game during Early Access. It meant a lot. Thank you for being part of the journey. — Jonathan / Outer Planet Studios

  • Fight or Flight - 0.71 - TEAM MODES! - 26 November 2024

    This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch. In this patch there is also some very important fixes to the AI pathing which will make the matches much better in the BR modes! GLHF, Gozu ----FIX NOTES---- Weapons; Revised weapon ballistics ricochet and penetration effects Weapons; Fixed bugs with RU74S cosmetics Weapons; Weapon collision with world no longer moves weapon back while in ADS mode Weapons; Updated all AR names and description to be realistic Player; Moved flash light to better location Player; Smoother crouching UI; Added correct icons for all cosmetics in store UI; Changed number of bots option to "Max Players",…

  • Fight or Flight - 0.62 - 8 May 2024

    Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game modes! Thanks for the recent suggestions in both reviews and the forums, its very appreciated. AI; Bots will now only use their pistols for the first 3 minutes AI; Bots will not attack other bots for the first 1 minute AI; Corrected damage on some of the AI weapons AI; Further improvements to bot pathing Player; Fixed new bug with Scopes on network clients Game Mode; Fixed bugs with Deathmatch mode Misc; Fixed bug with radiation hazard sounds effects

  • Fight or Flight - 0.61 - 30 April 2024

    Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen

  • Fight or Flight - 0.60 - Extraction - 10 April 2024

    With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map. The extractions will only become active after the first 10 minutes of game play. Locations are slightly randomized for each match. XP/Silver rewards have been adjusted to reward you better for artifacts, and safe extraction. The UI has been substantially reworked to make it look nicer and make it more readable, particularly on lower resolutions for devices such as the Steam Deck. There is also a little "Bodycam" mode i have added for fun, you can toggle this by pressing "DELETE" *NOTE* If for some reason you keys or mouse no longer work, go into settings, input bindings and click "reset" this should fix up any issues ----FIX NOTES---- AI;…

  • Fight or Flight - 0.50 - AI Fixes - 4 February 2024

    A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked! -Enjoy! ----FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP AI; Fixed various bugs with Bot, Zombie and Monster behaviors AI; Improved Monster attack sequences AI; Fixed bugs with monster harvesting sequence AI; You can no longer walk through the bears head AI; Added camera shakes to monster attacks…

  • Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements - 5 January 2024

    Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches Animations; Fixed up 3p Rifle and Pistol anims to line up more correctly with the characters aim, also added a small head movement when targeting Weapons; Improved and fixed bugs with weapon breathing bob and weapon bob Weapons; Weapons, Attachments, Player arms etc are all now at a fixed fov so they don't get stretched when using higher field of views Weapons; Complete weapon position and attachment overhaul, including adding rails to guns that did not have them (ie ru74s) Weapons; All irons Zero'd to 100m in a "center hold" position, ie the tip of the iron sight is where the bullet will land at 100m Weapons; All scopes Zero'd to 100m at the cent…

  • Fight or Flight - 0.48 - Upscaler updates + Engine upgrade - 23 November 2023

    Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly in DX12 mode, and will be disabled unless in DX12 (note: after you enable DX12 you must close and reopen the game) It has been tested on AMD, Nvidia and Intel GPU's, please keep in mind the game will not run on an older intergrated card such as an Intel HD 4000. I have heard it does run on the Steam Deck though! Please read the required specs. My recommendation is XeSS for non Nvidia cards, and DLSS for Nvidia cards. Now that i have these major features out of the way i will start to focus on content, gameplay and AI features. ----FIX NOTES---- Weapons; Added more effective and efficient grenade path tracers We…

  • Fight or Flight - 0.47 - DirectX 12 and FSR2 - 31 August 2023

    Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test systems i have noticed a 10-30% performance improvement with both features enabled and i suspect DX12 will improve performance quite nicely on lower end systems. As soon as possible i will implement the new FSR 3 which will include frame generation to further boost frame rates. If you have any issues with the DX12 or the FSR modes, please include your video card model and make in the bug report, thank you! *Extra notes* I understand that the UI in the Menu has become quite cluttered now, i will work to reduce this! I also will be working to improve the smoothness when you are scoped in with a sniper rifle, as i do not feel this is currently up to par! System; Added DX12 and F…

  • Fight or Flight - 0.46 - 14 August 2023

    Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang around outside for a bit, then walk away. Vehicles; Fixed bug causing you to exit the vehicle while entering if you accidentally double press the button. Misc; Fixed bug with rebinding keys while in a match Misc; Improved LOD transitions on foliage Misc; Fix multiplayer crash bug

  • Fight or Flight - 0.40.9 - Hotfix - 18 October 2022

    Small patch to fix some bugs i have found over the last few weeks :) Level; Rework to some of the factory area Level; Improvements to texturing in various area's along with optimization Air Drop; Fixed bug where the airdrop vehicle would sometimes spawn in incorrect location on clients Warm-up; Fixed bug with warm-up pawn not getting destroyed correctly at end of warm up Vehicles; Increased Max Rpm of all vehicles, increased "weight" of buggy UI; Fixed bug that let you change the minimum players required, then switch back to offline mode causing it to bug out UI; Fixed bug that was causing game to sometimes report as "offline" when it was not, also improved this function and the one that gets your player name to work on all platforms not just Steam, also added fail-safes encase of Steam network congestion Misc; Optimizations of textures and all AI functions Cheers! Enjoy the game!

  • Fight or Flight - 0.40.85 - Gamemode changes! - 20 September 2022

    Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns. I wanted to push this out today (so soon!) so i can focus on a few big things for the next patch, which should be a new game mode Extraction! I've tested it as it was a simple change it seems good, but please let me know if you notice anything funky. -edit: I have also just posted a small guide on how to start a local dedicated server, https://steamcommunity.com/sharedfiles/filedetails/?id=2865621279 This can allow the game to be played at LAN's, *or* if you are playing single player it is another way to start a server that runs a bit better than the normal way. Cheers, -Gozu

  • Fight or Flight - 0.40.8 - Misc fixes - 19 September 2022

    Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Currently the monsters only spawn in the forests (they will chase you out though...), I will soon be moving these to also spawn in more populated areas such as the bases. I have also spent a lot of time improving the UI further, and fixing a lot of small animation bugs to make these look much more polished. Please enjoy and don't forget to leave a review if you like the game! Cheers, -Gozu General; Added option in Host game that allows you to enable or disable the "Vision" mode. General; Players now get XP in offline mode's General; Increased the length of time that dead bodies stay visible for General; Slight tweaks to night time lighting to improve visibility a bit further Mo…

  • Fight or Flight - 0.40.7 - Vision, Yes/No? - 1 September 2022

    Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match. I feel like this feature does not fit very well with the theme of the game and it should be removed. PLEASE post a comment below with your thoughts, Thank you! ->> To the notes, Pushing out a patch to fix a major issue with network players that happens when clients are 3+km away from the hosting player, It was somehow missed during testing. (Big thanks to "furupoweru" for the bug report :) This is now resolved. The other big change is all of the weapons have now been re-balanced. Most assault rifles are 4 body shots for a kill. Most Pistols are 5 body shots, SKS is 3, SVD is 2, Shotgun is 1. This is all of course dependent on where on the body y…

  • Fight or Flight - 0.40.65 - Hotfix + Turbo - 13 July 2022

    Hi guys! There are a few little things that i think is important to point out in this patch. First of all, I have added a turbo boost to the vehicles! :) It can be used by holding your "Sprint" key while driving, there is a small blue bar under the RPM counter that shows how much boost you have remaining, once you stop using it, it will regenerate over time. Second, something that has been requested quite a bit. When playing singleplayer (offline) mode you no longer have to wait for the 120 second warmup, this will be reduced to 5 seconds. Third, Bots now dont spawn until 3 minutes into the match, this just gives you a little bit of time to get ready. Next up i will be continuing to work on improvements to the level, such as making area's like the school and office blocks more dense. Enjoy, -Gozu Vehicles; Added TURBO BOOST! Vehicles; Added more VFX Vehicles; Fixed replication glitch Pl…

  • Fight or Flight - 0.40.64 - Hotfix - 15 March 2022

    Just a small patch this week to fix some critical inventory bugs with consumables, and including the addition of skins for the new SCAR weapon. Cheers! Enjoy the game!

  • Fight or Flight - 0.40.63 - Hotfix - 25 January 2022

    Just a small patch this week to fix some annoying bugs! :O Patch notes: Vehicle; Fixed bug with vehicle animations sometimes getting set to the incorrect seat for remote clients. Vehicle; Fixed visual glitch when player exits vehicle. Player / UI; Map location marker now shows up on screen as well as map, it also reports the distance until you reach the marker. Markers can be added by clicking on the map, removed by holding shift and clicking. Weapons; Visual recoil tweaked on all AR's and Rifles. Level; Fixed bad spawn locations for vehicles in Mil Base.

  • Fight or Flight - 0.40.62 - Play with your friends! - 4 January 2022

    Big changes! Hi guys, Perhaps the biggest change with this update is the ability for you to start a server, and then have your friends join via steam. Right now the system is very rudimentary, and will be improved with a full lobby system and squad modes at a later date. There is a guide over here on how to do this: https://steamcommunity.com/sharedfiles/filedetails/?id=2707317901 I hope that you enjoy this change and will finally be able to encourage your mates to join in on the fun with you! note: Buggy can now also carry passengers ;) PATCH NOTES: Major changes: -Players can now play over steam with friends easily. -DZ game mode now updated to feature the full class selection (previously training) Training mode removed. Miscellaneous fixes: AI; Bots now only start *after* the warmup AI; Zombie damage increased slightly UI; Fixed description for quick use items in bindings menu UI; Up…

  • Fight or Flight - 0.40.61 - Engine upgrade and more! - 1 May 2021

    With this patch we have upgraded to Unreal Engine 4.26!!! 4.26 gives us new rendering features, which we will be implementing in the coming months. With this change we have also implemented an experimental DX12 mode, which can be access by starting the game with the DX12 option. In this patch we have also adjusted the height of the entire level, it is now ~15-20% higher, this means more hills, and provides a more interesting landscape :) Patch notes: Level; Height and Verticality adjusted in level, entire level is now ~15-20% higher, this means more hills, higher hills and mountains, more interesting landscape! Misc; Engine upgraded to Unreal 4.26.2 Misc; Added experimental DX12 mode, This can be accessed when starting the game by selecting the DX12 option on launch (please note it will give you an error when exiting the game, this is experimental and not recommended yet...) Misc; Fixed…

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 2026Fight or Flight - 0.72 - QOL & Bug fix1835871199310859
231 August 2023Fight or Flight - 0.47 - DirectX 12 and FSR25141476355658193569
314 August 2023Fight or Flight - 0.465839532486224726751
418 October 2022Fight or Flight - 0.40.9 - Hotfix6402455182522348924
513 July 2022Fight or Flight - 0.40.65 - Hotfix + Turbo4591999790064029680
615 March 2022Fight or Flight - 0.40.64 - Hotfix5631194088576125666
725 January 2022Fight or Flight - 0.40.63 - Hotfix4237325463689640954
89 April 2021Fight or Flight - 0.40.6 - Patch notes4117954073002323364
924 March 2021Fight or Flight - 0.40.5.9 - Patch notes4026754911340452131
103 March 2021Fight or Flight - 0.40.5.81 - Hotfix4057152305708891468
1117 February 2021Fight or Flight - 0.40.5.8 - Patch notes4059402835304419857
1214 December 2020Fight or Flight - 0.40.5.71 - Hotfix, Bugs and Sounds...3879252510644912349
1312 November 20200.40.5.3 - Patch Notes3872494575586542654
144 November 20200.40.5.2 - Patch Notes3887130640389316821
1528 October 20200.40.5.1 - Hotfix Patch Notes3884878205212151540

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID775620
Live current players0
SteamPulse tracked peak34
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 27, 2020
DeveloperOuter Planet Studios
PublisherOuter Planet Studios
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent71%
Positive reviews106
Negative reviews43
Total reviews149
Steam recommendationsNot available
AchievementsNot available
Average playtime forever176 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/775620/

Short description

Battle Royale and Extraction that blends PvP and PvE, You are a operative that will drop into the infected region and attempt to recover artifacts and eradicate the infected.Each player is pitted against Zombies, Monsters and each other. Online or Single player for practice with bots!

About this game

A Large-scale multiplayer monster hunting shooter game. Featuring multiple game modes including Battle Royale modes. Also including full offline support with bot ai for practice! With each passing day the situation grows more and more dangerous as the virus continues to spread, infecting and killing everything in its path. You are a specially trained operative that will drop into the infected region via an air-drop and attempt to recover artifacts from the infected and eradicate any that remain in the region. The world is now sprawling with infected monsters and zombies. Be careful out there! Multiple Game Modes Each player is pitted against Zombies, Monsters and each other. When a player kills zombie's they collect the elusive "V", which can then be used to track down monsters. The game features multiple game modes with different objectives. In each mode the player will gain experience in the form of an in-game currency. This can be obtained from completing objectives, killing and harvesting monsters, killing zombies, and killing other players. Currency can then be used to purchase in game cosmetics. Battle Royale: Standard Battle Royale mode featuring a moving and shrinking "safe zone" Players can select a parachute location at the start of the match. Each player starts with only a Melee weapon. The players sole objective is to be the last man standing! This mode is permeant death. Battle Royale Training: Battle Royale Training is the same as the Battle Royale mode, but the player gets to choose a weapon loadout at the start of each spawn and starts with 3 lives. Extraction: Extraction does not feature a safe zone like the previous modes, the goal is simply to obtain an Artifact by harvesting a monster, and then reach an extraction point within the time limit. Players can only extract if they have an Artifact on them at the time of extraction. Players are rewarded for extracting, and extra points based on how many Artifacts they have. Extraction points are activated 10 minutes after the match has started. Each player starts with only a Melee weapon. This mode is permeant death. Extraction Training: Extraction training is the same as the Extraction mode…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany16Horror
igrs18Horor Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Fight or Flight's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fight or Flight's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fight or Flight at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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