SPSTEAMPULSELIVE ANALYTICS
Crystals and Curses

Crystals and Curses Steam news

Leapdoctor Games | Mar 30, 2018 | game

Released

0players observed · 6 October 2026 - 12:55:01 UTC

AdventureCasualIndieStrategyPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Crystals and Curses news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMar 30, 2018
  • DeveloperLeapdoctor Games
  • PublisherLeapdoctor Games

Genres: Adventure, Casual, Indie, Strategy

Company pages: Developer: Leapdoctor GamesPublisher: Leapdoctor Games

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Crystals and Curses Steam news

Crystals and Curses news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.3 - 24 April 2018

    Bug fixes including: - Undo button bugs on graveyard - Riddle three not being marked as solved (the destination of the riddle has changed, so those who have discovered should go back and redo it) - Made secret that occurs at ending of game accessible - Made second end-game secret accessible - Various grammar issues Thank you for being patient as we fix things!

  • Version 1.2 - 19 April 2018

    Crystals and Curses version 1.2 is up! Here are the updates: - Undo button now undoes all moves - Fixed Marina and Mr. Pinch animation (Where they were invisible) - Added slightly more time to bosses - Fixed a clone cheat - Fixed transitions to secret content - Fixed stars in world map - Fixed blurry map art on Windows If you are having trouble opening the application on Mac, try uninstalling and reinstalling. More about the undo button: We noticed that people were getting frustrated with the undo button. It was designed to undo a move if players selected the wrong crystal (especially on moving levels); rather than allow people to undo as many moves as possible. This was because we didn't want players mindlessly undoing their moves and trying new routes without putting thought into a puzzle's solution. What we are seeing, however, is that players simply retrace their path anyway, which…

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