- Minor Audio Hotfix - 12 Aug 2022 - 12 August 2022
A bug introduced in Major Update 14 disabled sound effects from some environmental objects and also disabled Replicon 'chatter' sound effects. This little hotfix resolves that issue. This also brings the main branch version in line with the newly released demo.
- Main Update 15 - Now Live - 22 June 2022
Introduction: If you haven't played in years, it's time to take another look. If you're thinking about picking up the game, you couldn't have picked a better time. Take a look at the brand new 'Funky Gameplay' trailer and then read on to see how it shaped the very fabric of this update. Main Update 15 - Weapons & War Overview: Double the Pew Pew Pew Pew Pew Pew and more Replicons to Pew Pew Pew Pew Pew Pew!! More bullets, more explosions, more enemies, more variety, more carnage. Everything has been tweaked to make combat faster, more fun, and more exciting and, by making the player more powerful, it's allowed for far more diversity and unpredictability in Replicon combat behavior without increasing the overall difficulty. There's also a brand new predictive camera system blended into the existing framework and a host of other quality of life improvements suggested by the players. Thank…
- Patch 1.443 Update Notes - Now Live. - 24 May 2022
Introduction Hot on the heels of Main Update 14 last week (announcement here) came a flurry of little patches to quickly address some smaller issues and now we have a much bigger one. Combined they offer new features, new crafting, and even more QOL improvements in preparation for the upcoming demo release. Other than a few minor bug fixes all the changes since Main Update 14 can be seen below. Don't forget you can come join us on Discord now for all things Space Bob and to keep up to date on the development of the new game. I'll even be offering the community the chance to create some of the new game's content sooner than you may expect. Patch 1.443 - New Features & QOL improvements. • Default max grapple length reduced from 40 to 30. • New Craftable Upgrades Added. Grapple Length Extender (doubles max grapple length to 60) Grapple Length Maximizer (triples max grapple length to 90) Th…
- Main Update 14 - Now Live. - 16 May 2022
A PERSONAL UPDATE I'm back! I've been gone for such a long time that it makes sense to start out with a little personal update to let you all know where I've been, what's been happening, and why Space Bob is suddenly getting an update after more than three years. If you don't care about the personal stuff, I'll fully understand if you prefer to skip to the What's New section below, but for those that care, here goes. Even the most hardcore Space Bob fans will probably be unaware that a week after Space Bob's 1.0 release I unfortunately suffered a heart attack. I only previously shared that info publicly with Dr_Doof on his twitch stream. Solo game development can be notoriously stressful, especially around release, and after eight years of flat out dev work my health, both physically and mentally was in the dumpster. I was emotionally exhausted and by the time Space Bob was ready for re…
- Beta Build 1.43 Now Available: - 10 May 2022
Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise. Speedrun Changes: Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership. Due to this change, the Jump Gate speedrun should now be done from the start of Act 1 because if you try to do it in a later act it will include the time spent playing through the previous acts. See below for h…
- Main Update 14 Beta - Now Live - 4 May 2022
Whooah. New build? Cool. Wasn't expecting that. Let's Go! The public test for Main Update 14 is now live in the public test branch. Full patch notes are available in game and will be released publicly here on Steam when this build goes officially live for everyone (probably next week). The major new features of this build are based around speedrunning. There are new speedrunning leaderboards and a speedrunning split time overlay. There's lots of other tweaks and improvements too. For more information, download the beta and check the 'What's New' tab on the main menu. Have fun, let me know if you find any issues and if anyone needs help accessing the public test branch let me know. Note: Everyone can try out this public test prior to it's full release next week. Simply swap over to the publictestbranch in the game's beta options and use the password 'iunderstandthisisatest'. Oh, and twit…
- Main Update 13 - Now Live - 1 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31791001%2F17535227389b543d512f2756b5068a33b2d21eb2.jpg Survival mode is here, Bob! Main Update 13 is a complete game changer. For everyone who likes their games to last for tens of hours, survival mode is here to save the day. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F32988f5a810614ef56282ca185883f0b3345b45f.jpg Survival Mode Highlights: Unlike the short-term rogue-lite mechanics of the original Invasion mode, where time would continually reset when traveling through the jump-gate, in survival mode the jump-gate is gone. Well, to be more precise, the Replicons have shrouded it's jump beacon meaning Bob can no longer see it. If he's going to have any chance of finding his way home, he's first going to need to spend hours collecting the materials required for a massive sensor upgrade. This mak…
- Main Update 12 Now Live! - 11 January 2019
https://i.imgur.com/klyc1d1.jpg It's been a busy month, with many long days, but here it is! Main Update 12 is live. https://i.imgur.com/gSrAjtL.jpg Overview Main Update 12 brings some big changes including a new atmospherics system which improves the look and mood of almost every planet. See below for more details. Eleven completely new planets were also added which is a huge milestone as it means that every planet is now unique! There's no longer any need to reuse the same planet design more than once in a single game. This in turn allows for every planet to finally have it's own name and basic description. https://i.imgur.com/YqPzymQ.jpg Twin Stick Controls - Behind the back aiming Then we have a much requested feature that allows Bob to shoot behind his back. This works automatically when using mouse and keyboard but requires a new twin-stick control scheme for gamepad users. WARNIN…
- Development News - Main Update 12 - 3 January 2019
First up, I hope you all had a fantastic holiday season and happy new year! https://i.imgur.com/JddS1bY.jpg Before I share some dev news can I say a big thanks and welcome to everyone who picked up the game during the Steam Winter sale. https://i.imgur.com/PYLI44W.jpg (Open images in a new tab to see full size versions) Here's the news: 100% Unique Planets coming in MU12 The primary focus for Main Update 12 was to add the final planets necessary to make it possible to generate systems where every single planet is unique. It's technically possible for a system to generate with 54 planets so to be certain that every planet could be unique we needed 54 base planet designs in total. Main Update 11 added a few more but we were still only up to 43. Main Update 12 will fix that. 11 new planets are already finished bringing us up to the magic number 54. This change also means that planets can n…
- Build 1.101 Hotfix Notes - 13 December 2018
Build 1.101 Changelog: • Bug Fix: Player written notes for the new planets, added in Main Update 11, no longer overwrite notes for other planets or each other. Independent notes can now be written for each of these new planets. Ooops. Unfortunately Main Update 11 went live without giving the new mushroom biome planets their own unique note ids. This meant that if you tried to change the planet notes for one of these new planets they would overwrite the notes for another planet. Some of the mushroom planets even shared the same incorrect id causing them to overwrite notes for each other. This update solves this issue but please be aware that you will need to write new notes for all affected planets. Development Update: Main Update 12 is already well under way and should be released around the middle of January if everything goes to plan. It's going to be a surprisingly big one. :D
- Main Update 11 is Live! - 30 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F011dee28091561a34373a297b4a20a6f2e5b116d.jpg It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary: New Equipment to discover and upgrade. New Highly Hostile Biome New Hazardous Liquid - Acidic Goop New Planetary Hazard Types New Stalagmite Type New Highly Toxic rain variant New Flora 5 New Planets New Secret Areas New Mysteries to solve New Dave Dialog 12 New Challenges/Achievements (Achievements have been renamed to Challenges) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F08cac9505e376bd021a33081ebf3a7cfc561f2dd.jpg Fog of War state is now saved and recreated upon reloading. Methane liquid damage increased by 50% Stalagmite drip damage tweaked to create mo…
- Build 1.02 Now Live - New Features - 26 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F50a5d97b74a8145350bb02f5b63710a788126835.jpg There's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing an update, we thought why not let you get an early look at them. If you have any suggestions on how to improve these features or run into any issues, leave a comment below. As always, have fun and take care of Bob. Build 1.02 Changelog Oct 26th HUD…
- Main Update 10 - Now Live - 5 October 2018
This update is a combination of a number of hotfixes that addressed a few bugs and added a handful of tweaks that have or requested by players since the 1.0 release last week. Although it contains no major new content this announcement helps to keep everyone informed about the recent hotfixes and also offers the opportunity to let you all know how the launch went and how it has forced overall development plans to change for the foreseeable future. If you have any questions please don't hesitate to ask. I want to be as transparent as possible so you know exactly what is going on. The various changes released since launch can be found below: Builds 1.014 & 1.015 & 1.016 (15th, 19th & 22nd Oct 2018) Edit: Since the initial release of Main Update 10, two further builds have been released. The changelogs for both updates can be found HERE) Main Update 10: Full Changelog Build 1.013 Changelog…
- Space Bob leaves Early Access - 28 September 2018
It's time! It's been 6 months since Space Bob entered early access, 18 months since the free open alpha became available for download, and 2.5 years since development first began, but Space Bob has now gone gold and left early access today. It's been a fantastic journey and I've met so many great people along the way who helped to shape the game at every stage of development. I can't thank each and every one of you enough for showing support and making Space Bob what it is today. I hope I did you all proud but our journey is far from over. Like Bob reaching the jump-gate, it's is only the beginning. I have some wonderful ideas brewing for post release content and you can expect updates and new features to continue to appear as often as they did during Early Access. There are still so many cool things to explore in the world of Bob and I could happily work on expanding it for years to co…
- Main Update 9 - Now Live - 11 September 2018
Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass. https://i.imgur.com/8UHa6mS.gif Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily though. Heavy hail is much bigger and acid rain is not only green but also fizzes into puffs of smoke as it hits the ground (see the GIF above). Needless to say, don't spend too much time in those conditions and get Bob underground quickly. There w…
- Release Date Announcement - 28 August 2018
I'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like Space Bob are never truly finished. I could easily spend another two years adding new features and planets to explore but those pesky things called bills need to be paid. The good news is that everything that was originally planned is now complete a…
- Main Update 8 : Linux & Mac Support + More - 23 July 2018
(Edit: Build 1.01 is live and addresses a few bugs found over the launch weekend. The changelog can be found HERE) Linux and Mac support became the primary focus of this update cycle but there's still plenty of tweaks and updates for everyone here. A huge shout out must go to the redditors from r/linux_gaming and r/macgaming who volunteered to help out and especially to those who sent in their compatibility and bug reports. The Mac port worked flawlessly first time and although we had a few hiccups on Linux we were able to get them resolved and everything is now ship shape and looking great. Space Bob is now available on 64bit PC, Mac and Linux systems with this build! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2F7fe1ec6694182a80fcdb47d08b3c2d59f63aaa69.jpg Build 0.85 Changelog During the implementation of Mac and Linux support a number of small hotfix builds…
- Main Update 7 - Now Live - 6 July 2018
Let's turn a few recent frowns into smiles. Main Update 7 brings many difficulty tweaks to the standard game, player controlled difficulty settings, 9 new planets, and a host of other tweaks and changes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F780390%2Ffcf507250905c9b9d4109723111d8f751b45785c.jpg If you've written a review discussing the game's difficulty please take the time to update it after trying out these changes. Let's get that review rating back over 90%. Here's the TLDR changelog. A full explanation or the new systems and the reasoning behind them, can be found below. Main Update 7 (Build 0.84) Changelog. 9 new planets added. Difficulty sliders added Collision damage reduced by 30% Additional collision damage reduction with refinery ship, planet surfaces, stalegmites, crystals and illmenite. Per frame damage cap added to particle based damage to help red…
- Achievements and Leaderboards are new! - 30 June 2018
Update 0.8311 is now live. It contains only a new warning on the leaderboard and achievement panels to stress that the results only represent a tiny percentage of the game's user base. Only 1% of players have replayed the game since the last update so only 1% of players have completed any achievements. This update was necessary due to the recent negative review trend warning that the game was too difficult based on the assumption that only 1% of players had unlocked any achievements. It also likely explains why we've had a recent flurry of negative reviews complaining about various difficulty related topics when this was never a problem in the past. Please update your reviews if you made this incorrect assumption because it's hurting the game. If you personally find the game too difficult then please share your thoughts in this feedback thread dedicated to discussing the game's difficul…
- Space Bob needs your help! - 29 June 2018
I would have prefered to not need to create this announcement but Space Bob needs your help. A wave of negative reviews have suddenly appeared and although they complain about many different things they essentially all say the same thing in various ways: The game is too hard. This has caused the game's 91% positive review rating to drop to 77% in a matter of days. Visitors to the store page have fallen off a cliff because of this and sales have all but stopped. Needless to say this is a very bad situation and totally unexpected. I thought we had the difficulty balance about right. The difficulty of various elements of the game have been discussed here on Steam and tweaked many times so it was a complete surprise to suddenly see a flurry of negative reviews out of the blue all complaining about difficulty. (Edit: It turns out at least one of these recent negative reviews was based on the…