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HYPERGUN

HYPERGUN Steam news

NVYVE® Studios | Aug 23, 2018 | game

Released

0players observed · 24 September 2026 - 01:08:19 UTC

ActionIndieAction RoguelikeRogue-liteFPSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

HYPERGUN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews73
  • Release dateAug 23, 2018
  • DeveloperNVYVE® Studios
  • PublisherNVYVE® Studios

Genres: Action, Indie

Company pages: Developer: NVYVE® StudiosPublisher: NVYVE® Studios

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HYPERGUN Steam news

HYPERGUN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HYPERUPDATE: Version 1.1.0.6 is Live! - 11 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32758863%2F78d06951955fbbd943814c1c118367891becdc45.jpg Happy tuesday! We've got a very special treat for you - a HUGE update. This is going to be a long post, so strap in! In the weeks since release, we've been keeping close tabs on the discussions, reviews, and streamers playing HYPERGUN get a read on the community's thoughts. There's been more than a few gripes in terms of balancing, for example - the weapon buffs weren't feeling substantial enough, the difficulty curve wasn't tuned quite right, and some aspects of progression were a bit grindy. Even though HYPERGUN isn't in Early Access, we wanted to do our best to address these concerns and get the game in as good of a place as possible! We put our heads together and came up with a few significant changes (and a whole ton of little ones!) that we felt would improve th…

  • PATCH: 1.0.1.8 is LIVE! Misc Bug Fixes and Balance Tweaks - 24 August 2018

    Hey everyone! Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math. Check out the full changelog below! BALANCE Lowered Bulwark Health from 7000 to 6000. Security energy cost per shot lowered. FIXES Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight. Stalactites in the Bulwark fight would not reset their chunk positions when despawned from the pool. Could lead to spamming errors in extreme cases. Sniper ragdolls would explode. The bones in some characters could sometimes end up in odd positions. Some challenge room map icons were not showing. Fixed a logic error with the discove…

  • Silly synthwave FPS roguelike Hypergun is out now - 23 August 2018

    There’s a certain childish joy in bolting questionably useful attachments onto FPS weaponry that Hypergun understands. Released today and developed by new studio NVYVE, it’s a roguelike FPS set in a synthwave cyber-world that arguably owes more to The Binding Of Isaac than Tower of Guns . Faced with swarms of glowing neon cyber-baddies and starting with a bland assault rifle (with unlimited ammo), players pick up new and silly parts for it, changing its appearance, stats, projectiles and adding a growing number of cooldown-based alternate fire modes. It’s out now. (more…)

  • HYPERGUN is out now with a 10% Launch Week Discount! - 23 August 2018

    We're happy to say that HYPERGUN is now available for $14.99 USD! To celebrate launch, we've got a 10% discount running throughout this week! Jump in, have fun, and let us now what you think in the forums. We'll be keeping a close eye on the forums here and making sure to address any bugs and balancing tweaks that the community is bringing up. Thank you for the support, input, and interest in what we've built!

  • Hypergun is a neon roguelite FPS with weird weapons and petty office politics - 1 August 2018

    Hypergun is a high-speed roguelite FPS about a man named Dewey Owens, an intern at DevTech Labs who has become instrumental in the development of humanity's ultimate-weapon defense against alien invaders. Not because he's a particularly talented warrior or weaponsmith, but because he broke into the office over the weekend (apparently fending off extraterrestrial hordes is strictly a 9-to-5 gig) and ended up in the testing sim.  The Hypergun—the weapon, not the game—can be modified with more than 150 modules that will change its operation "in exciting and sometimes questionable ways," and ensure that every run through the combat simulator is different. The levels themselves are randomized and packed with simulated aliens (remember, this is all just a testing chamber) and big bad bosses. The simulation profiles of your coworkers can be unlocked to enable uniqu…

  • HYPERGUN is launching August 23rd! - 1 August 2018

    We've got some exciting news! In just a few short weeks, you'll be able to step into the DevTech Offices, assume the lofty mantle of the intern Dewey Owens, and build your very own HYPERGUN! And save humanity from our alien oppressors, of course. With a gun that shoots lasers and sawblades and purple beavers and whole bunch more! HYPERGUN will be launching for $14.99 USD, as a full release. We just put out a brand new gameplay trailer, showing off new attachments, enemies, levels, and bosses that you'll be able to blast away for yourself soon enough! Check it out: https://www.youtube.com/watch?v=K8x0MrFcQYg Are you excited? Do you have questions? Hit us up in the forums, and let's chat!

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