Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 786390 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Mar 30, 2018 |
| Developer | Martian Games |
| Publisher | Insanely Virtual |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mostly Positive |
| Positive review percent | 79% |
| Positive reviews | 11 |
| Negative reviews | 3 |
| Total reviews | 14 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 82 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/786390/ |
Short description
Purgatory Fell is a psychological thriller set in 1955. Explore the declining mind of a man who cannot sleep. A progression of nightmares reveals hints about who you were, and what you are becoming.
About this game
It is December, 1955. Your daughter has gone missing. Recurrent nightmares have been haunting your sleep, forcing a steady descent into madness. Your dreams bring about a variety of introspective, phobia-induced situations to wrestle with. And, something appears to be calling for you.. Downward... This is the first chapter (Prelude) .. in a planned episodic story-driven adventure game in which you gradually uncover the mystery of your daughter's disappearance, and the nature of your soul. My goal here has been to invent an artistic style and feel that I have been wanting to experience myself in VR, and also to set the stage for a larger series. (This Prelude may or may not be "Canon" in the official chapters to follow.) Purgatory Fell uses a Standing-Room, trigger-based locomotion, giving you full control over your changing inertia. This increases the control you have over your movement, which also tends to alleviate potential motion sickness. In this game we have the usual object grab/throw mechanics, and climbing/falling, but also we explore new technologies in effort to evolve the VR artform: ►► Fluid physics that you can push around with your hands, and displaces around your body as you move through it. ►► Volumetric Lighting & Fog rendering (realistic smoke with real volume and density) Don't forget to check your system requirements - this game requires a VR-ready system. Support/Contact: [email protected] Feel free to get in touch with me! I'd love to hear from you! ;) - Shade -
Supported languages
English
