SPSTEAMPULSELIVE ANALYTICS
Z: The End

Z: The End Steam metadata

Ridgeline Studios | Jun 15, 2018 | game

Released

0players observed · 22 September 2026 - 07:21:10 UTC

ActionAdventureCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)255
  • Revenue (VGI)$966
  • Review score83% positive

Z: The End metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)255
  • Revenue (VGI)$966
  • Review score83% positive
  • Total reviews6
  • Release dateJun 15, 2018
  • DeveloperRidgeline Studios
  • PublisherRidgeline Studios

Genres: Action, Adventure, Casual, Indie, Early Access

Company pages: Developer: Ridgeline StudiosPublisher: Ridgeline Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Z: The End Steam metadata

Z: The End metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/786770/metadata
Steam Storehttps://store.steampowered.com/app/786770/
Steam Communityhttps://steamcommunity.com/app/786770
PCGamingWiki search
IGDB searchSearch IGDB for Z: The End

Reviews, pricing, and metadata

Review summary

6 user reviews

83% positive, 5 positive, 1 negative

Price and discount

$3.99 (20% off from $4.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

20

Platform releases
  • Steam 15 June 2018

Latest Steam announcements

  • Devblog 59 - 30 August 2026

    The Balance and Bugs Update! Zombie Spawning:This update includes a number of changes and optimizations to how zombie spawns are handled. The handling of skin/model selection for zombies was rewritten to be about 80% smaller. Previously there were zombies in the world, which would be created every time you loaded in. These have been removed in favor of static spawns and distance-based spawns, which will keep spawns off camera and prevent you from loading in next to one.The spawn zones for zombies have also been further expanded and tweaked. Previously, zombie spawns were the same across the map, except in specific hot zones like the hospital and quarantine zone. Now there is a new rural zone that covers much of the southern part of the map where spawns are considerably reduced.Balancing:The amount of hunger or thirst that is replenished by eating or drinking something has been increased…

  • Patch 0.38.1 - 9 June 2025

    Patch Time Yesterdays update made the playermodel a bit too big, this patch fixes that. Fixes & Minor Changesfixed player model being too largefixed rabbits moving when the game is paused

  • Devblog 58 - 8 June 2025

    The Survival and Shelter Update! Art Update Part 2:The second part of the art update is finally here, introducing the new player model. I originally planned a complete overhaul of the player model system, but decided instead to build on the existing framework, which made the process much easier.Sleeping Improvements:Since introducing sleeping in the last update, I’ve made some improvements to how it works. Sleeping now actually heals you and reduces hunger and thirst. Going to sleep with both your hunger and thirst above 75 will restore 20 health. The longer you sleep, the more hunger and thirst are reduced.Additionally, crops now continue growing while you sleep, making it less punishing for players focused on farming.Animals:Rabbits have been added to the game! They typically spawn near natural resources but will wander across the map. If they get too close to you or a zombie, they’ll…

  • Devblog 57 - 31 December 2024

    Update: So, what's with the lack of updates? This is due to a number of factors like work taking up my time. These projects are far from the primary source of my income, which is perfectly fine, it just means I don't have the same amount of time to allocate to. The goal for 2025 is to allocate more of my time to working on the game so that we can have more updates. Farming: It is now possible to plant a variety of different plants. No green thumb needed. All you need to do is find some seeds, plant them and wait. So what can be planted? Potatoes: - Gives 1–4 potatoes and 1–3 seeds when harvested. - Will grow within 4 days, depending on the weather. Carrots: - Gives 2–6 carrots and 1–3 seeds when harvested. - Will grow within 4.5 days, depending on the weather. Chamomile: - Gives 1–4 chamomile and 1–2 seeds when harvested. - Will grow within 5 days, depending on the weather. Hemp: - Give…

  • Devblog 56 - 24 December 2023

    Part One of the Art Overhaul Update! Update: Merry Christmas and Happy Holidays! Since the last update, I've been slowly chipping away at the game and while progress has slowed, I think we are getting closer to the elusive 1.0. Art Update Part 1: The primary focus of this part has been updating or replacing the textures in the world. This includes the buildings, props, and environment. Menus, UI, and HUD: Alongside updating the world, the menus, UI, and HUD have also received a facelift. Art Update Part 2: The second part of the art update is the main reason it has been broken into two parts. This part is going to include a new player model, which is going to be a rather large undertaking. While progress has started, there is still a lot of work to do. Survivor Notes: With this update, it is now possible to find notes from notes left by other people scattered across the map. Each letter…

  • Devblog 55 - 29 December 2022

    Bug fixes, an office building, campfires, and more! Update: As mentioned in Devblog 53, I decided to stop the monthly updates and Devblogs in favor of less frequent and larger updates. After the last update, I took a break for a few months and have since been chipping away at this update. Office Building: An office building has been added to the lower part of the map. While it's not a great place to find weapons, you can find some food and medical supplies here. https://i.vgy.me/gaYZ2i.jpg Campfires: Campfires can now be built and placed like other building objects. It can act as a light source during the night and will slightly increase health regeneration when you stand nearby. Zombie Fatigue: A system for zombie fatigue has been implemented. With this zombies will spawn with a random fatigue level, slowly increasing until they enter a sleep state. Currently, they will only sleep for…

  • Devblog 54 - 28 November 2021

    Optimizations, bug fixes, a Knife, and more! Optimizations: This update comes with optimizations and improvements to the code handling the player model. The relevant code has been made about 10% faster. However, it is unlikely to impact the overall performance of the game. This is a Knife: The (most likely) final weapon has been implemented and it is a Knife. This works similarly to the Machete and is great for cutting up carcasses but does much less attack damage. Controller Support: In order to make the game more accessible and to prepare for the Steam Deck partial controller support has been implemented. This was done using the Steam Input software and has worked great in our testing. Bye-bye Launcher: As most launchers including ours are not very controller we have decided to simply remove it. Since the launcher's only purpose was for selecting your DirectX version it wasn't terribl…

  • Devblog 53 - 24 December 2020

    Menu changes, automatic seasonal content, zombie improvements, and more! Winter Sale: Happy Holidays, Z: The End is 20% off for the Steam Winter Sale. Updates: As I mentioned in the previous devblog I was considering scrapping the monthly update schedule. After some further thought, I have decided to go through with this. This means updates won’t be as frequent but there may be more to them. Menu Changes: The menus have also received some changes with this update. The overall look of all of the menus has been unified. The options in the video and game settings now have better are more visible descriptions. https://i.imgur.com/FaNV0xi.png Seasonal Content: A system has been implemented to automatically enable seasonal content depending on the date. Fixes & Changes: – Enabled logging by default – Changed offscreen zombied to be cleared after 1 minute – Increased max zombie limit – Fixed b…

  • Devblog 52 - 9 November 2020

    Tooltip changes, seasonal changes, and more! Update Schedule: As updates have become more irregular I have decided that is time to address the schedule. I’m going to be changing the schedule a bit. Instead of releasing an update at a random time every month, updates will either be the first or last week of a month. Although I may end up scrapping this schedule and instead just updating when I feel enough progress has been made. Tooltips: The tooltips system has been completely overhauled. The new systems make it much easier to add new and edit previous tooltips. The design will likely receive some changes over the course of the next few updates. Seasonal Changes: While it is a bit late for Halloween it is still that time of year. As such the pumpkin head zombies will roam the world again. I will probably be making a system where this is done automatically as all of the current seasonal…

  • Devblog 51 - 1 October 2020

    A new weapon, food, menu improvements, & more! New Items: Makeshift Rifle: The Makeshift Rifle is a craftable weapon that fires .357 rounds and does 15 damage. The makeshift rifle can be crafted with 5 metal and 5 wood. Spaghetti: Canned Spaghetti has been added. It provides 15 hunger and is a Tier 2 item. Build/Craft Menu Update: The Building and Crafting menu has been updated. The names of the items have changed slightly and the size of the text has been increased to improve readability. Reducing Antivirus False Positives: It has come to my attention recently that the game is being blocked by a handful of different antivirus software. With this update, I have made improvements to reduce this happening. Namely by removing unnecessary add-ons. Unfortunately, I am limited in what I can do about this as part of this issue is caused by the way that Fusion handles add-ons. If you experience…

  • Devblog 50 - 27 August 2020

    Saving changes, new music, and fixes! Update: This update is a bit smaller content wise but there have been some massive changes internally. Saving Changes: This update introduces some changes to the saving system. Previously game data was stored globally, meaning that it could be accessed at any time until the data is changed or the game is reset. While useful its impractical and it is causing some issues. Now data will be stored locally. Due to these changes saves made prior to this update may not be fully compatible. New Music: Three new music tracks have been added to the game. Like the other music in the game, it will play dynamically. Fixes & Changes: – Fixed .357 ammo – Fixed melee attack bug – Removed item limits

  • Devblog 49 - 28 June 2020

    New buildings, particle effects, damage changes, & more! Summer Sale: The Steam Summer Sale is here! Z: The End is 20% off for the entirety of the sale. Motel/Gas Station: A motel has been added to the world. The motel has 6 rooms and a gas station. Particle Effects: There are now particle effects in the game. Actions like harvesting wood and stone or attacking zombies will now display particles. Map Changes: A large lake has been added to the map, and just like the small ponds scattered around the map you can collect water from it. In addition to this, there is no longer any map border markers as the map is getting closer to completion. Menu Changes: The settings menus have received some changes. Options that could only be toggled on or off now use a checkbox. I have also added an option to toggle the water shader. Damage Changes: Damage for most weapons has been decreased to make ammo…

  • Devblog 47 - 1 June 2020

    Zone naming, music, and more! Update: Bit of a smaller update this month as I have been trying to get used to balancing work, game development, and all of the other things I have to do. But everything is on track for the next update. Zone Naming: Now when exploring certain areas on the map the name of that area will be displayed on the bottom left of the screen. This will only appear while in specific areas and can be disabled completely in the settings. https://i.imgur.com/hyPkbd2.png https://i.imgur.com/nFeyUC9.png Music: There is now a system which handles playing music in the game. There are currently 3 tracks that will play every so often while playing the game. Fixes & Changes: Minor world positioning fixesMinor increase to zombie movement speedAdded new achievement "It's not just a boulder..."Made corpses sinkImproved Papso can textureImproved couch textureFixed blood appearing o…

  • Devblog 46 - 30 April 2020

    Item highlighting, door rotating, new food, and more! Item Highlighting: When close to an item it will now be highlighted. This will make it easier to differentiate what is part of the world and what can be picked up. This feature can be toggled in the settings if you don't wish to use it. https://i.imgur.com/OafKCIc.png Door Rotating: Buildable doors can now be rotated. When placing a door press R(default key) to rotate it. https://i.imgur.com/qPRxFAt.png New Food: Two new food items have been added to the game. Canned Beans and Canned Bacon. Canned Beans are a tier 1 item and it restores 10 hunger when eaten. Canned Bacon is a tier 2 item and restores 20 hunger. Fixes & Changes: - Removed debug info from setting screen - Improved player collision - Fixed launcher versioning - Fixed floors overlapping zombies - Fixed player overlapping roofs - Fixed sound dampening occurring when outsi…

  • Devblog 44 - 29 February 2020

    Airport, the wall, map changes, optimizations & more! Airport: A small airport has been added to the map. It has a small terminal building, a runway, and some military tents. After the outbreak, the airport was quickly taken over and shut down by the military. Terminal: https://i.imgur.com/ky2RobK.png Runway & Tents: https://i.imgur.com/zUcaYDZ.png The Wall: There is now a wall that goes around the entirety of the map, so now when you run into the edge of the map you run into an actual wall instead of an invisible one. https://i.imgur.com/z3c7GzO.png Map Changes: There are now a bunch of abandoned cars around the map. These are just static objects and are not drive-able. Currently, its just 3 color variants of the same vehicle but more will be added in the future. Lab Update: The layout of the laboratory has been updated. One of the rooms now has a prison cell and two quarantine cells.…

  • Devblog 43 - 21 January 2020

    Vitamins, tooltips, improved medical system and more! Vitamins: Vitamins are a Tier 2 Medical spawn, meaning they will be uncommon. Once taken starvation will be reduced up to 40% for 2 minutes. There is a little green "health" bar on the https://i.imgur.com/urVjZSQ.png Tooltips: Now all items in the inventory have tooltips. The tooltips describe the item or give information about the item like how much health, hunger, or hydration is restored, or the type of ammo it uses. https://i.imgur.com/6Dp5Yog.png https://i.imgur.com/RKLmjgV.png https://i.imgur.com/krKAqEn.png Medical System: There is now a new medical system in the game. It now shows what's wrong on a body diagram and gives some information on how to treat it. This system is intended to be pretty simple, it's just another way to show the player some information. https://i.imgur.com/pRr4rqk.png Roof Visibility: Previously when yo…

  • Devblog 42 - 26 December 2019

    New trees, flashlight, water improvements and more! Steam Sale: Merry Christmas and happy holidays to everyone. Z: The End is 20% off for the duration of the Steam Winter Sale. New Trees: There are now two different types of trees. There are now oak trees and pine trees. The only difference between the trees is the texture, so give the same amount of resources. https://i.imgur.com/q1IDu07.png Flashlight: A flashlight has been added to the game. Flashlights have a fairly high spawn chance so finding one shouldn’t be an issue. Now you can get a better look at whatever is chasing you in the dark. https://i.imgur.com/43s20HC.png Water: The shader that was used for water has been changed. The previous shader was only compatible with DirectX 9 while the new one works with Direct X 11 and 9. https://i.imgur.com/2TEC8vQ.png Video Fixes & Changes: – Fixed issue where key binds were not being sav…

  • Devblog 41 - 29 November 2019

    New lighting, illness, UI changes, Steam sale and more! Steam Sale: A belated Happy Thanksgiving to everyone. Z: The End is 20% off for the duration of the Steam Autumn Sale. Lighting: The lighting system has been completely overhauled. The previous system worked good for the day and night system and dark areas like the lab but something like a flashlight or static lights around the world looked awful and didn’t work well. But the new system can. Its nowhere near ray-tracing, or path-tracing, but it looks pretty good. UI/HUD Changes: The UI has received some minor changes with this update. Firstly the item names in the inventory have been shifted to the left and expanded slightly. The status effects such as bleeding, or sick have also been changed. Previously it was just one bar that showed all the effects now all of the effects have a separate bar. https://i.imgur.com/mH9WZfC.png Illne…

  • Devblog 40 - 29 October 2019

    Steam Sale, illness, new sounds, and more! Steam Sale: Happy Halloween everyone, Z: The End is now on 20% off for the duration of the sale. Illness: An illness system has been added to the game. At the moment there is only one illness and its just a cold. There is a chance to get sick when you get attacked by a zombie. It can be cured by taking pills. If left uncured it may eventually kill you as it drains health, hunger, and thirst. Down the line, more illnesses will be added as well as ways to get them and cure them. Sounds: There are now sounds for bandaging and consuming the pills. There have also been some minor changes to the sound system to prevent sounds from playing when they shouldn’t. Food: Jars of pickles have been added to the game and the generic can of food has been replaced with “BLAM”. Both of these items can be found anywhere from houses to the store. https://i.imgur.c…

  • Devblog 39 - 1 October 2019

    Crossbow, new neighborhood, pausing, bug fixes, and more! Update: Bit of a late update this month, mostly due to all the extra stuff I had or decided to do this month. The old domain playzgame.net is no more, well in a sense. Now it is only used to redirect to the new domain. From here on out Z: The End and all future projects will be under the main domain ridgelinestds.com. Crossbow: A crossbow has been added to the game. Like the bow and silenced weapons, it doesn't attract zombies when shot. It also uses the same arrows as the bow is also very powerful with a 50% chance to kill a zombie with one shot. But unlike the bow, it is uncraftable and must be found. Neighborhood: Another small neighborhood has been added to the world. It's located just down the road from the bar. It's a good place to get some basic supplies before heading to the laboratory. Pause Menu: Previously the "pause"…

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2025Patch 0.38.11801617199538947
231 August 2019Devblog 382415540140463975246
34 August 2019Devblog 372412159905937219581
425 June 2019Devblog 362436926440560474911
527 May 2019Devblog 352408775863534898448
630 April 2019Devblog 342404270358316268987
730 March 2019Devblog 332465065785306376832
825 January 2019Patch 0.12.12425653583386837649
923 January 2019Devblog 312425653583379548707
1024 December 2018Devblog 302417769111299215023
1124 November 2018Devblog 292415514774176555304
121 April 2018Devblog 214249665521688401735
1328 February 2018Devblog 204249665521688401944

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID786770
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99 (20% off from $4.99)
Free to playNo
Discount20%
Original price USD$4.99
Current price USD$3.99
Release dateJun 15, 2018
DeveloperRidgeline Studios
PublisherRidgeline Studios
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review type6 user reviews
Positive review percent83%
Positive reviews5
Negative reviews1
Total reviews6
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/786770/

Short description

Z: The End is a top-down shooter survival sandbox set in a world infested with zombies. Explore, scavenge for supplies and weapons, and survive as long as you can against the zombies and the elements.

About this game

Z: The End is a survival game in a zombie-infested world. Your only goal is to survive. The virus escaped containment, and the infected destroyed the world. Scavenge what is left, build a safe house, and find or craft weapons to fight off the zombies. Features: Casual Zombie Survival Sandbox that's meant to be easy to pick up and play. Single-player where you can save anytime, with cloud saves supported. Zombies that are slow but still dangerous. Find or harvest materials for building and crafting. Loot, hunt, or grow your own food to stay fed. Build a house of your own or reinforce an existing one to your liking. A moderately compact map that leaves room for exploration, without taking hours to traverse. Day turns to night, and Mother Nature continues to take its course. Weather that impacts the world. Rain and thunderstorms make the plants grow faster and reduce your visibility, while fog makes it even harder for the infected to see you. Walk with the infected by covering your scent with their guts. Find notes from survivors to see what happened to them and the world.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Violência Extrema Temas sensíveis Linguagem imprópria Drogas lícitas
steam germany16Selbstmord Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Z: The End's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $3.99 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. The latest run records $3.99 for 1 day of uninterrupted daily tracking with a listed discount from $4.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Z: The End at $3.99 in USD, with a listed base price of $4.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$4.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$4.9920% (Steam sale)Steam Store - Steam sale

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6Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
7Conqueror's Blade1,27522 September 2026 - 06:26:44 UTC18,921
8Brotato5,66022 September 2026 - 03:18:45 UTC23,754
9Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,271

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

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