- Save up to 70% on during the Steam Autumn Sale! - 22 November 2022
Hey there Heroes! Rogue Heroes: Ruins of Tasos is 70% OFF during the Steam Autumn Sale! You can also grab 60% off the Bomber Class pack DLC! Check out more of our on sale games here! Sale ends November 29th
- Save 60% on Rogue Heroes: Ruins of Tasos! - 23 June 2022
Hey there Heroes! Rogue Heroes: Ruins of Tasos is 60% OFF during the Team17 Summer Sale! Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos! This offer won’t last forever! Be sure to check out your cart before the July 7th! If this doesn't tickle your fancy, be sure to check out the MAJOR discounts we have across all other Team17 titles! https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/ Keep up to date, with all things Rogue Heroes! : Rogue Heroes Discord Team17 Discord Rogue Heroes Facebook Rogue Heroes/Heliocentric Twitter Team17 Twitter Team17 Facebook
- Rogue Heroes Patch 4.0 - Live Now! - 7 June 2022
Hey there Heroes! Thank you for all of your feedback following the Druids and Dungeons update! We received reports of a few bugs, and lots of feedback for improvement! Please find below all of the changes we'll be bringing in this next patch: User Feedback Changes Game will now no longer pause for other players when another goes into the inventory Fixed an issue where a catacombs room could no be cleared Fixed the issue where other players could controls the druid’s abilities Added an upgrade for the Bomber has been added 'Bomb Proof' which gives them 20% immunity from any bomb damage per level. At the max level of 5 the bomber will no longer take damage from bombs. Sakanamon can now swim for longer and faster, and dash faster in water. The druid’s snake form will now poison faster Auto Aim feature has been refined to target the closest enemy to the player and Non locked on aim will now…
- Save 60% on Rogue Heroes: Ruins of Tasos! - 12 May 2022
Hey there Heroes! Rogue Heroes: Ruins of Tasos is 60% OFF during the Team17 Publisher Sale! Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos! This offer won’t last forever! Be sure to check out your cart before the May 19th! If this doesn't tickle your fancy, be sure to check out the MAJOR discounts we have across all other Team17 titles! https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/ Keep up to date, with all things Rogue Heroes! : Rogue Heroes Discord Team17 Discord Rogue Heroes Facebook Rogue Heroes/Heliocentric Twitter Team17 Twitter Team17 Facebook
- Druids and Dungeons Update Out Now! - 31 March 2022
Hey there Heroes! Today is the day! The Druids & Dungeons update for Rogue Heroes: Ruins of Tasos has arrived! This shiny new update comes with a range of new features, that we just cannot wait to share with you! New Dungeons and Enemies! Previously inaccessible areas are now available to explore to your heart's content! Experience handmade dungeons with new tilesets, puzzle structures, and enemies! 🦀 💢 Venture through the deserts and beaches of Skull Rock, if you feel brave enough! Solve challenging puzzles in the depths of the Mines, and swim through the turbulent waters of Slalen Ruins. Fight endless waves of monsters in the Catacombs, a new infinite combat dungeon! You can find details of each dungeon and location here. New Class! 🧙 🌠 Choosing the Druid as your class will allow you to transform into 6 different forms to suit your needs! Dodge attacks and travel with squirrel spe…
- Join us on Twitch, as we stream Rogue Heroes: Ruins of Tasos! - 31 March 2022
📢 Calling all Heroes! We're slashing through monsters, exploring dungeons and more in todays stream over on the Team17 Twitch channel! 🏃💨 Polish your swords, place your bets on how long it'll take us to perish, and join us from 3PM BST for some Rogue Heroes fun! ⚔️✨ 📺 Tune in at: Twitch.tv/Team17
- Druids and Dungeons Update Patch Notes - 30 March 2022
Hey there Heroes! Before our big content update tomorrow, we’d like to drop the details with these patch notes! This update comes with not only a range of new features, but fixes and other changes. Thank you Heroes for your ongoing feedback, we really appreciate it and are excited to bring you the next update! Check out all the shiny new things you’ll be seeing below: New Features Added new enemies! Neuromollusk, Scuttleton, Puffto and more! Added new side quests and difficulty levels! Choose between Normal, Hard and Brutal. Added the Druid Class! Transform into as many as 6 different animal forms. Wager to your hearts content, at the Tavern! Take part in mini games like Slither Scramble, Bullseye and Bombs Away. New shops have arrived in Intori! Enhance your class at the Goddess Shrine Shop, or sell excess monster parts for gold at the Monster Shop. Potion brewing stations are now avai…
- Druids & Dungeons Update coming March 31st! - 16 March 2022
Welcome back to the land of Tasos, Heroes! Rogue Heroes is a homage to classic adventure games with our own twist on rogue-lite elements and we're bringing a huge update later this month! So Heroes, prepare for: 🧙♀️A New Class! 🧙 You’ve heard of pet the dog... but what if you’re the one who wants to be petted? The Druid class allows you to transform into 6 different forms! Make like a fish in water! Transform into an aquatic fish-like form to swim through bodies of water. Wade through deep mud as a Croaker, a large toad-like creature. Turn into a dog to charm NPC’s and de-aggro enemies! You’ll also be able locate and dig up hidden objects. Dodge attacks by turning into a squirrel, and travel across the overworld or dungeons quickly. Transform into a lemur to leap into the air, and turn into stone as you slam down and stun enemies! Transform into a snake to both attack and debuff enem…
- The Steam Awards - Rogue Heroes needs you! - 25 November 2021
Hello Heroes We're on the lookout for some Heroes who can help us achieve the ultimate prize! We're aiming to get the Steam Award for "Better With Friends" Think of all the time you've spent, teamed up with your fellow players exploring dungeons and taking down Titans in your quest to save Tasos when you come to cast your vote in the Steam Awards! https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/
- Rogue Heroes in the Steam Autumn Sale - 24 November 2021
Hey Heroes! It's Steam Autumn Sale time which means you and your friends will be able to experience Rogue Heroes: Ruins of Tasos with a tasty 50% discount! https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/ So, if you're looking for adventure, or to grow your Hero Party and introduce your friends to Rogue Heroes: Ruins of Tasos now is a great time for it! To all our new Heroes that join us during this discount period, welcome - It's great to have you join us! Ends December 1st at 6pm GMT We're all about engaging with the community, so if you have any questions or things you'd like to see, please come and say hi on the forum :) We also have an official Discord should you want to chat with more of the community or just chat about Rogue Heroes with us in real time.
- Patch 3.0 - Live Now! - 18 May 2021
Hey Heroes, Rogue Heroes has just dropped Patch 3 for all you lovely warriors! This patch is comes with a range of new features and bug fixes across the board! Thank you so much to everyone for your ongoing feedback, we really appreciate it and enjoy talking all things Rogue Heroes with you as we continue to build on the game alongside the community :) Check out the full patch notes below: Patch 3 New Features Added favorites system with weapon wheel and the ability to use 1 through 8 on the keyboard to select tools. Added Gather Red Mushrooms quest for players to gather red mushrooms throughout the swamp in exchange for a bottle. Added Gather Ember Nuts quest for players to gather ember nuts near trees in the overgrowth in exchange for a bottle. Added NPC Sanu in overworld K14 who gives players the Gather Ember Nuts quest Added gameplay option for pickup flashes. Added gameplay option…
- Steam Daily Deal - 20% Discount Live Now! - 10 April 2021
Hey Heroes, We're pleased to announce that the awesome folk at Steam have given us a Steam Daily Deal! That means for the next 48 hours (from the time of this post) you and your friends will be able to get Rogue Heroes: Ruins of Tasos at a juicy 20% discount. https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/ This discount extends over to Digital Deluxe Edition too which includes the Bomber Class Pack: So, if you're looking for adventure, or to grow your Hero Party and introduce your friends to Rogue Heroes: Ruins of Tasos now is a great time for it! To all our new Heroes that join us during this discount period, welcome - It's great to have you join us! We're all about engaging with the community, so if you have any questions or things you'd like to see, please come and say hi on the forum :) We also have an official Discord should you want to chat with more of the…
- Heroes' Hall #17 - Ranger Buffs & Patch Preview! - 26 March 2021
Hey Heroes, Welcome to Heroes' Hall #17! This week we're showing you some upcoming buffs to the Ranger, something we'd seen requested from the more bow inclined Heroes among us! Coming Soon - Ranger Buffs and Changes In Patch 2.0 we started giving the Ranger class some love, giving all enemies they kill with a bow a 50% chance to drop an arrow on death. Whilst we felt this would allow Rangers to lean further into their ranged archetype, we saw you wanted us to go further - so we have! https://media.giphy.com/media/5d91KC3byE7bzriOsO/giphy.gif In the next patch Rangers will be getting the following class specific buffs: Increased bow firing rate +25% Increased arrow projectile speed +25% Increased bow / arrow damage +50% Adding ability to dash whilst aiming the bow On top of that we'll have some new quality of life improvements, wand buffs and bug fixes: Weapon wheel / favorites system.…
- Patch 2.0 - Live Now! - 16 March 2021
Hey Heroes, Patch 2.0 (previously mentioned as 1.7) is live now! Today's patch is a combination of community requested quality of life features, multiplayer desync fixes, bug squishing and class improvements / balancing! Thank you everyone for your ongoing feedback, we really appreciate it and enjoy talking all things Rogue Heroes with you as we continue to build on the game alongside the community :) Check out the full patch notes below: Patch 2.0 General Made all players online able to use the subscreens at once Updated loading screen and online lobby images for PC and Switch Made the house editor cursor position default to the house panel when opened Made Endless dungeon scale up in difficulty more quickly. Floors will now increase in monster level by 6 instead of 3 Rebalanced final boss fight so bows and wand are still effective. Now arrows and magic will do 1/3 of their base damage…
- Patch 1.7 - Experimental Preview Branch Live Now! - 10 March 2021
Hey Heroes, We hope you're having a good week so far! Just making a quick post to let you know that we've just put live an experimental preview branch of Patch 1.7! Originally we were hoping to put Patch 1.7 live tomorrow, but due to the scope of the patch we've decided to take a few more days to just give it some extra QA love our side - Just to be safe! Having said that we know a lot of these changes are much anticipated by the community, so we wanted to give you the opportunity to opt in early and play it now if you'd like to. What's in the preview branch & how to access it! We aren't sharing the full patch notes today as some bits may change slightly as we continue testing, but here's some information we can share about what's in 1.7 / the preview branch: Made all players online able to use the subscreens (inventory, etc) at once Added reaper health absorption. Every 40 energy from…
- Heroes' Hall #16 - Hero Class Updates & Changes! - 9 March 2021
Hey Heroes, Welcome to Heroes' Hall #16! This week we're going to be highlighting some community driven changes that have both already happened to Hero Classes, as well as some that are coming imminently to Rogue Heroes. Before we dive in though we just want to say thank you to everyone for sharing their balance suggestions and class buff ideas, we've loved reading them and the changes we're making are directly inspired from what you've been telling us. Oh and we're not stopping here, we're looking to further tweak the classes based on your feedback to really cement their identity and playstyles within the game, so if there's something you'd like to see changed or added to your favourite, or least favourite classes - Let us know! :) Class Updates Below you'll find the changes to classes that are both live in game, as well as those coming in this week's patch. As mentioned above more twe…
- Patch 1.6 - Hotfix Edition! - 4 March 2021
Hey Heroes, Hot on the heels of yesterday's Patch 1.5 we've got a follow-up hotfix to address the farm issue we identified in yesterday's Patch Notes. Patch 1.6 - Hotfix Notes Farm Bug - A fix has been applied for the farm placement bug. This fix also works retroactively, meaning players that have previously encountered this issue and been unable to continue their playthrough will now be able to. Speculative Multiplayer Desync Improvements - As we were pushing out the farm fix today and had some speculative desync fixes ready we thought we'd add them to the hotfix too! All going well these will improve the multiplayer gameplay and address the desync issues we've had reported. But, please be aware that we're not labelling these desync improvements as fixes just yet as we're releasing them earlier than initially planned. Because of this we'd be really grateful to hear from the online co-o…
- Patch 1.5 - Live Now! - 3 March 2021
Hey Heroes, We're pleased to say that Patch 1.5 is live now! Built on your feedback and bug reports we're pleased to get these changes out so soon, including the first part of our class passive fixes. If your favourite classes aren't in today's patch, fear not, they'll be getting some love in the near future too. Please note that there is more to come on the bug fixing and quality of life front, including multiplayer desync fixes, the remaining class passives and more. Patch 2 is on the horizon and we'll be sharing more details on what that will address and when you can expect it next week! For now though here's what's in today's Patch 1.5: The Patch Notes Features Added Abandon Run option to pause menu which will kill the player allowing them to leave a dungeon at will. Players will retain all loot as if you were killed by an enemy, trap or misplaced bomb. Added toggle for turning off…
- Patch 1.5 Preview - 2 March 2021
Hey Heroes, We thought we'd let you know that tomorrow we'll be dropping the next patch for Rogue Heroes, aptly named "Patch 1.5". The team have been working hard to squish bugs and take onboard your feedback, so much so that we have some of the fixes ready to go now. So, rather than wait to add more fixes in that we're still working on, we're releasing what we've already fixed tomorrow! Please note that there is more to come on the bug fixing and quality of life front in upcoming Patches, including multiplayer desync fixes, the remaining class passive fixes and more. For now though, here's what's coming in tomorrow's Patch 1.5: Patch Notes Preview Features Added Abandon Run option to pause menu which will kill the player allowing them to leave a dungeon at will. Players will retain all loot as if you were killed by an enemy, trap or misplaced bomb. Added toggle for turning off screen s…
- Patch 1 - Live Now! - 26 February 2021
Hey Heroes, We hope you've all had a fantastic week exploring Tasos, taking on dungeons and meeting the locals as you rebuild Intori Village. Whilst you've been fulfilling your heroic deeds we've been busy working on all your bug reports and feedback - which we really appreciate so thank you to every single one of you who took the time to make us aware. As such we're releasing our first post launch patch that focuses on addressing a range of bugs both in single and multiplayer such as desynchs, softlocks and other oddities. We're pleased with what we've managed to squish but are aware there may be some remaining bugs lingering and are already working on a speculative 'Patch 2', so if you see anything distinctly unheroic or desync related please do let us know! Before we dive into the patch notes we'd also like to give you a quick update on an issue we've had brought to our attention - C…