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The Day I Died

The Day I Died Steam news

Mark Kondor | May 10, 2018 | game

Released

0players observed · 25 September 2026 - 07:13:26 UTC

ActionAdventureCasualIndieZombies

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

The Day I Died news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews12
  • Release dateMay 10, 2018
  • DeveloperMark Kondor
  • Publisherbit Gimmicks

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Mark KondorPublisher: bit Gimmicks

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Day I Died Steam news

The Day I Died news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Day I Died Soundtrack - with a bonus track! - 10 October 2018

    A patch for those who purchased the game: I added a soundtrack DLC to the package: with a very cool bonus track! You can listen to a sample of all three tracks here. If you love music and would consider buying this title for the music only - I think the price tag goes nice even with that. Some background info about the bonus track & the future of this game or any new ones, for those who are interested: As you probably assumed from looking at the store page, selling didn't go very well for this title. It's OK, I didn't expect getting rich from this game, I just wanted to create a title strong enough to be published, good enough to be fun to play, and I had high hopes I will earn enough to start coding the next one (probably an even if not much better one). The sad thing is, for being "a noob" in this business, I was scammed by 3rd parties with different parts of the game, that I couldn't…

  • MAJOR Update v1.1: GFX Revamp! - 21 June 2018

    I've got critics about the look & feel of the game so I decided to revamp it. I hope you'll enjoy the new look, as well as the game itself. You cand find a few "before/after" pictures at the end of this announcment. Please leave a (hopefully positive) review if you enjoyed playing this game. Thanks! Change log * UPDATE As mentioned above, revamped the look of the game, upgraded it as much as I could. It was "too gray" and "washed out", now everything looks better and much deeper in colors; the environment is a little darker now, but it also has much better contrast. The downside is, minimum system requirements were updated and from now on, have to be taken more seriously: the game doesn't run anymore on very old/outdated computers. On the other hand, based on feedbacks so far, the new looks worth it. I hope you'll feel the same way. * UPDATE / STEAM STORE Replaced the gameplay clip, as…

  • Update v1.0.2 - 14 May 2018

    Two minor changes: A cabinet had a lack of colliders so the player was able to walk through it. This magic is gone now. On older screens with weaker contrast, the flashlight's light "blinded" the action text ("at the site of use", to avoid spoilers), in one instance it literally turned the text invisible. Altered the flashlight's beam color and intensity so it doesn't do this anymore There also was an issue with Steam Update behaviour. It either overwritten save games or not when I patched the game - for which I had to alter build settings, as well as the way I'm handling saves, to sort this issue out for good. This may cause the save game file get overwritten one last time (and never again!). If this happens to you, sorry for the inconvenience.

  • Update v1.0.1 - 11 May 2018

    Two minor issues were discovered and addressed: * A floor at one spot turned invisible after coming back from the -1st floor, and, * In-game the How To Play screens were not displayed correctly Thank you for reporting these errors!

  • The game is now released! - 10 May 2018

    I'm happy to announce the game is out now! Thanks for your consideration buying this title. If you do so, I hope you will have fun playing it! I was thinking about the Q&A I mentioned earlier. You can visit the game's publisher page and leave a comment: https://www.facebook.com/bitgimmicks/ If you prefer Steam, that's another option (Community Hub) of course. Feel free to use whichever media you like. Thanks again for buying the game. I hope you'll have a lot of fun playing it!

  • Q&A After Release? - 9 May 2018

    Tomorrow is the release day. I'm getting a bit nervous and excited at the same time. While I keep searching for inexpensive ways to promote the game I bump into sites here and there with one thing in common: people firing away a lot of questions around the topic of 'indie game development'. So I was wondering if it was a good idea to create a Q&A platform, where anyone can ask questions from me - which I of course, try to answer with the best of my knowledge.

  • Build passed verification: The game is on schedule - 4 May 2018

    Great news! The game passed all Valve verifications, so everything is on track and on schedule. I really hope most players will like the game. Even if I don't break even (high chance I believe), that's what I really wish for. Positive reviews, happy players. A few more days!

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