- v8.37f - 24 September 2026
I took a little break after PAX, but I'm back with a small patch. I have some family stuff coming up in the next few weeks. It's all good things so don't worry, but it means I'm not sure exactly when the Glyph tower boss will be done. Hopefully some time in October, and then I can get back on a regular schedule again. v8.37f - September 24th, 2026 -Added elemental reactions to all forms of Shanx and slightly reduced some of their element weakness -The active gift list now shows the remaining duration of all temporary gifts next to each gift's name tile -Updated Scrambla and Boiler dreams to match their new card art -Changed the wording in some tutorial scenes -Bug Fix: Breaking one of Indigo's clones on the last frame of the battle would not give you the motes for the break -Fixed various potential memory leaks found all over the game
- v8.37e - 20 August 2026
v8.37e - August 20th, 2026 -Adjusted the overleveled speed scaling for most vine attacks -Bug Fix: Octavia's remaining segments did not give any score when defeated -Bug Fix: Activating a zap elemental reaction too quickly on a certain part of the guardian tower boss would cause its temporary hyper armor to become permanent
- v8.37d - 19 August 2026
v8.37d - August 18th, 2026 -Added elemental reactions to Photoxai and Monovai -Added new special text to the very first stage of a save file, to help with onboarding for new players -Updated the card art for all forms of Scrambla and Boiler -Bug Fix: The newest boss could softlock during some phase transitions
- The Void Rains Merch Upon You - 16 August 2026
Dream Fulfilled: There is finally Void Rains merch available right now!We got Rendy! We got Lulu! We got Blot! We got dreamscapes that you can put on your body right here! https://tvruhh.raincitymerch.com/
- v8.37c - 8 August 2026
v8.37c - August 7th, 2026 -Added elemental reactions to the newest battle -Various other small adjustments to the newest battle -Adjusted the speed of all worm type monsters when overleveled -Slightly increased the rate at which Voltage Veyeral spawns orbs at low levels -Boiler can now have 3 spawns out at once at Level 6 -Bug Fix: It was possible to activate Lila's elemental phases while she was very far off screen causing a long delay before she returned -Bug Fix: IT was possible for worm type monsters to stay stuck at the end of certain attacks for longer than intended
- Cardiac Event Recorder - Update #113 - 26 July 2026
Guardian Tower Boss!The Big Guardian is now waiting for you at the top of Frustration Fortress! The only requirement is to unlock the Guardian tower and reach the top of it.With how many parts this battle shares with the Shamble one, I had foolishly assumed that I would be able to finish it faster, but that turned out to be very wrong. Without spoiling anything, this battle has a lot of objects in it. That's 2 battles in a row that took me a week longer than I planned. It's not looking good for the next one either, but at least I know it this time because...TVRUHH is going to PAX!I got a booth at PAX west this year! I finally get to show the game off at a big convention. I am very excited, but this does mean I have to spend the next month planning for this now. It's going to be in Seattle Washington on September 4-7th. If you're going to be there, please come visit! I would love to meet…
- v8.36e - 8 July 2026
I wasn't going to do another patch before the next monster, but a crash was found so I gotta patch it! The next monster is still estimated to be done on July 18th. v8.36e - July 7th, 2026 -Added elemental reactions to Shamra -Bug Fix: Hitting certain projectiles in the new battle would not reset your combo timer -Bug Fix: Found an extremely rare crash that can randomly happen during the new battle
- v8.36d - 6 July 2026
v8.36d - July 5th, 2026 -Added elemental reactions to Lila -Did lots of cleaning up of the game code. This should not affect anything you see, but it may have introduced new bugs. -Bug Fix: Checking the name of a specific battle song in the pause menu would show the wrong name My goal is July 18th for the Guardian tower boss. If I end up needing an extra week again, then I'll just have to add a week to my expected time for all the remaining ones.
- v8.36c - 29 June 2026
v8.36c - June 29th, 2026 -Added elemental reactions to all forms of Knot Knott -Added more battle tips to Shiny Knot Knott -Bug Fix: Some of the new monster's challenge goals used the wrong values
- v8.36b - 28 June 2026
v8.36b - June 27th, 2026 -Added a bullet clearing transition to the new monster's final phase -Bug Fix: One of the new monster's attacks did not behave as intended specifically at level 8 -Bug Fix: The new monster's dreams used the wrong icon
- Cardiac Event Recorder - Update #112 - 27 June 2026
Shamble Tower Boss!The Big Shamble is now waiting for you at the top of the Shameful Spire! I won't spoil anything about it here. I'll just tell you the only requirement to encounter this boss is to unlock the Shamble tower and reach the top of it.Content Added1 new monster to love (Total: 115)2 new dreams to fulfill (Total: 783)Other ChangesYou can now play songs in the music room from their alternate intro if they have oneWhen changing the monster's level in freeplay, the changes are now always saved even if you press the back buttonMist Rain difficulty in story mode now rolls reductions to damage more often than the other 2 monster statsChanged the appearance of challenge locks on the small card previews to make them more distinct from burdens and burdened bountiesBug FixesOne of the Octavia's parts used the wrong element defense valuesDuring a Gloomy Battle with Totaria, some of her…
- Cardiac Event Recorder - Update #111 - 31 May 2026
New Monster!The new level 12 special monster is now available! That's pretty much the whole update this time, other than a bunch of random bug fixes. Now that this special boss is out of the way, it's finally time to start working on the final bosses for The Towers!Content Added1 new monster to love (Total: 114)2 new dreams to fulfill (Total: 781)Other ChangesThe tower dream that required having two rank-3 active burdens now requires three at onceBug FixesThe new elemental cycle icon in the attributes screen did not appear for feather and star shots unless it was active on heart shotsAttribute details were broken for several helper effectsThe dreams for breaking a number of parts in a tower run accidentally required more parts than shownA certain variant of void bullets did not have a tiny sprite for the tiny bullets effectOne of Rage Boiler's dreams would unlock for free during a Gloom…
- v8.34b - 24 May 2026
The new monster was giving out more score than intended from breaking certain parts. Any quickplay scores for this boss will be adjusted when loading your save. Your medal might have been deranked depending on how close you were to the score goal! v8.34a - May 22nd, 2026 -Bug Fix: The new monster was not in the Radiant Garden monster pool as intended -Bug Fix: Burning Veyeral could appear in special tower stages where she shouldn't -Bug Fix: Monsters at the end of an endless cycle could offer too many gifts if one is an upgrade v8.34b - May 23rd, 2026 -Bug Fix: Breaking certain parts of Equinox would give more motes than intended -Equinox medal goals have been slightly adjusted, and any saved quickplay scores will be adjusted when loaded
- Cardiac Event Recorder - Update #110 - 23 May 2026
New Monster!The Level 11 special monster is now unlockable, and if you've seen the previous 2, then you'll have a pretty good idea of what it will be.I've also added several new dreams for The Towers mode that I've been meaning to get to for a long time now. These gave me room to spread around some of the unlocks into The Towers. Most notably, there were 2 "Null" monsters that ended up being most people's final monster unlocks because they were really far up different unlocking chains. These have been shuffled around into these new tower dreams. I also just wanted The Towers to unlock more monsters in general, so this was a perfect way to do that.The last big change is a bunch of adjustments to the endless modes. As I was adding the stage events to endless, I realized I had to do the balance adjustments that I was planing for later. Most of these changes don't matter much if you only go…
- v8.33a - 12 May 2026
v8.33a - May 11th, 2026 -Stage events can now appear in monster family towers -Increased the duration of Violet and Avoidant Stella's blessings from 4 to 7 -Slightly decreased the crit rate gained from the Echoes blessing from 15% to 13% -Bug Fix: Stage events in The Towers used the wrong monster level scaling from story mode -Bug Fix: Burning Veyeral's Burden duration was accidentally increased to 2 which didn't actually do anything -Bug Fix: Yet another rare case where Guardian Soul's soul cores could be stuck inside a wall -Bug Fix: The same case could happen to blood pupils in Blizzard Veyeral's battle
- Cardiac Event Recorder - Update #109 - 9 May 2026
Over 200 New Battles!Okay that's another exaggeration, but all 112 current battles now have 2 new variants in addition to the Wrathful and Repelling ones! The first variant is Gloomy battles which add elemental walls to every monster, like the ones found in Null battles. If the battle already featured these walls, then I either added more, or made them even worse in some way. Gloomy battles are mutually exclusive with Wrathful and Repelling battles, so they will overwrite each other if you find multiple burdens with these effects on them.The other variant doesn't get introduced with a name in the same way as the others. An "invader" joins in on every single battle, and this can stack with any of the other variants! In many cases, I had to specifically design some of these combinations to avoid having the battle become too unfair.I've also caught up on the blessings and burdens for all t…
- v8.32ii - 1 May 2026
Okay one more patch because a lot of bugs piled up all of a sudden! I might have to lower the scope of the next update, but we'll see what I get done by next week. Both battle variants are now done in 104 out of the 112 battles, so at the very least I will definitely have all the new bounties, blessings, and burdens done. v8.32ii - May 1st, 2026 -Added elemental reactions to all forms of Roundsaw -Bug Fix: Blizzard Veyeral was accidentally changed to create less blood pupils between attacks than intended -Bug Fix: Blizzard Veyeral's fortress walls would unintentionally destroy orbital bullets -Bug Fix: Unit Lulu and Null Unit's arms would take longer to get into attack positions as the battle went on -Bug Fix: Activating one of Veyeral Quartet's elemental reactions during their final phase would also activate an unintended attack -Fixed all known cases where dreams that require breaking…
- v8.32i - 27 April 2026
Just a small bug fix patch before I get to work on the new bosses. v8.32i - April 26th, 2026 -Some monsters that have a special phase activated by an elemental reaction will now change their contact damage element to match -Bug Fix: Hadesoh could suddenly turn into Chionotoh during a gift delivery event -Bug Fix: It was possible to get a duplicate gift in some delivery interactions where this was not intended -Fixed some typos
- v8.32h - 25 April 2026
v8.32h - April 24th, 2026 -Added elemental reactions to Veyeral Quartet and Blizzard Veyeral -Adjusted Veyeral Rain's zap reaction to also affect the remainder of the first phase after overcharging 10 veyerals -Added gift delivery interactions for Shanx, Lavalin, Chionotoh, and Blizzard Veyeral -Added better quality shrunken bullet sprites for when a pacify elemental effect is active -Added new backgrounds for the boss selection menu when encountering stage events -Added new backgrounds for the boss selection menu in The Towers -Slightly adjusted luck values in The Towers and Endless Nightmare modes -Bug Fix: Existing bullets would not return to their normal size when an enrage or pacify effect wears off -Bug Fix: It was possible for some gifts to add to defense values above the hard limit of 50 defense units -The hard limit of defense units has been raised from 50 to 80 per element The…
- v8.32gg - 13 April 2026
v8.32gg - April 12th, 2026 -Changed the eyelid color of some Veyerals to better match their scene portraits -Bug Fix: Screenshake from the gem rock explosions would ignore your screenshake setting -Bug Fix: A sound effect meant for a future battle variant would play on some phase transitions -Fixed some typos Also 82/112 battle variants done. Only 30 to go!