- GoE Alpha 2.8 Released! + Future Release News - 17 November 2025
2.8 Patch NotesRe-write of gravity scripts to improve drivability (especially up slopes)Restored missing custom keybind menuComplete overhaul of NPC bugs (M-Zecksis) behavior with visual fx added to spawn and despawn - these aren't perfect yet, the bugs still have... well... bugs, but they are in a much better state with better swarming logic, fixes to frozen bugs, and more sophisticated attack patternsFixes to the Recylotron so they properly consume objects and provide resources in returnFixes to the Quest system so goals complete correctlyRe-write of camera system to better avoid clipping (still some work to do on this)Fixes to spectrometer tier systemImproved UI indicators pointing toward interactable itemsRestored and modernized the Twitch integrationNew Twitch command: !glitchOther minor bug fixes and improvementsExtensive code refactoring to increase performance and stabilityProje…
- 2.7.19 Release - Removes Login Requirement - 10 May 2025
The alpha demo is now available to play without a login / key requirement.
- Space robot survival game, Gears of Eden, launches Kickstarter! - 23 February 2022
A sentient rover lost and alone on an abandoned mining asteroid colony searches for answers to questions like, “Why the heck am I even ALIVE?!” This is the stage setting for Gears of Eden, the space robot survival game from indie startup, Cubit Games, just freshly launched on Kickstarter. Fans of survival games, listen up! While new to Kickstarter, GoE has been in development for over five years and has a free Alpha demo on Steam with the core mechanics of exploration, survival, crafting, building, combat, and lore discovery all in place - creating enough content for several hours of gameplay. It plays a bit like a more chill Valheim, with sentient robots in place of vikings, battery management in place of food and stamina, and a fully 3D spherical asteroid environment (think Mario Galaxy, but less cartoony and much bigger) in place of mountains, plains, and swamps. It’s also been accur…
- Update 2.7.11 - 10 February 2022
Alpha 2.7.11 – Released 2/9/22 Fixed bug that made fuse consumable by player Added drill icon to UI that indicates when drill is deployed Drop pods stay on the ground longer and emit a ping Fixed bug that was deploying the drill when !erupt and !turbo commands issued Motor and wheel energy usage reduced Front and rear light energy usage reduced Front and rear lights are now brighter, wider, and reach further A ramp puzzle had been adjusted so ramp stays in contact with ground Minor text adjustments and corrections Support Gears of Eden on Kickstarter!
- GoE Updates 2.7.9 and 2.7.10 - 8 February 2022
Alpha 2.7.10 - Released 2/8/22 Email field is now hidden by default (to protect streamers) Toggle options added to show email and show key Motor and wheel energy costs reduced for all levels Tier 1 and 2 motors are now faster (more torque) Alpha 2.7.9 - Released 1/27/22 New Steam achievements (8 total) Register for our Kickstarter, launching on February 15th: bit.ly/3fLxm31
- Alpha 2.7 is here - featuring a new mining mode! - 20 January 2022
Gearing Up! Hey, everybody! I hope you are all doing as well as possible during the ongoing difficult times of this pandemic. As you may know, due to the Covid crisis and some personal tragedies, we had to make some delays with our plans for Gears of Eden, including delaying the Kickstarter which we had prepped to launch back in 2020. Today, however, we are incredibly happy to announce… a whole lot, actually! First up, we are officially launching Alpha 2.7. We’ll talk about this more below, but the short version: If you haven’t tried Gears of Eden yet, this is the best time to try it. Truly, there are no words for how proud of this we are. Be sure to update your client to the latest version via Steam and read the Quick Start Tips on our alpha info page for helpful early-game advice! We also want to announce the next big step for our little team. On February 15th we will be launching the…
- GoE Alpha 2.6 has landed! - 22 June 2020
Hey hey, is this thing on? We here at Gears of Eden are happy to announce... the Alpha 2.6 Release! This is the result of a lot of hard work during a troubling time for a lot of people, ourselves included. A major goal for us in 2020 was going to include a Kickstarter campaign in March, but we didn't feel right asking people for money when the world was undergoing so much change. Instead, we decided to dive back into development and start tackling some of the updates for Gears that were meant to be stretch-goals. With alpha 2.6, you are seeing the first of such updates. In this release, we've added enemy units and combat mechanics to the game for the first time ever! You can fight energy-thirsty space crabs (actually bio-engineered mutants known as M-Zecksis) to the death! Then collect their carcasses to extract oil, or raid their nests to find hidden stashes of pure diamonds! Alpha 2.6…
- Dev Update #89: Alpha 2.1.2 – Goal Oriented! - 23 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fbb83a8ee499a8083cba75bff968b59ebbc86f55f.jpg It's been a couple months since our last update, but we've been hard at work! Our new Alpha 2.1.2 features a brand new goal system! In this early implementation, it is meant to help new players take their first steps in the game. The current goals will walk you through the core mechanics of mining, crafting and forging. However, we also intend to use this feature for missions you pick up during your space-bot adventures from objects, locations, and NPCs! So, we'd love to get your feedback on this early implementation as we prepare for future content! You can update your client to 2.1.2 via Steam, itchio, or Gamejolt. Be sure to read the updated Quick Start Tips on our alpha info page for helpful early-game advice! https://steamcdn-a.akamaihd.net/steamcommunity/public/…
- Dev Update #88: Alpha 2.1 - It's Time To Explore! - 19 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fffaf142eedb6c890b171bd32b1646fd27df44af2.jpg Less than a month after launching Alpha 2, we are back with a big content update, Alpha 2.1! This is actually the fifth and largest patch since Gears of Eden Alpha 2 released, and is the first required update - which means you will need to update your client to continue playing the game. You can update your client to 2.1 via Steam. Be sure to read the updated Quick Start Tips on our alpha info page for helpful early-game advice! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F63a113ff1ccd439e4f03759e31b06f4ad2aed344.png No more getting lost! The big step forward Alpha 2.1 makes is the introduction of our first craftable object that you can place in the world: charging beacons. Not only do these beacons represent the foundation of our base-b…
- Dev Update #87: ALPHA 2 HAS ARRIVED! - 9 April 2019
It's been a long time coming, but we're excited to finally be able to say... GEARS OF EDEN Alpha 2 is here!!! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fc8ff67a20236e5b234a8113d30a733a9094d5c0c.gif We’ve been working very hard for the past year to achieve this milestone! As always, we maintain our usual disclaimer: this isn’t yet Early Access; this isn’t even a demo! This is an Alpha - which means everything you see is in development and may be replaced at some point down the road. It's really a proof of concept more than anything else at this stage, but we still hope you enjoy it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fd5f80cf7159d8857f10c5c30046422e47e96fd9d.jpg We are extremely excited to share this release with you. Alpha 2 is the product of our blood, sweat, and tears and we simply cannot wait to see what you thi…
- Dev Update #86: The Next Level - 29 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fc05050cdb3e1a1251cb663271d0453a67c63f634.gif Alright, humans. We've been super busy here at GoE HQ, and I'm excited to share some of our latest updates with you this week! I'm titling this post "The Next Level", because, as we sit here on the precipice of our free Alpha 2 release, there are so many things we are doing to make significant strides forward with our little space robot game. Let's start with some of the in-game updates and branch out from there! I'm very happy to announce that, for the first time ever, Gears of Eden has persistence! We're working hard to include as much persistence as possible in our Alpha 2 release, but already we can now store and retrieve the rover position as well as the battery charge level! This is the first time that playing Gears of Eden hasn't meant starting over from scratc…
- Dev Update #85: Gearing Up for Alpha 2 - 18 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Ff70c6a5220aeb1171047b459cdab1bc1b240dae1.gif It's been a long road. Okay, a REALLY long road. But we're finally closing in on our final Alpha 2 goal: a complete UI overhaul. Even better, we've made good progress on a couple of our stretch goals, and we are now starting to ramp up for our free Alpha 2 release! We're back with a new Developer Update this week to fill you in on all the details! And, quick reminder, you can sign up for a free Alpha 2 key on our website! We had a couple reasons for wanting to overhaul the user interface. The original was clunky and, visually, a bit heavy handed. We wanted to streamline the interface, make it more minimal, but also give better functional use to players. The new interface accomplishes this. Information is better organized and easier to find, and we've included a more r…
- Dev Update #84: Alpha 2 In Sight! - 19 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F8bf71cfbb9735999e2dd9f1a329f0f1b181bb05e.gif We're back! We've defeated the Summer Boss... one of our greatest foes. As we've talked about in previous Dev Updates, this is sort of a cyclical thing for our team: for eight months of the year we are on it with development, and then majorly slow down in the summer. Weird quirks like this are only natural with indie teams, especially those that are not able to do it full-time. Fortunately, this time we can say that our slowdown hasn't been solely due to summer. You see, we also had some major technical obstructions to overcome related to an engine upgrade that we've been working hard to overcome. And now we have! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fa476716c242e36ea051658621b732e1bbb0646d3.gif This upgrade brought new features a…
- Dev Update #82: Designing User Experience - 30 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F5af63cae599b78b454a44738fe20075bef80de33.jpg We're going to keep this week's Dev Update brief. The biggest items we've been focusing on this week have to do with design and user experience! This is a lot of concept over practice, but we want to keep you up to date on the discussions we're having internally. The first design update is about the repair kit we mentioned last week! This is a new part that is meant to enhance the user experience by allowing you to repair parts in addition to simply replacing them. We're early on in the art design of these kits, but the implementation from a code side is rather trivial since we already have similar functions with consumable fuel cells increasing battery power levels. While we aren't considering any of our art permanent during this prototype phase, we do want to make s…
- Dev Update #81: Dominant Strategy - 23 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F4a92ecfc8b1895c3999054390ed01f653c35d008.png In game design, there is a term known as "dominant strategy," which describes a means of overcoming the game's challenges in the easiest and most efficient way possible. By the nature of interactive design, this is a pretty unavoidable situation. (Just checkout "glitchless speedruns" of just about any game and you'll no doubt find a lot of people playing in very similar ways.) By its own right, it's not a bad thing so long as you acknowledge it in your designs. This is why the best weapons in shooters tend to have the least ammo, why classes in RPGs tend to fair better or worse in given situations, and why certain tools have limited functionality. I've personally been playing the most recent Ratchet and Clankgame and I found the "Agents of Doom" to be vicious, efficie…
- Dev Update #80: You're In Control! - 17 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F40350231c26ab037406549b6cdda95f6c2421a40.gif It's been a while since our last update, but we’re back! We know it's been a while, but we've been in the weeds fixing bugs, and there is only so much we can say about that before it starts to sound really repetitive. Apologies for the radio silence! Development is ongoing though, even if it slows down occasionally, and we’re really excited to talk to you this week! The first bit we have to talk about was sort of a surprise! Our creative director had an evening to spare and wanted to play around with Gears of Eden’s backend and was able to get partial controller support working! He’s even tested it out on our Twitch channel! Obviously it’s very partial (at multiple points, he had to put down the controller and use his mouse and keyboard) and there’s a lot of fine tuni…
- Dev Update #79: Life As We Don't Know It - 18 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2F6fdae7bef33f1e6a95585ff12bca34fce2c901b3.jpg In our previous update, we talked about the process of re-concepting our starter asteroid. We've been working with artist Sasha Nodia to help update and improve the environment in our demo space game, and we're happy to share some more art with you this week! We also want your input on a question raised by this endeavor: should there be limited organic life on our asteroid? At first glance, this seems a bit far-fetched. However, we have learned that certain lichens and bacteria can survive in space, and indeed this plays into a theory of transpermia (which suggests life spreads from one planet to another by hitching rides on asteroids and comets). Gears of Eden is also way more concerned with fun and gameplay than adhering to reality (we like to say, "More Star Wars t…
- Dev Update #78: A Whole New World - 11 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31921765%2Fde2c5da970bec8cfaf4f5302ece0dcb337da9de7.jpg We are in the thick of prepping Alpha 2 for it's upcoming release. If you've been following us, you know the biggest "new" addition coming to Alpha 2 is the lore item system. This game mechanic is fairly simple... we've hidden two series of short narrative character stories in a few data chips scattered around the asteroid and you get to go find them and see what they say. Good news! This system is already complete and released in a preview build for backers, Alpha 1.5.1 (featuring gibberish lore text until Alpha 2 is ready)! So, what else are we working on for Alpha 2? I'm so glad you asked! Right now we are finishing up some changes that affect how Tier 1 parts work in the game. We originally ONLY had Tier 1 parts in the game, so we gave them infinite durability. An…
- Dev Update #77: Your Opinion (and UI)! - 14 March 2018
We've got two big things to talk about this week! One is something you may have heard about already if you've been following these Dev Updates: the User Interface! We're wrapping up a new layout design for Alpha 2 and so it makes sense that we talk about some of the decisions that went into making it. The other would be... well, you! Last week we asked for your input on mining systems! Now we get to review how our participants voted! But first, how about we talk about the user interface since that's something you'll see happen in-game a lot sooner. If you played in Alpha 1.0 or 1.5 or have popped into some of our Twitch streams, you've seen our current UI. We started with a single pane of UI to house most of the menu functionality and that was able to work (to put it generously) because there wasn't much to do. As systems evolved, however, we quickly came upon the very limits of our UI…
- Dev Update #77: Your Opinion (and UI)! - 14 March 2018
We've got two big things to talk about this week! One is something you may have heard about already if you've been following these Dev Updates: the User Interface! We're wrapping up a new layout design for Alpha 2 and so it makes sense that we talk about some of the decisions that went into making it. The other would be... well, you! Last week we asked for your input on mining systems! Now we get to review how our participants voted! But first, how about we talk about the user interface since that's something you'll see happen in-game a lot sooner. If you played in Alpha 1.0 or 1.5 or have popped into some of our Twitch streams, you've seen our current UI. We started with a single pane of UI to house most of the menu functionality and that was able to work (to put it generously) because there wasn't much to do. As systems evolved, however, we quickly came upon the very limits of our UI…