- "Try to Fall Asleep" Community Update #13 - Night 5 teaser & more - 27 April 2026
Good evening,Today we're releasing a new Community Update #13, this time in a video format. Giving an update on the development of Night 5, sharing a brief teaser and much more!Good night,AD
- Update 0.4.4 Release notes - Night 2 in New Light - 11 February 2026
Good evening everyone!During the development of Night 5, we had multiple time periods where we had to wait on certain work to finish. At the same time, we were bringing some voice actors back to reprise their roles for the next night. So with those things in mind, we thought that it would be a great opportunity to revisit the 2nd night and give it some much needed love.Night 2 was released in the very first early access version of the game. While it overall turned out to be a decent night, back then we ended up rushing some aspects of it to meet certain time constraints. Over time, we addressed some of its rougher parts by improving the gameplay mechanics and graphical fidelity.However, with this update, we're finally leveling up Night 2 and bringing it in line with the other nights. So, what has changed for Night 2 in this update?Improved character dialogueAll of Night 2's dialogue has…
- Community Update #12 - 24 December 2025
Good evening everyone,At the start of the year, I had very ambitious plans to complete the last 2 nights by the end of this year. As we tried to work on both nights simultaneously, I soon realized how difficult it will be to produce them, due to the fact that both nights have a lot of new things that we haven't done before. So afterwards, we tried to adjust our estimates and aimed to release the next night by the end of this year. Unfortunately, we won't be able to fulfil our plans the way we were hoping for.In its current state, Night 5 is in a great shape and is becoming one of the best nights (yet), but it still needs more time to develop. All the voice actors have done an amazing job acting out their lines, our lead programmer has done amazing things to make the main game mechanics work, and our main 3D artist is putting a lot of love in her models and animations as well. From code…
- Update 0.4.3 release notes - Achievements & Special NIGHT 5 Teaser - 31 October 2025
Good evening everyone,Hope you're all enjoying and having a great time with this year's Halloween! To make this year's scariest day of the month even more special, we'll be bringing out a nice update along with another small teaser for the upcoming night...AchievementsAs many of you have been requesting and patiently waiting, we're adding some of the first achievements to the game! More will come later down the road, but for start, we think these 10 will be a good starting point. Let us know how you like them and if you have a cool idea for an achievement, feel free to share them down bellow! Here's the full list of the newly added achievements:Falling asleep segmentsReworked the into scenes that play after picking a night.Fixed the blanket cloth's physics clipping through to reveal the mattress underneath.Adjusted the stress level to become more red when hiding under the blanket. The i…
- Patch 0.4.2C - 6 October 2025
Good evening, Today we're releasing a small security patch, which includes the following fixes: Addressed a universal security issue reported by Unity. Improved keyboard/gamepad initialization, which should eliminate various smaller/subtle bugs relating to controls. Fixed and issue in the 4th dream that would cause the camera to shake/spin upon opening an closing the inventory too quick. Adjusted the flashlight's running animation to be more in the center. Adjusted the end message text to better reflect the updated plans for the full release. If you notice any new issues after this update, please let us know down in the comments! Good night, AD team
- Community Update #11 - 24 August 2025
Good evening players,It's been a while since we last posted an info update about the game, so we figured the time was right to do another small community update about the game and tell you how the development is coming along.Let's dig in!Overall status update progressBalancing full time jobs with the game's development has still been difficult, but we've still managed to make a lot of progres throughout the entire game. Some of our team members ran into some mild health issues and other hiccups, which caused a few additional delays. Thankfully, everyone is now in good health and they're ready to continue their work on the game. Is the full release still on schedule for Q4 2025?Due to these unpredicted delays and other factors, we unfortunately will not be able to release the full game in Q4 2025... HOWEVER We believe that we can still release at least Night 5 in Q4 2025, so we don't lea…
- New Year Letter from the AmberDrop team - 1 January 2025
Good evening players, This is Martin on behalf of the AmberDrop team. First of all, allow me to wish everyone a happy new year! 2024 has been a very difficult year for many, but we hope that with 2025, things will start to move towards some better things and calmer climates. The outgoing year was particularly difficult for me, as I had to pick up a full time job in a big, complicated company to make ends meet and raise funds for the completion of TTFA. Although this was the right move financially, it dramatically influenced my ability to work on the game, especially in the first half of the year when I had to get used to my new job. At that time, whenever I found the time to get some progress done for the game, I was always in a state of near complete physical and mental exhaustion. Thankfully, it wasn't all for nothing, and so far I've been able to secure a financial future for the gam…
- Patch notes - 0.4.2A - 2 November 2024
Good evening, Tonight we're releasing a small patch to the game. Here's what's included: Fixed an issue with the settings menus which caused crashes for some players. If crashes still persist, please refer to the "SUPPORT THREAD" and follow the bottom 2 troubleshooting methods. Fixed a glitch where after the hiding phase the player would still hear John's breathing. Fixed some rendering issues for the 3rd dream's jumpscare. Adjusted the position of some UV sign in the 3rd dream. Remixed some of the monster sounds in the 4th dream and added a "notice sound" whenever the player enters the monsters hearing range. Improving the AI stability for the monsters. And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread". Good night! AD team
- Update 0.4.2 Release notes & Progress on Night 5/6 - 27 October 2024
Good evening players, Tonight we're releasing a new update for "Try to Fall Asleep"! For more details, here are the release notes for update 0.4.2... Main menu Extras menu Once you complete all 4 nights, you'll unlock a new "EXTRAS" menu. In this new Extras menu, you can access the "TAPE ARCHIVE", which contains the 3 LUC1D tapes as well as the supercut of the Okarell notes from Night 4. More options for the Extras menu will be added later down the road. Additionally, we added a new option in the settings menu to set the FPS target for the game. This will allow to limit the performance of the game for cases where the game was draining too much performance on the running PC. Sleeping segments Updated lighting and adjusted jumpscare animations for all monsters. Now they are more menacing and will look better as hallucinations. Completely remade the blanket model and added some cloth physi…
- The 10th Community Update LIVESTREAM! - 31 March 2024
Good evening, We're back from the break, and to celebrate the 10th community update, we decided to throw together a cool livestream! We did a a cool retrospective of the game, share future plans, as well as have a few sneak peeks of what's to come. Accompanying Martin was Jorge, the lead programmer for the game, as well as Will, the main character/monster modeler, who joined us in the middle of the stream. For those who couldn't join the livestream when it was live, here's a link to the stream's recording: Here's a quick recap of the stream... Coming back from the break After doing the 2nd Kickstarter, we decided to take a small break and reassess the whole situation with the game. Additionally during this time, Martin was hired as a a full time employee in a respectable company. Although his job will require a lot of attendance, he'll still be able to dedicate plenty of his free time t…
- Patch notes - 0.4.1Q - 16 October 2023
Good evening players, Tonight we're releasing a small, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Dreaming Segments In dream 2 and 4, added a new path that leads to the watchtower. The light trail on the 4th dream has also been updated. 2nd Dream Reduced the shadow scare spawn regularity. 4th Dream If you're pulling up the notepad while sneaking, you'll do it silently and the monsters won't notice you. This also works for picking radio parts and Michael's pages. Improved the stability for the notepad's camera transitions. Improved the collision while running up the tunnel to the surface. Miscellaneous Updated texts for the popup in the main menu and for the end game message. And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread". Good night! AD team
- Important Update - 15 October 2023
Hello everyone, This is Martin, the creator of Try to Fall Asleep. I wanted to give you guys a brief update on everything regarding the Kickstarter campaign as well as share some short and long-term plans for the game. So, let's just jump in and start with Kickstarter. Thank you for your support! First off all, I wanted to thank each and everyone one of you who pledged their support to the campaign. Even though we weren’t able to reach the goal, I’m still very grateful for the support that you guys were ready to give for the game. The humbling messages and comments that we received along the way were really motivating too, so thank you for those as well. Overall, I think we had a pretty good run, but unfortunately it just didn’t pan out the way we hoped it would. I don’t want to spend too much time analyzing and reviewing the campaign, what we could've done better and so on. In short th…
- Patch notes - 0.4.1P - 18 September 2023
Good evening players, Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Sleeping Segments After muting AB, the monster hallucinations will occur faster. Adjusted Murgs window jumping animation. Dreaming Segments In dream 2, adjusted texts for some of interactable objects. In dream 2, added another map near the Holliday Stage. In dream 3, fixed a bug that would let you skip the hiding phase. In dream 4, made the notepad system more stable. In dream 4, slightly lowered the monster hearing sensitivity when getting almost all the radio parts. And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread". Good night! AD team
- TRY TO FALL ASLEEP Kickstarter is now LIVE! - 9 September 2023
Good evening everyone! This Tuesday we successfully launched our Kickstarter campaign for the completion of "Try to Fall Asleep". In the first 3 days, our campaign has reached 11% of our funding goal! To those who have already pledged their support to the campaign - thank you, our team's truly grateful for your support. And to those who had already bought the game on Steam - we thank to you as well. Without your original purchase of this game on Steam, we wouldn't have been able to get this far, release 2 awesome nights and raise the bar for the whole project. You guys are the real MVPs, and you've already have helped us a lot. If you feel like our game is worthy of your further support, then we invite you to check out our Kickstarter! This is the first time that we've ever done any physical merch, so if you've always wanted to have some kind of a physical memorabilia of our game - now'…
- Patch notes - 0.4.1O - 8 August 2023
Good evening players, Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... Dream Segments Added checkpoint indicators for the 3rd and 4th dream segments. Increased the light radius for the flashlight in all dreams. 2nd dream Fixed a spelling error in a minigame's UI graphic. 3rd dream In 3rd dream, added a subtle panting sound when the player is hiding in a hiding spot. Improved some textures in the 3rd dream. 4th dream Improved footstep sounds when walking on metal. Fixed a critical issue where the player wouldn't be able to click on doors when escaping to the surface. Added subtle valve rattling sounds when entering the water room. Added a keycard which can unlock 2 doors. The key card can be found at the end of the water room. The water room minigame will now trigger when the player goes back to the main hall. Adjuste…
- Patch notes - 0.4.1N - 23 July 2023
Good evening players, Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... General Fixed an audio initialization issue where the game's sound would be turned down to 0 when booting up the game for the first time. Falling asleep phases Made the sleep and stress levels move slightly faster in all nights. Once the stress level raises to 80% and beyond, you won't be able to raise your sleep level. This will be signaled on the info panel with a dimmed down sleep bar. If you take a sleeping pill, you can bypass this limitation as well as enjoy a faster raising sleep level. If you get jumpscared when the pills are in effect, you will loose 12% of your sleep level. Dreaming phases Fixed door occlusion issues on the 1st dream. Improved the look of glass in the 1st dream. Reduced the interaction distance with items/objects in all dreams…
- Kickstarter pre-launch page is live! - 7 July 2023
Good evening everyone! Tonight we have some exciting news to share with you - the Kickstarter pre-launch page for "Try to Fall Asleep" is now live! Visit the page here - https://www.kickstarter.com/projects/amberdrop/try-to-fall-asleep The Kickstarter funding will allow us to stay true to the quality established in the first four nights and it'll help to deliver a truly awesome game for the full release with the last 2 nights. Stretch goals will open even more possibilities, like porting the game to other platforms, further increase the quality of game and localize the game's subtitles in other languages. Since we'll be finishing the game without a publisher, this'll be our last chance to raise some needed funding for the game's completion. Also, does anyone know who this LUC1D guy is? He's been interrupting our past videos. Looks like he has acquired some kind of an interesting video t…
- "Try to Fall Asleep" Community Update #9 - Kickstarter Update & Patch 0.4.1M - 8 June 2023
Good evening everyone, We got a new Community Update video! Check it out to learn more about our upcoming crowdfunding campaign and the recently released patch 0.4.1M! https://youtu.be/3rnk-fq4MTM TL;DR The crowdfunding campaign will be hosted on Kickstarter. The campaign itself is almost ready, but still needs to get through some verification and finalization processes. Announcement for the pre-launch page is coming very soon. GN, AmberDrop
- Patch notes - 0.4.1M - 7 June 2023
Good evening players, Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... FALLING ASLEEP PHASE Updated info panel. Added 2 levels of panting sounds for high amounts of stress. Updated tutorial texts. Fixed some camera twitching bugs. Improved Night 4 difficulty. DREAMING PHASE Interacting with objects is now more precise. Made the flashlight more responsive when moving it around. Reorganized all the scares in dream #1 and added 2 new scares. Improved mouse sensitivity. Improved texture scaling on the island terrain. Improved some materials with specular maps. Tweaked the look of the moon in dream #2. All notes in the viewable state will now look better in lower quality settings. Added some dynamic lighting in the dream #4's library. Updated the lighting in the dream #4's water room. Updated music in the dream #2's café. Added…
- Patch notes - 0.4.1L - 10 January 2023
Good evening players, Tonight we're releasing the first patch of 2023 for "Try to Fall Asleep"! For more details, here are the patch notes... Added 2 new scares in the 4th night. Added a pill counter in the info panel and updated the pill models on the table. The 3 "!" in the info panel will now react to the stress level at 40%, 60% and 80%. Fixed the initialization of volume for the first boot up of the game. Fixed some visual glitches for the wall distortions in all nights. Adjusted the climaxes for the first 3 dreams. Added some visual touchups for the 3rd dream. Improved the stability and animation smoothness for the notepad in the 4th dream. Fixed an issue, where the first person camera would continue to move after pausing the game in the 3rd dream. After beating the "Follow the Light" minigame in the 4th dream, all monsters will be spawn further away from the player. Added a small…