- The Wastes (Mod) Development Builds now available to download! - 12 April 2023
As addressed in the 5th anniversary sale announcement, the development builds pertaining to The Wastes post-RC1 and pre-game revival are now available to download! If you have any official or community content from Wasteland HL, The Wastes, and/or any of the mods related to the lineage of the mod, then please reach out to us at "archive (at) vera-visions.com" Previous news post has been updated to have links to the content. We will also provide links here for convenience: The Wastes RC2 Files: The Wastes 2.0 Build 213 (TW2-BIN-070304.exe) archive.org | ModDB.com Dryland (tw_dryland.zip) archive.org | ModDB.com Hades Apparatus (tw_hades.zip) - This file was provided only as a folder and will be repackaged as a result. archive.org | ModDB.com Wasteland Half-Life 2 Files: Wasteland Half-Life 2 Alpha 1 (WHL2A1.zip) archive.org | ModDB.com Arlisto (rawr.rar) archive.org | ModDB.com The Waste…
- The Wastes 5th Anniversary Sale and more! - 10 April 2023
Greetings, Wastelander... We're currently running a 90% off sale for The Wastes to celebrate the 5th anniversary for The Wastes (2018)! This also corresponds with the 23rd anniversary of the original mod release of Wasteland Half-Life! This sale will last from April 10th, 2023 to April 17th, 2023. On top of the sale, we also are releasing recovered internal development builds from after the release of The Wastes RC1.4! Special thanks to Alex 'Ubar' Batten for unearthing these builds! Without him these builds would strictly be stuck being nothing more than screenshots and old news posts. These builds will be released on April 12th, 2023. They are set to unlock at 12:00PM UTC+00:00 on ModDB and will be uploaded to archive.org shortly afterwards. Here's an overview of the builds we have to release: The Wastes RC2 Files: The Wastes 2.0 Build 213 (TW2-BIN-070304.exe) archive.org | ModDB.com…
- The Wastes Update Released - 27 June 2022
Hello everyone! Hope you're enjoying the current Steam Summer Sale. We have a patch for you all that will address some bugs. General bug fixes: Fixed that the Rouge Snapper did not un-zoom when reloading Fixed that on some occasions, players cannot change the level when the intermission screen is up Fixed that the ammo crate would never close during normal game-play Fixed weapon layering on the spawn menu Fixed being able to save/test a mission without any valid spawn points Minor rendering fixes to Plague, moved some graffiti around Minor speed boost for the ropes Minor improvements in the engine, especially with the way item their pulse effect is drawn Misc precaching fixes Additions, or other changes: Added option for crouch toggle, check the controls menu (the cvar is cl_crouch_toggle) More precise mouse sensitivity settings. You can now do 1/10th increments. Adjusted spawn ammo to…
- The Wastes v1.3 is now available! - 23 June 2022
Greetings, Wastelander... We're happy to say that The Wastes v1.3 is now available to the public! It has been a tough 3 years but we've finally managed to get the update out there. We'll like to go over all that has been done to expand and improve upon the game at hand. Singleplayer Content While it may not be in our scope to bring a full fledged singleplayer campaign/story to the game, we at least wanted to provide a singleplayer solution. We've added a few features to give players something to do when no one is duking it out online. Skirmish Skirmish is a Singleplayer version of Multiplayer. No more need to start up a server in MP and fill the entire server with nothing but bots. We've also added a Quick Play button for those who don't want to pick out what rules they want to skirmish to. Bounties Bounties are official missions that tie together to paint a general narrative. Choose yo…
- The Wastes v1.3 Open Beta - Update Released - 10 June 2022
Hello everyone, here's the change-log for the build of today! Thanks to everyone who reported bugs and features last week. Fixed bug where the server browser was reporting wrong max-player info Fixed the spectator camera not displaying zoom levels for targets Fixed weapons not displaying when spectating a player in first-person Fixed akimbo's not rendering properly in first-person Fixed map description taking too long to scroll in Fixed some maps, on some surfaces, wrongfully emitting steam Fixed that dropped items and pouches do not glow Fixed the camera sliding away when dying on a slope Fixed the black texture on the car in tw_dune Fixed the 'RESET' button in the menu not resetting controls Fixed the grenade cooking timer not being unset when dying/switching Fixed the AI following dead players and spectators Fixed a decal in tw_plague casting a shadow Fixed the missing wood texture o…
- The Wastes v1.3 Open Beta Play Test occurring on July 10th, 2022! - 9 June 2022
Come join us tomorrow as we hold a play testing session for the v1.3 Open Beta on July 10th, 2022 at 8PM EST/5PM PDT to 9PM EST/6PM PDT! This play test will only occur for a hour opposed to the 3 hours that we typically run the play test for. If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!
- The Wastes v1.3 Open Beta - Update Released - 4 June 2022
We have released an update for The Wastes v1.3 Open Beta. Changes in this update are: BCG-1 now fires twice as fast. Fixed Tier 3 (Primary) Weapons appearing in-world on Invasion matches. Added client variable "g_invasion_waves," defaults to 10. Server and Map name will now scroll horizontally in the menus. Dawn Hawk max firing rate has been nerf'd a little. Brenetta now is fully automatic, instead of semi-automatic. Fixed glitch on the Shotguns that would allow you to shoot as fast as the Model 20. Miscellaneous Main Menu changes.
- Massive The Wastes v1.3 Open Beta Play Test occurring on June 3rd, 2022! - 3 June 2022
Come join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on June 3rd, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! We will be focusing on game play balance during this play test! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!
- The Wastes v1.3 Open Beta - Update Released - 28 May 2022
Hello everyone! We have a changelog for the 1.3beta branch to share with you! General changes: - Melee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - F…
- Massive The Wastes v1.3 Open Beta Play Test occurring on May 27, 2022! - 26 May 2022
Come join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on May 27th, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!
- The Wastes v1.3 Open Beta Play Testing Session canceled for today! - 20 May 2022
We apologize for the inconvenience but a build is not ready to ship for this week. We've been hard at work getting Singleplayer finalized and gearing up to get v1.3 ready. See you all next week on Friday, May 27th, 2022 at 2PM PDT/5PM EST to 5PM PDT/8PM EST!
- The Wastes v1.3 Open Beta - Update Released - 13 May 2022
We have released an update for The Wastes v1.3 Open Beta. Changes in this update are: Fix wonky sprinting with the Dusters. Spear now plays its Idle animations. Rouge Snapper, Desert Seagull, and the Winchester now allow you to melee when empty. Add Auto-Weapon Switch to the Controls menu. Added round time-out for Team Chaos (they'll last 5 minutes max.) Spawn-menu now allows you to temporarily set your attributes, like in old versions of TW. Impact decals now render better across decal/special surfaces without z-fighting. Flamethrower now will skip armor, and apply more damage when touching the flame directly. Molotov will now spawn fire-bits at the impact-area, making it more useful for calculated throws. Added weapon pickup notifications. Misc fixes from upstream Nuclide. Map related fixes: Mahlstrom: Added map! Silo: Fixed Indicator Lights/Sprites. Fixed Doors in missile room. Now u…
- Major TW v1.3 Open Beta Play Testing Session will Commence at 4PM PDT/7PM EST! - 13 May 2022
We're running very slightly behind schedule with today's patch, so we're delaying the play test by 2 hours. However, the play test WILL still be going on today! Come join us! It will run from 4PM PDT/7PM EST to 7PM PDT/10PM EST instead of 2PM PDT/5PM EST to 5PM PDT/8PM EST. If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!
- Major TW v1.3 Open Beta Play Testing Session! - 6 May 2022
We're currently holding a major play testing session for the v1.3 Open Beta! Come join us! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!
- The Wastes v1.3 Open Beta Now Available! - 6 May 2022
Greetings, Wastelander... We're happy to announce that we're releasing the Open Beta for The Wastes v1.3! As previously stated during the end of TWTest, this Open Beta will only be available to Steam users and will not be available to TWTest shareware users. If you opted into the "1.3beta" depot during the TWTest phase of development, then the Open Beta should install itself as soon as it is pushed to Steam. If you had not opted into the "1.3beta" depot during the TWTest phase of development, then you need to follow these steps: Right click onto The Wastes in your Steam Library and select "Properties..." In the Properties menu, you should see a section named "Beta." Inside you should see a pop down option with "None" on it. Click on it and select the "1.3beta" option (as photographed below) and Steam will start downloading the v1.3 Open Beta build when made available. From there, you sh…
- Major TWTest Play Testing Session! - 22 April 2022
We're currently holding a major play testing session for TWTest before discontinuation of the build! Come invite your friends! TWTest is shareware! TWTest Shareware available here: https://www.vera-visions.com/twtest.html
- TWTest (The Wastes v1.3 Play Test) - Update Released - 22 April 2022
We have released an update for TWTest. Changes in this update are: Fix that you can't see team players' names through glass. Breakables and other entities are now visibly on fire. Plenty of menu changes and fixes to bring it up to date with new commands and CVars. Fixes for invasion mode, fixed an infinite loop error for when loonies fail to find a decent spawn point. Scrandolini now gibs and dismembers like the other players. Changes to the Willpower buff; You now can gain willpower when killing someone while on fire, or when killing an NPC. Several map changes, to improve clipping. Pistols will now play the proper animation to return from a non-aiming position for when you want to melee with them. Camera system will now stop complaining in console. Melee weapons now cast proper impacts.
- Major TWTest Play Testing Session on Friday, April 22nd, 2022! - 21 April 2022
We will be holding a major play testing event on April 22nd, 2022 for TWTest! This will be the final stress test for TWTest before discontinuation. What does this mean for Steam users? After TWTest has elapsed the "1.3beta" depot will be converted into the Open Beta for The Wastes v1.3! We will start rolling out new features and maps to the branch and users can continue testing and providing feedback for the update. We will we announce when the Open Beta will commence at the later date. What does this mean for Shareware users? After TWTest has elapsed, there will be no further updates to the shareware build. Shareware users will not be able to connect to the Open Beta servers nor be able to update their files to match with the Open Beta. All shareware users are welcome to join and test along with us for this final event! Both the Steam and Shareware build support Peer to Peer connectivi…
- TWTest (The Wastes v1.3 Play Test) - Update Released - 20 April 2022
We have released an update for TWTest. Changes in this update are: Renamed "info_player_spectate" to "info_player_spectator." Weapon models attached to players don't render twice anymore. Items/weapons no longer respawn in mission mode. Objective Gas Pump now explodes to demonstrate that it's been destroyed. FN-FAL reload animation has been tweaked slightly and timing has been adjusted accordingly. Shotguns are no longer overpowered. Spear now can have up to 3 pickups. The Spear no longer gets stuck in corpses, or in the air when impacting a player. Machete no longer gets stuck like the Spear either. Machete will now bounce when it doesn't collide with a wall head-on. Thrown Machete pickup will now disappear after 10 seconds. Spray logos now respect the chosen color. You can no longer fire weapons the exact frame you pick them up while holding down primary fire. Saving a mission will no…
- TWTest (The Wastes v1.3 Play Test) - Update Released - 19 April 2022
We have released an update for TWTest. Changes in this update are: Spectating dead players is no longer a thing. spectating as a whole is a bit more polished. In Invasion you'd occasionally get shot into orbit when getting a duplicate item, that has been fixed. Added "sv_friendlyfire," which defaults to 0. Team overlay now properly visible in all team modes, including Invasion. Bots now properly queue in Team Anarchy when bots are set via the main menu. Disconnecting a game of Invasion will no longer soft-lock the match. Fixed wrong caliber HUD description for the Rogue Snapper and Dawn Hawk (akimbo mode.) Fixed being able to spawn the RC Bomb Car inside a wall. Fixed RC Bomb Car kills not being reported properly. Friendly fire is now being properly accounted for in scoring.