- Newsflash - 20 June 2019
While updates for Landinar are being worked on, sound and music man Pascal "Antinomia" Boom has been hard at work to bring you the music of Landinar! The Original Game Soundtrack ‘Landinar: Into the Void’ by Project Antinomia is now available on iTunes/Apple Music, Spotify, Deezer, Youtube and Pandora. That’s 19 tracks of Epic Sci-fi Music. Check it out now, spread the word! Links: https://music.apple.com/nl/album/landinar-into-the-void-original-game-soundtrack/1464952578?l=en https://open.spotify.com/album/4LZXhAt3RMBx9H5GCtfND9
- Update 1.0.0.3 - 15 May 2019
1.0.0.3 Fixed Softlock when delivering prisoners. Fixed Drones not picking up pilots when under 50 fps. Fixed Bounty fleets not respawning when leaving and reentering the bounty fleet sector. Fixed Save Games not saving character position and local checkpoints correctly. Fixed Hack rewards resetting when exiting the hack window by pressing F. Fixed Repairbay ui starts at 100% again. Fixed Crash when entering the shipbuilder when building a ship. Added a better message to the save menu when the player can't save. Added beam caster and turret descriptions.
- Small main menu? Delete GraphicsOptions.xml - 3 May 2019
With the patch yesterday we accidentally pushed the GraphicsOptions.xml file we used for testing as default setting. This caused the UI to be scaled incorrectly for people who hadn't played the game before. We quickly resolved this in a hotfix, but for anyone who bought and installed the game between the patch and the hotfix, the problem persists. If you are suffering from this problem, the easiest way to resolve this is by deleting the GraphicsOptions.xml file. This file can be found in: ...\Documents\Landinar\GraphicsOptions.xml Alternatively, you can edit the settings file and change: 0.1 to 1 We apologise for the inconvenience
- Update 1.0.0.1 - Controls issue fixed! - 2 May 2019
In this small update we fixed the major issue of controls locking when exiting a hail dialogue with spacebar. We also improved some other issues and added some icons on the map. Thanks for your bug reports and patience while we fix these issues.
- Controls locking issue - 2 May 2019
It appears a major issue regarding controls locking up has popped up in the 1.0 version. We have identified the problem occurring when pressing the spacebar to power up your weapons during a hail-dialogue. We're sorry for the inconvenience and it's something that really should've been caught in QA before launch. We screwed up. We are currently working on a hotfix and expect to have this out in the next few hours. Thanks for your patience and understanding.
- Release 1.0 - Goodbye Early Access! - 1 May 2019
After 4 years of development, and nearly 8 months of Early Access, we're very proud to announce Landinar: Into the Void has launched out of Early Access! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2F09c29de26045cf4b7f10f90949f0b118f7676c95.gif We want to once again thank all our early supporters who helped us trumendously by reporting bugs, suggesting changes and generally being nice. Both on the Steam forums and our Discord. We couldn't have done it without you!
- Update 0.9.9.2 - Added ship colours and a couple of fixes - 26 April 2019
We have a new update with new ship textures and a bunch of fixes! This update does NOT require a new save, so you can continue your progress :) 0.9.9.2 Added the option to select a ship color/texture in ship builder. Fixed the prison sector fire not visual. Fixed the prison mesh not correct. Fixed the prison door not exploding correctly. Fixed AI Ships not clearing stats correctly when despawned. Fixed Prison backdoor accessible before completing prison mission. Fixed NPC popup message not dissappearing correctly. Fixed Shops not restocking. Fixed Engine settings are now saved. Regarding price increase issue: We haven't heard back from Valve yet... :(
- Full story campaign out now! - Full release May 1st - 24 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2F82e55e5abdc3fee6a88f44756e6b7d84c2a49c1e.png Full story campaign out now! It’s been an incredible 8 months since we took the plunge into Early Access and we’re super grateful for all the feedback and support we have received. During the Early Access period we’ve consistently released updates adding new features, more content and lots of fixes, all based on feedback from you, the community. Since the start of 2019 we released more and more parts of the story campaign in a closed beta, to allow everyone to enjoy the full campaign when it was done without annoying bugs or spoilers. Today, the story campaign is complete and 99.99%-bug-free™. We're pretty sure you guys will find new and interesting ways to break the game. We're looking to fix all of those as quickly and as best as we can over the next week. The full…
- Patch notes Beta 9.9.1 - 24 April 2019
Yes, version 9.9.1 is finally here! We have added everything from the closed beta test into the early access version for everyone to enjoy. As it has been a while, of course there have been a lot, and I mean a LOT of changes. Beta 9.9.1 Fixed AI ships that are set to follow the player will now spawn next to the player after a load game. Fixed NPC text balloons not correctly displaying. Fixed cargo crates not correctly despawning. Fixed AI ships object avoiding system. Fixed bounty boards not being interactable. Fixed target ship UI not clearing last selection. Fixed sensor UI creating infinite duplicates of targets. Fixed AI ships not avoiding some stations. Fixed doors not in the correct state when loading a save game or when re entering a sector. Fixed low fps due to infinite loading of ships that don't exist. Fixed some issues with save games. Fixed NPC Libuscha Shipyard are not on h…
- Story campaign beta test - 13 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2Faa6da886000b443bedc21b2cd1da23785254ab90.gif Hey everyone! We are implementing the full story campaign for Landinar: Into the Void. As this is a massive and incredibly important update for the game, we want this thoroughly tested before pushing the update publicly. And therefor, Landinar needs you! Head over to our Discord server to find out how you can get involved in the upcoming beta test. More info on the beta test and how to sign up can be found in #announcements in the Discord. And don't worry; even if you are not participating in the test, the story campaign will come your way in the near future!
- Update 0.2.1.8 - AI patch and small fixes - 19 December 2018
After the Propulsion Update our ship AI seemed to go a bit crazy. Thanks to all your feedback we managed to fix most of your problems! Still, if issues do persist, please let us know here on Steam or in our Discord. Aside from fixing the AI we have been working on some small quality of life fixes and features. Changes: Fixed incorrect HP values in templates. Fixed new ships not remembering which template they belong to. Fixed save input field removing the wrong characters. Fixed an issue with disabling the auto pilot. Fixed builder toggle for point defence not working. Fixed duplicate IDs in events which created save game errors. Fixed builder giving wrong message about cargo full when having passengers onboard. Fixed templates in the wrong ship class category. Added a system that lets the AI avoid other ships better. Added one cargo drone to the base of the ship. Added autosave when wa…
- Landinar: Into the Void - Propulsion Update Changelog - 20 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2Fd29e14e2b526ed25b64329967473dcfa2da41554.png Since the early access release of Landinar: into the Void last September, we've been working eagerly towards the release of our first big update. We are happy to let you know that the Propulsion update launched today, and introduces some big new features and brand-new missions! Based on players feedback we've developed a complete overhaul of the flight model. In the update you can switch off your inertia dampeners and continue to drift at whatever velocity you have while making adjustment with the new thrusters! Along with the new flight mechanics there are a lot of new avionics parts, a new weapon type and a bunch of new missions, enemies and other content. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2Fb6009255b60ed1202bb10207d3ac6461ed3%25E2%2580%25A6
- Introducing: the Convoy Games Collection Bundle! - 20 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33263305%2F28a9b8f499a6004f383fca78c96d43a9cb7c18f6.png Owners of Convoy received a 33% discount coupon when Landinar: Into the Void launched in Early Access in September. These coupons were only available for a short time and some people missed this opportunity. Steam doesn't allow us to generate our own coupons, so instead we have worked out this bundle so everyone can benefit from the same deal. With the Convoy Games Collection Bundle you will get 33% discount for buying both our games, or a 33% discount on either game if the other is already in your Steam Library!
- Flight model overhaul, part 2 [devblog] - 9 November 2018
In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul. In case you’ve missed our announcement, our Propulsion Update will launch on November 20th. Check out this devblog for more detailed information! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2F70610ec91826eb0afaa6c59458bbabb014423a49.png Optional Control Changes The basic control scheme of the game has not changed, but we have added a bunch of optional control features and mechanics that can be toggled on and off, depending on your preference and play style! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2F9274804a4b068094b4ebd987094ac965d8673fab.jpg From left to right: Autopilot, Cruise mode, Inertia dampeners, Throttle toggle, Mouse aim, Mouse look Autopilot: Automatically engages cruise mode and flies your ship to the set wa…
- Announcing: Propulsion Update - 5 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32666123%2Fc2d7b883a69added759eb2afc20c2403874f5b32.png Since our Early Access release in September we have been listening to a ton of player feedback on Landinar: Into the Void. After some deliberation we knew where to head next for our first major update: a complete overhaul of the flight model. In the update you can switch off your inertia dampeners and continue to drift at whatever velocity you have while making adjustment with the new thrusters. Build gyroscopes and turn your ship around with the new mouse targeting mode to shoot enemies while going sideways, and blast away with the new plasma engine boost! Here's a sneak peek of some fancy manoeuvres you can pull off! Along with the new flight mechanics you can expect a set of new avionics parts, a new weapon and a bunch of new missions, enemies and other content. In…
- Update 0.1.6.81 - Small patch, love and Trading Cards! - 2 November 2018
While we're working very hard on the upcoming flight model update, we have a tiny patch for you today! Changes: Moved and fixed Nibiru's memorial in Golden Peacock Casino Ryanne and Kevin found love, got married, and their names have been adjusted in the credits!
- Update 0.1.6.80 - 22 October 2018
As promised, here's update .80! We're working very hard on the upcoming update to engines and the flight model, so not many technical bug fixes this week. Mostly a few fixes to missions and a LOT of typos! Full changes: The Shell Game: New Cups and Ball player hanging out in the Y-post in the Libuscha sector. Prepare for a marathon session. Libuscha station: Cisco and his 'secret message' has been expanded upon. Libuscha station: NPCs hanging out there are more interested in each other. Noctae Chemrock Mining Rig: Added an NPC who has information on an odd asteroid in Ankhet. Added a Nibiru memorial to the Golden Peacock casino. Nibiru's Rock: Collision and door fixed. Fixed losts of typos. Edit: I'm leaving the typo about the typos! >_
- New build in Beta branch - stable version delayed - 19 October 2018
Build .80 has been uploaded to the Beta branch (so you can try it out!), but the included changes/fixes also introduced some other issues, so we don't feel it's stable enough to release yet. We were going to fix these problems this week, but due to illness and some technical issues we sadly don't have a stable build ready for you today! :( We hope to be able to sort this stuff out quickly, and have a new build ready on Monday!
- Unknown Pleasures: Species of Eight - 12 October 2018
It’s another transitional time, view-chums, when the students are settling, the returning TV dramas are nervously eyeing up various sharks, and I must decide which of my first ever batch of plants must be sacrificed to the ice gods. Will it be Younas, the defiant mortar tomato? Surely it couldn’t be Wilfred, producer of the Great Unexpected October Chilli? Oh, the terrible burden of choice! Fortunately, the demands of the column have prepared me, and in fact this time we’re having not five, not ten, but eight of the best overlooked games on Steam. Nobody tells Unknown Pleasures what to do. Except Graham. And Alice. And sometimes Brendy. And the magistrate that one time. Making a noble sacrifice this week: Genetic meddling, smooth transitions, and Wooian manshoots. (more…)
- Update 0.1.6.79 - 12 October 2018
We have another round of improvements, fixes and some new additions! This update shouldn't break your previous savegame, but in any case you can still access the previous build through the Steam Beta's "old_build" branch. Changelog: - Added stats to the player inventory screen. - Added a rating of the player ship. (Shown in the inventory and the ship builder, currently doesn't influence anything yet) - Added audio to lasers. - Added Kathelijne and Arjen to credits. - Updated cruise missile audio. - Updated laser shooting effects. - Rebalanced ammo count of defence turrets. - Minor updates to various stations. - Removed Mardo soundtrack from other stations. - Update news in main menu is now retrieved from our web server instead of hard coded. - Fixed shipyard in tulkas. - Fixed cockpit lvl 8 to 10 exit position. - Fixed reactor core not claiming correctly. - Fixed Waypoints in not workin…