The Last Operator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews23
- Release dateSep 5, 2018
- DeveloperMean Mutt Interactive
- PublisherMean Mutt Interactive
Genres: Action
Company pages: Developer: Mean Mutt InteractivePublisher: Mean Mutt Interactive
The Last Operator Steam news
The Last Operator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.4 - New Mission available! and Hold to Grab option - 27 October 2018
- New Mission 11 "The Escape" - This is the follow up to the final mission(M10) and your escape is under way. **Spoiler Alert if you haven't completed M10** You will find yourself at the opposite side of The Zone emerging from the sewer exit that you used to leave the MonoBioMedical lab. MSF agents know that you have acquired the virus and are actively tracking you. Now you are being hunted and must make your way to the extraction point to call for the helicopter pickup. **End of spoiler Alert** - Hold to Grab option added - This is for controllers with a grip "button" that can be held comfortably for longer periods of time, such as Knuckles and Oculus Touch. This setting applies to Gun's main and front grips, tablets, and the shield. Other grabbable objects like magazines, objectives and attachments are already hold to grab by default because they are only held for a short time.
- Update 1.3 - New MP5S available - 12 October 2018
- New SMG - MP5S added to main weapon unlockables. The MP5S has an integrated laser in the front that can be turned on/off like the attachable laser and it comes with a top rail that can take all rail mount attachments. MP5S unlocks after completing Campaign Mission 7. If you've completed M7, then it will already be available. - Fix to AKM and AKMS offset rail mount point. The attachment position was off center, now is in the correct position.
- The Last Operator DEMO available - See Steam Store page for download link - 28 September 2018
1. Play Campaign tutorial 'Mission 0' to test yourself against a small MSF squad in a mini-mission to retrieve an agent's laptop. Unlockable Campaign missions are available in the Full Game. 2. Play VIP Hunt 'Operation 0" after completing the Campaign 'Mission 0'. Find and eliminate the MSF VIP who is in the area. You can recognize the VIP by a blue helmet, but beware of his guards. Unlockable VIP missions are available in the Full Game. 3. Try out the starting weapons and attachments at the indoor shooting range (in the main menu Training area) or at the outdoor range (at the beginning of the tutorial mission). Starting weapons: - MK18 and P350 pistol (you might find a spare SMG and pistol laying around). Unlockable weapon selection is available in the Full Game. Starting attachments: - ACOG scope and Holo sight. Unlockable attachment selection is available in the Full Game. 4. Try the…
- Update 1.2 - Run for cover! Fix for player run speed slowdown - 27 September 2018
- Fix for run movement speed slowdown when using traditional/smooth locomotion on terrain. The issue of reduced running speed would happen when the player went down a slope/decline or dropped down from a steep bank. Deceleration was being applied after the decrease in elevation and would continue to be applied until the controller touch/stick position was adjusted to change speed or direction. Now deceleration is decreased while running/walking and run speed should remain more constant on terrain.
- Update 1.1 - Additional VIP guards, Updated menu descriptions, Smooth Turn speed increase - 19 September 2018
- Added additional MSF agents that patrol VIP area for all VIP missions. They will keep a greater distance than the VIP's 2 main guards. - Added info buttons and updated descriptions for Movement types on Controls menu - Updated descriptions of Enemy AI levels for clarity - New Controller poster that changes to reflect the selected control type - Increased turn speed for Smooth Turn control users. The maximum turn speed was virtually doubled since it is variable and the speed can be controlled by how far you touch/move stick from center.
- The Last Operator Full Release is here! - 5 September 2018
Today, I am happy to report that ‘The Last Operator’ Full Release is here. The Last Operator comes out of Early Access with the full campaign and VIP Hunt missions available. -The Campaign now consists of 10 main missions, plus the Tutorial level mini mission. -VIP Hunt now consists of 9 missions, as well as the Tutorial level mini mission. -Unlockables are set for unlock after missions are completed and have a label to show what mission unlocks a particular item. Thanks to the early access players and testers that contributed to bug fixes, feature additions, feature enhancements, and final stage mission designs. Thanks for being part of this journey. Now get on with your mission, PRO.
- M9 'The City' and M10 'The Lab' Sneak Peek. Full Release coming September 5 - 30 August 2018
Here's a sneak peak of the final 2 missions, now complete. Final testing and launch prep is going on now to for full release on September 5, 2018. https://www.youtube.com/watch?v=3XkFSBmfLVo
- Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut and other updates. - 15 August 2018
Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut. Additions - Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available. MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site. - Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development. - Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus. - Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button o…
- Early Access Update #12 - Don't get too attached. More attachments! And improved run, now on unclick instead of holding down. - 22 July 2018
Early Access Update #12 Addition - New Scope - M145 - New Reflex sights - 3 new red dot sights: MicroT1(red dot), SRS02(green dot), and Aimpoint CS(red dot). - Offset rail mount attachments - You can now attach an offset(angled) rail mount for mounting a reflex sight in front of your magnification scope with the rail attachment. Left and Right options available. - Attachment case at mission start - Unlockable attachments - Menu allows you to choose 1 scope + 1 reflex sight. Offset rails and laser sight are unlocked for a limited time for everyone to try out. Will be unlockables later on. Bandages are available in case if you need one and can make it back to the start point. - AKM now has a top picatinny rail added for attachments. It can take scope, sight, and offset rail. Changes - Run improved - Now activates on touchpad press and release. Run deactivates on Untouch. No longer require…
- Early Access Update #11 - Bandages to patch yourself up, MSF show damage when shot. - 15 July 2018
Additions - Bandages can be found around mission maps to patch yourself up when injured. When injured and bleeding, apply a bandage to your chest. It will not restore you to full health, but will recover enough health for you to take an additional hit. This can be done twice per mission before the effectiveness cannot overcome the injuries. Once it is bloody, the bandage can be removed and discarded because it is only good for one use. See description in Tutorial level. Changes - MSF soldiers will show damage when shot - blood effect can be turned off with Main Menu option if it is not for you. - Mission 5 and 7 barrel explosion and smoke effect fixed - Fix didn't apply correctly in previous update. - Laser sight model updated - M4 improvements to oil rig platform height changes which caused player to get stuck on step heights. https://youtu.be/u1IId6PdhPk Ongoing work... New Scope, Red…
- Early Access Update #10.5 - Small update to tweak explosives and muzzle flashes. - 4 July 2018
Changes - Updated Explosions to have smoke naturally grow from fire instead of appearing instantly. *Note - Mission 5 and 7 barrel explosions are not updated correctly. They'll be fixed in the next update. - Reduced muzzle flash smoke time to linger less per shot Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.
- Early Access Update #10 - New Explosive Barrels and MSF vehicle. MSF soldier animations improved. See notes and video for details. - 3 July 2018
Additions - Explosive barrels - Red barrels around level will explode when shot. Explosion can kill MSF that are in the blast radius. Sound can attract MSF that are in range. - MSF vehicle explodes and catches fire when engine is shot. Explosion can kill MSF that are in the blast radius. Sound can attract MSF that are in range. Changes - Updated MSF soldier animations - Improved walking, running and searching movement. https://www.youtube.com/watch?v=XjKwK0M380A&t=2s Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.
- Early Access Update #9 - 4 Difficulty levels now available. New Pistol - the PX4 Storm. New muzzle flash. See notes and video for details. - 24 June 2018
Additions - Difficulty options now available - Set the Enemy skill level according to your experience level. 4 options to choose from for beginner to expert. - New Pistol - PX4 Storm. Normal and Suppressed versions. https://www.youtube.com/watch?v=s8rU0C4j4Aw Changes - Updated muzzle flash - Flame burst and smoke particles replace older flash. All weapons updated. - Updated MK18 Black Edition - new fat flash hider - Updated suppressors for AKM, SMG's and pistols. - Menus now show unlockables - Names of unlockables are now displayed to see what is available to unlock. See Main Weapon, Pistol, Vest and Glove menus. - Mission Debrief graphic updated to chalkboard notes. Replaces previous posters. - Player "Mission Failed" message improved. Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.
- Early Access Update #8 - Mission 8 Now Available! - Venture into "The Zone" through this industrial district. New MK18 Black Edition and other updates. See notes and video for details. - 19 June 2018
Additions - Mission 8 is now available through the story progression. This industrial district will give open sight lines from the mission start point, then provides close quarters work as you search for the objective in the tighter warehouse buildings. Lots of cover to move between and a higher number of MSF patrols must be taken into account for your strategy to find the objective and then make it to the evidence drop point. Unlocks after Mission 7 has been completed. https://www.youtube.com/watch?v=Py3JmEuHWeE - New MK18 Black Edition - Unlocked from beginning so everyone can use it, but will become an unlockable for full release. New full black edition with slant front grip. Front grabbing hand uses thumb over top to control recoil. https://www.youtube.com/watch?v=G0WvIEnjo-Q Changes - Pistol two hand grip - Second(front) hand now auto attaches to main grip hand when placed in front…
- Early Access Update #7 - Be a hero with the P-nine-zero. New SMG, the P90 is here, and other updates. See notes and video for details. - 19 May 2018
Additions - P90 SMG added - unlocks late game. Has attachment rails for Holo sight, Acog scope and laser sight. 50 rounds of goodness! - 3 new glove designs - All will unlock through the EA missions. - Vest designs changed - 2 of the plain colored vests have been replaced with new designs. All will unlock through the EA missions. https://youtu.be/r9i7vJCVG6k Ongoing work... M8 - Continuing map build out and level development.
- Early Access Update #6 - Hands now grab onto mags, scopes, shield and tablets. Empty mags are now empty. See notes and video for details. - 6 May 2018
Changes - Hands now attach more realistically to magazines, scopes/sights, shield and tablets when grabbed by either hand. Dominant hand doesn't matter, either hand can pick up a gun and manipulate it as usual. - Empty magazines now show no bullets in them. Remaining bullets in mag will disappear after they are used. For example, if 3 rounds are shown in a full mag, when 2 rounds are left, 2 will be visible, when 1 round is left, 1 is visible, and it will show empty when all rounds are used. - Magazine cleanup - Mags will completely disappear after a certain time, but only when they are empty and have been ejected from a gun. Partial mags can still be stored and used later. Additions - Enemy bullet trails are now available as an option from main menu. Turn On to be able to see enemy shots. Can be an aid if you are having problems locating where enemy is shooting from. Turn Off for more…
- Early Access Update #5 042918 - Hands now attach to weapon grips when grabbed and various changes and fixes, see notes for details - 29 April 2018
Early Access Update #5 Changes - Hands now attach to weapon when grabbed - Now weapons will have hands attached to rear and front grips when grabbed by either left or right hand. No more floating hands that correlate to controllers position in world, now they stay on the weapon. This is something I've been wanting to get working for a long time and finally solved it. Hide Hands menu has been removed from Main Menu room. Hide Hands menu has been removed from Main Menu room since it was a workaround for those who didn't like the way the hands looked. If there is a preference for players to not see any hands, it can be added back. Give feedback on forums if you like no hands at all when weapon is grabbed. Fixes - M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall. - M3 - Slopes adde…
- Early Access Update #4 - The "Laser" and various changes and fixes, see notes for details - 22 April 2018
EA update #4 out now. Changes - Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes. - Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left. Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released. - M2 - Trees updated to pine trees to match mountain setting. - M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes - M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it. Fixes - Assault Rifles and UMP45 charging handle couldn't be pulled aft…
- Early Access Update #3 040518 - Fun with a Shield! Smooth Turn speed increase and various changes and fixes. See notes for what's new. - 6 April 2018
EA Update #3 Changes: - Smooth Turn speed increased x2, press to increase base turn speed - Teleport blink time reduced to minimize black screen flash during teleports - Teleport maximum distance increased - Sniper Scope fix for shutting off when front grip ungrabbed. Previous behavior (for optimization), disabled scope once ungrabbed. Now will remain on for period of time (3mins) after it is ungrabbed before disabling. If regrabbed, it will reset the timer and stay on for another 3 mins. - Menu graphics update Fixes: - White sphere around guns no longer appears after SteamVR button is used while holding a gun - Pistol slide accidental grabs - now pistol slide is not grabbable until picked up - Player hopping when crouched or prone, player no longer bounces when in contact with some areas of terrain and joints in building floors. Uneven points where rocks cause an incline where they mee…
- Early Access Update #3 040518 - Fun with a Shield! Smooth Turn speed increase and various changes and fixes. See notes for what's new. - 6 April 2018
EA Update #3 Changes: - Smooth Turn speed increased x2, press to increase base turn speed - Teleport blink time reduced to minimize black screen flash during teleports - Teleport maximum distance increased - Sniper Scope fix for shutting off when front grip ungrabbed. Previous behavior (for optimization), disabled scope once ungrabbed. Now will remain on for period of time (3mins) after it is ungrabbed before disabling. If regrabbed, it will reset the timer and stay on for another 3 mins. - Menu graphics update Fixes: - White sphere around guns no longer appears after SteamVR button is used while holding a gun - Pistol slide accidental grabs - now pistol slide is not grabbable until picked up - Player hopping when crouched or prone, player no longer bounces when in contact with some areas of terrain and joints in building floors. Uneven points where rocks cause an incline where they mee…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 March 2018 | Early Access Update #1 031818 - Snap Turn Fix and other updates | 4249665521688454717 |
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