Overview
It Could Have Been Me comes from Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people and is published by Kreativitetsbanken. It arrived on Steam on May 19, 2019, and it sits naturally among Single-player, Tracked Controller Support, VR Only, and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.
Players and reviews
It Could Have Been Me's latest SteamPulse observation recorded 0 players at 23 September 2026 - 05:24:32 UTC, with a tracked peak near 0. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 50% positive across 2 reviews.
Language and system requirements
It Could Have Been Me is available in the languages listed on Steam including:
regional rating details listed by Steam when available
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Windows 10 | Intel Core i5-4590 (AMD FX 8350) or better | 8 GB RAM | NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater | 1 GB available space VR Support: Oculus PC |
Sales, recommendations, and streams
It Could Have Been Me has sold up to 44 units and has recommendation data pending. The estimated VGI revenue is $106. On Twitch, 0 streamers are live with around 0 total watchers.
