SPSTEAMPULSELIVE ANALYTICS
It Could Have Been Me

It Could Have Been Me overview

Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people | May 19, 2019 | game

Released

0players observed · 23 September 2026 - 05:24:32 UTC

IndieVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)44
  • Revenue (VGI)$106
  • Review score50% positive

It Could Have Been Me dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)44
  • Revenue (VGI)$106
  • Review score50% positive
  • Total reviews2
  • Release dateMay 19, 2019
  • DeveloperÅsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people
  • PublisherKreativitetsbanken

Genres: Indie

Company pages: Developer: Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more peoplePublisher: Kreativitetsbanken

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

It Could Have Been Me comes from Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people and is published by Kreativitetsbanken. It arrived on Steam on May 19, 2019, and it sits naturally among Single-player, Tracked Controller Support, VR Only, and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

It Could Have Been Me's latest SteamPulse observation recorded 0 players at 23 September 2026 - 05:24:32 UTC, with a tracked peak near 0. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 50% positive across 2 reviews.

Language and system requirements

It Could Have Been Me is available in the languages listed on Steam including:

regional rating details listed by Steam when available

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimumWindows 10Intel Core i5-4590 (AMD FX 8350) or better8 GB RAMNVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater1 GB available space VR Support: Oculus PC

Sales, recommendations, and streams

It Could Have Been Me has sold up to 44 units and has recommendation data pending. The estimated VGI revenue is $106. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

It Could Have Been Me overview details

It Could Have Been Me combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

It Could Have Been Me An experience about an unaccompanied youth's journey from Afghanistan to Sweden, and a tribute to these youngster who risk their lives to create a better future for themselves. 26 documentary stories from unaccompanied youths from Afghanistan, as well as activists and employees at the Swedish Migration Agency 5 surreal worlds: the mountains, the tunnel, the train station, the caves, and the heavens Rap from Emilia Carapic (Bac Nini), based on the dreams of the newly arrived Travel in VR using Oculus Touch controllers and the latest Oculus Rift Estimated playtime: 20 minutes per journey. Play multiples to experience new stories Surreal and realistic like life itself, with both artistic and documentary elements. Dialogue available in both English and Swedish, depending on choices made in the tutorial It could have been me, it could have been you, who had been forced to make this journey.

SteamPulse editorial summary

It Could Have Been Me is listed as a game with $0.99. It supports Windows, belongs to Single-player, Tracked Controller Support, VR Only, and Family Sharing, and is associated with Indie. SteamPulse's latest observation records 0 players at 23 September 2026 - 05:24:32 UTC, a tracked peak of 0, and 50% positive reviews.

Overview facts

FieldValue
GameIt Could Have Been Me
Steam App ID803840
Typegame
Release dateMay 19, 2019
DeveloperÅsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people
PublisherKreativitetsbanken
Price$0.99
PlatformsWindows
GenresIndie
CategoriesSingle-player, Tracked Controller Support, VR Only, Family Sharing
Supported languagesNot available
WebsiteOfficial website

Player and review overview

MetricValue
Latest observed players0 · 23 September 2026 - 05:24:32 UTC
SteamPulse tracked peak0
Positive reviews1
Negative reviews1
Total reviews2
Positive percent50%
Review type2 user reviews
RecommendationsNot available
Average playtime185 minutes

SteamPulse record freshness

FieldValue
Steam release dateMay 19, 2019
Official Steam feed update (UTC)Not available
SteamPulse last record update (UTC)23 September 2026 - 05:24:32 UTC
Live player count updated (UTC)23 September 2026 - 05:24:32 UTC
Store metadata updated (UTC)23 September 2026 - 05:24:32 UTC

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/803840
Steam Storehttps://store.steampowered.com/app/803840/
Steam Communityhttps://steamcommunity.com/app/803840
PCGamingWiki search
IGDB searchSearch IGDB for It Could Have Been Me

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for It Could Have Been Me?

It Could Have Been Me's latest SteamPulse observation records 0 players at 23 September 2026 - 05:24:32 UTC, with a tracked peak of 0 concurrent players in the available SteamPulse record. SteamPulse also records about 3 hours of average lifetime playtime.

Is It Could Have Been Me growing or declining recently?

September 2026 is still in progress. The month-to-date average is 0 players; the highest observed daily value is 0 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for It Could Have Been Me?

In the observed sample of public reviewer profiles with a visible country, the leading shares are United States (100%). The separate directional player-region model assigns its leading shares to United States (58.6%), China (7.9%), Russia (3.7%). The directional follower-region model assigns its leading shares to United States (70.1%), China (6.5%), Russia (2.8%). The directional wishlist-region model assigns its leading shares to United States (49.2%), China (9.8%), Russia (4.6%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for It Could Have Been Me?

It Could Have Been Me currently sits at 50% positive across 2 Steam reviews tracked by SteamPulse, including 1 positive reviews and 1 negative reviews. Steam labels the current review summary as 2 user reviews.

How much follower and Twitch attention does It Could Have Been Me have?

It Could Have Been Me currently has about 21 tracked Steam followers as of 23 January 2026 - 00:00:00 UTC. On Twitch, SteamPulse is matching roughly 0 live viewers across 0 active streams for the game's category.

What is the current Steam price for It Could Have Been Me?

It Could Have Been Me is currently listed at $0.99 on Steam. SteamPulse uses the current store snapshot and historical price records to show whether the page is at full price or in a discounted window.

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 May 2019

DLC and packages

It could have been meBuy It Could Have Been Me #244810$0.99

System requirements

Minimum requirements

Minimum: OS: Windows 10 Processor: Intel Core i5-4590 (AMD FX 8350) or better Memory: 8 GB RAM Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater Storage: 1 GB available space VR Support: Oculus PC

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.