- Update 1.8.1 - 23 April 2026
Update 1.8.1 is a long overdue update that brings in many of the quality of life and maintenance changes from the Quest version of the game to Steam. The main improvement under the hood is a better implementation of OpenXR support, which allowed us to consolidate support for different OpenXR runtimes into one build, meaning there is no longer a need for the two different launch options we had before. Here's a full change log:Updated OpenXR implementation to support all OpenXR runtimes, no longer requiring the secondary OpenVR launch option.Added Italian, Dutch, Brazilian Portuguese, Polish, and Russian localizationAdded 7 new songs to the soundtrackAdded a recenter button that allows you to quickly reposition the puzzle and menu back in front of you when you away from the puzzleAdded the option to launch the game directly in to the last puzzle you were playing
- VR Forever is LIVE! - 18 September 2025
It’s time everyone! The first edition of VR Forever is live! VR Forever Steam Festival Over 130 games are taking part in this online festival that includes brand new games, demos and deep discounts on the best Steam VR has to offer. We are excited to announce the winners of the VR Forever Awards as well: https://www.youtube.com/watch?v=steXbI-9ufo With all that, enjoy the festival, play the games, leave a review, wishlist, increase your backlog and support the developers. VR Forever!
- SAVE THE DATE! The first EVER Creature Feature is coming - 12 May 2025
It’s happening! The first ever Creature Feature showcase premiers next Monday 19th June at 9am PT/12pm ET/6pm CET, hosted by IGN. You will see brand new game announcements, new content for some of your favorite games, new platforms for existing games, and a few surprises along the way. Be there or be an egg. Site
- Cubism in-game puzzle editor - 22 September 2022
Have you ever wanted to make your own Cubism puzzles? Now you can! Update 1.6.0 adds an in-game local puzzle editor so you can unleash your inner puzzle designer. Just enable the editor in the settings, and get started making your own puzzles!
- Launch options on start for SteamVR or OpenXR - 24 June 2022
If you're running SteamVR's OpenXR utility and are having issues detecting your controllers, you can now choose to launch the game in OpenXR mode which should fix that issue.
- OpenXR public branch now available - 24 June 2022
Some players have been experiencing issues with the game's controls, where the controllers aren't detected at the start of the game. Turns out this was caused by SteamVR's OpenXR runtime being enabled. To solve this, I've had to implement OpenXR support in the game. If you're having issues, switch over to the "openxr" branch, update the game, after which it should work again.
- Update 1.5.3 - 10 May 2022
Update 1.5.3 back up to speed with the Quest version: - Puzzles can be snapped back onto the podium - Custom puzzles now support the simplified v2 format (see github.com/cubismvr/mods) - Fixed an issue where thrown pieces would appear to stutter
- Cubism - Volume 2 Update - 23 September 2021
Jump back into Cubism with Volume 2: a free update adding 30 new challenging puzzles in a brand new campaign! This update helps mark the one year anniversary of the game's release, which launched in September of last year. The addition of new puzzles has been a frequent request, and this update should add another 2/3 hours of new spatial reasoning puzzles to play through. Happy puzzling!
- Hotfix 1.3.4 - 28 August 2021
Fixes an issue where Oculus devices couldn't launch the game Adds ability to pass calibration step with one controller by long-pressing the trigger
- Update 1.3.3 - 25 August 2021
- upgraded to SteamVR Input 2.0 - fixed missing localization text on advanced controls for Index controllers
- Localization Update - 3 June 2021
- Added localization for English, French, Spanish, German, Japanese, Korean and Simplified Chinese - Added custom localized title puzzles for Japanese, Korean and Simplified Chinese
- Update 1.2.6 - 26 April 2021
- fixed issue where corrupted save files weren't handled gracefully - 5 new songs added to soundtrack - added continuous music option
- Mod & Replay Update - 16 December 2020
The first feature update for Cubism is here! This update makes it easier to share the game with new players, and takes a first step towards supporting modded custom puzzles. MULTIPLE SAVE FILES Want to show Cubism to a friend or family member, but don't want to clear your progress? You can now switch between three different save files, making it easy to share Cubism with others, or for you to revisit the early levels of the game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32421162%2F3612faccd5b83f466ec0dc9ef8dfcfccc14e5f89.png MOD SUPPORT FOR CUSTOM PUZZLES You can now add custom puzzles, which will then show up under a new "Custom Puzzles" menu item. Although an in-game level editor is planned for a future update to make puzzle creation easier, this is already a first small step towards enabling community created puzzles! To learn more about adding custom puzzles…
- Patch 1.0.2 - 20 September 2020
Hey folks, patch 1.0.2 is live with a few bug-fixes. Big thanks to the folks in the forums who helped me spot and resolve the language-setting issues! Patchnotes: Fixed an issue where players with French or German language settings couldn't properly launch the game Fixed an issue where Rift cv1 still passed input to the app when the headset was removed Fixed an issue where clearing progress while dark mode was enabled would incorrectly reset the level menu Fixed an issue where clearing progress would incorrectly reset the audio settings Fixed an issue where the controller menu button could minimize the menu button while the title was visible
- Cubism is available today! - 17 September 2020
After 3 years of solo-development, Cubism is finally launching today at 10AM PST! (5PM GMT) It's been a long while since I first shared a demo for the game here on Steam (a bit longer than I anticipated to be honest), and the game has evolved a lot since then. I want to thank everyone who played the early demo here on Steam - the early feedback was a huge encouragement for me to continue developing the game and getting to this point! The game is launching with a set of 60 puzzles, ranging from easy to expert, good for several hours of puzzling fun. This isn't the end of the line though - I plan to keep supporting the game in the coming months, and have a few updates planned for the future. So if you have any feedback, or experience any issues, feel free to share them in the Steam forums! Happy puzzling! - Thomas
- Cubism Demo Update 0.3 - 13 January 2020
Has it already been over year? Oof - sorry about that. Between moving countries due to visa issues and working my day job, progress on Cubism hasn’t always been as consistent as I’d like, but I’m happy to say we’re getting closer to the finish line! My goal is to get Cubism to Early Access on Steam in the next month or so, and fully released by this summer. In the meantime, here’s a big update to the demo with all the improvements from the last year of development. If you own a quest, you can also get this version of the demo via SideQuest! Changelog: Simplified tutorial and controls The full game can now be played with just the triggers, making it much easier to pick up and play for people at all skill levels. 6 puzzles with varying difficulties The original demo had 12 puzzles, where the difficulty in later levels varied heavily. This demo is shorter, but is hopefully a better balance…
- Cubism Demo Update 0.2 - 30 September 2018
Hi all! It's been a while since the last update, but I've been hard at work on completing the full game. A lot of work is going into rebuilding some of Cubism's underlying systems to insure it's maintainability in the future, and to make it easier to support future platforms. Beyond that, I've spent a lot of time designing puzzles and working on the audio in the game. This update to v0.2 brings some of this work to the demo: A first pass of adding musical audio to the puzzles: every puzzle piece plays a note when spawned, and all the puzzle pieces together will play a chord when solving a puzzle. Added more sound effects throughout the game. (some of these are still placeholders though) Added an option for unrestricted rotation of the puzzle. The default still restricts puzzle rotation, since it might be disorienting for some players, but this mode does make it easier to place pieces at…
- Cubism at VRLA 2018! - 2 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32421162%2F7a5bfd00ee02b2f1b75812c63125b75a593be141.png I'll be showing Cubism at VRLA this coming Friday and Saturday! Tickets are still available on the VRLA website, so if you're in the L.A. area, come by booth E25 near the food court to say hi! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32421162%2F5b7d867fdbf9e22cde1f7ec13c770361629d44ac.jpg
- Cubism Demo Update 0.13 - 9 April 2018
Hi all! This is a small update with mostly bug-fixes and tweaks: You can now enable a floorgrid from the options menu, which may increase comfort for some players as you'll feel more grounded. Widened collides on floating puzzle pieces to make grabbing them easier. Instead of being always on, the 'boomerang force' on puzzle pieces is now only applied when they're thrown far away, making them fly back. This solves the issue of pieces suddenly jolting towards the controllers. Fixed a bug where if you opened the menu immediately after finishing a puzzle, the menu would open a second time by itself. Fixed a bug where the first puzzle appears unsolved after solving it and restarting the game. Fixed a bug where unlocked puzzles still appear to be locked after clearing progress and solving the first puzzle. That's it for now! As always, if you have any feedback or bump into any issues, feel fr…
- Cubism Demo Update 0.13 - 9 April 2018
Hi all! This is a small update with mostly bug-fixes and tweaks: You can now enable a floorgrid from the options menu, which may increase comfort for some players as you'll feel more grounded. Widened collides on floating puzzle pieces to make grabbing them easier. Instead of being always on, the 'boomerang force' on puzzle pieces is now only applied when they're thrown far away, making them fly back. This solves the issue of pieces suddenly jolting towards the controllers. Fixed a bug where if you opened the menu immediately after finishing a puzzle, the menu would open a second time by itself. Fixed a bug where the first puzzle appears unsolved after solving it and restarting the game. Fixed a bug where unlocked puzzles still appear to be locked after clearing progress and solving the first puzzle. That's it for now! As always, if you have any feedback or bump into any issues, feel fr…