- Productivity & Clan Lore (Patch Notes 38) - 30 August 2026
Fellow dwarves! We've been looking at the big picture with a focus on improving productivity in managing your clans! We welcome any dwarf leaders to share their pet peeves about their dwarven workforces below!Patch NotesThe big stuff:Clan Creation - Instead of having to re-roll to get the traits you want for your 3 founding dwarves, you can now choose them yourself! Some combinations grant bonus stamina. Also new emblem options have been added. Saplings - When placing saplings, it now marks the level of moisture to show how quickly it will grow! A large bright green overlay indicates high moisture, whereas a small dim orange/red overlay indicates low moisture. By-law regions - A new button now appears in the by-laws UI which allows you to paint regions for your by-laws (similar to painting instructions). Now, whichever units are within those regions will uphold that by-law instead. This…
- Easter Eggs & Loot (Patch Notes 37) - 31 March 2026
🐰Easter Mode🐰Hope you're ready for the hunt as Easter Mode is enabled (until April. 30th)! In Easter Mode, you will experience the following changes to the game: Atmosphere - The environment has a different look and feel. Mobbits - Mobbits are larger than normal, and provide more meat! Easter Eggs - You will find easter eggs sprawled about everywhere, even hidden in the walls! You can harvest easter eggs using the gather instruction, and they can be stored on tables similar to meals. How many can you find? (Find out at the bottom of the Stats window) Map Tables - Among other resources, Map Tables will be able to highlight any nearby Easter eggs in your minimap!Pet Mobbits - Collect 50 easter eggs in a level to earn a pet mobbit! Patch NotesThe big stuff: Building Sub-categories - The instruction panel has been reworked with categories. Now walls appear under the same button, doors, ca…
- Mini-Patch - 10 March 2026
Fixed pathing glitch during scripted interactions. (Dwarf would walk back and forth between two hexes) Possible fix for instruction assignments being lost when loading a save game. (Still testing this one)
- Christmas Mode (Patch Notes 36) - 16 December 2025
🎄Christmas Mode🎄Glistenveld is getting wintery as Christmas Mode is enabled (until Jan. 7th)! In Christmas Mode, you will experience the following changes to the game: Atmosphere - The place is looking wintery with a change of colour palette and mist! Christmas Roots - Roots have now been decorated with Christmas lights! Unfortunately there are no blink patterns you can change... Presents - Random presents will appear in each map, some buried in cave walls to be mined out, others in water to be fished for and some just laying around! Each contains one of six small random gifts! Chests - Chests are now decorated as 'locked' presents! Snowprints - All units will leave prints in the frosty dirt, giving you insight into their habits! Patch NotesThe big stuff: Library Tech - Previously you could only 'research' tier 1 techs, and the other tiers all required paying schematics. Unlocking the…
- Halloween Mode - 28 October 2025
🦇 Halloween Mode 🦇Sadly we don't have a new patch ready for this one, but you can still enjoy the change in atmosphere as Glistenveld is getting spooky again with Halloween Mode enabled (until Nov. 10th)! In Halloween Mode, you will experience the following changes to the game: Atmosphere - The atmosphere of the game is more dramatic with fog and a change in colour palette! Pumpkins - You will find random pumpkins in each level. You can harvest these to get a tasty pumpkin stew, which dwarves treat as equipable meals! Bats - When you start a new skirmish mode game, you'll find a few more bats roaming the tunnels! Bubbling waters & webs - Water has turned greenish and bubbles, and you will find webs dotted about. Green blood - Units and creatures flash green when injured, instead of red. We also have two scenario maps perfect for this time of year! Fishbeard's Mining Operation:And a ch…
- Mini-Patch - 16 September 2025
Fixed a memory leak relating to dwarf sprites, particularly when re-rolling founding dwarves a lot Made tweaks to a few traits including accident-prone, stubborn, chunky & tidgy Attempted a fix for doors opening by themselves. This one's hard to track, so let us know if you encounter this! Corrected some inaccurate/missing descriptions
- Wounds and Platemail (Patch Notes 35) - 6 September 2025
Fellow dwarves! Good news and bad news! Bad news is we can now sustain wounds that require a full rest to recover. Good news, so can our opponents, and we've designed a new sturdier armour to protect us! Oh and we can finally fit through doors without brushing our arms...Patch NotesThe big stuff:Iron Platemail - Previously both iron weapons and armour existed in a single tech. Iron armour has now been moved to its own tier 3 tech, with a new addition: Platemail. Platemail offers more defence but slows the dwarf's movement. Obsidian helmets are also coming with this update, requiring both obsidian and fire shards to make, and offers resistance to fire damage such as the attacks from fire elements or wurms.Critical Wounds - Battle is getting a little more dangerous as critical hits now pack a punch! A crit (scoring a hit immediately after an opponent fumbles) now has the potential to caus…
- Mini-Patches - 25 May 2025
Fix for an issue with Fishers Cove; the wrong map version ended up in the release pipeline. Fix for loading UI being unresponsive when attempting to load saves from a new clan Fix for dwarves not behaving correctly after travelling maps in the campaign
- Easter Eggs & Root Beer (Patch Notes 34) - 1 April 2025
🐰Easter Mode🐰 Hope you're ready for the hunt as Easter Mode is enabled (until April. 30th)! In Easter Mode, you will experience the following changes to the game: Atmosphere - The environment has a different look and feel. Mobbits - Mobbits are larger than normal, and provide more meat! Easter Eggs - You will find easter eggs sprawled about everywhere, even hidden in the walls! You can harvest easter eggs using the gather instruction, and they can be stored on tables similar to meals. How many can you find? (Find out at the bottom of the Stats window) Map Tables - Among other resources, Map Tables will be able to highlight any nearby Easter eggs in your minimap! Pet Mobbits - It's what you've all been waiting for! Collecting 50 easter eggs in a level will earn you a pet mobbit! Patch Notes The big stuff: Clan Creation Menu - Clan creation has moved to its own section in the main menu.…
- Mini-Patches - 26 December 2024
Fix for rendering issue when hovering over minecarts / other vehicles Fix for long saving time in large maps and engineers getting stuck using forges
- Christmas Mode (Patch Notes 33) - 21 December 2024
🎄Christmas Mode🎄 Glistenveld is getting wintery as Christmas Mode is enabled (until Jan. 7th)! In Christmas Mode, you will experience the following changes to the game: Atmosphere - The place is looking wintery with a change of colour palette and mist! Christmas Roots - Roots have now been decorated with Christmas lights! Unfortunately there are no blink patterns you can change... Presents - Random presents will appear in each map, some buried in cave walls to be mined out, others in water to be fished for and some just laying around! Each contains one of six small random gifts! Chests - Chests are now decorated as 'locked' presents! Snowprints - All units will leave prints in the frosty dirt, giving you insight into their habits! Patch Notes The big stuff: Iron Weapons - For now these reside in the Iron Armour tech, but you will be able to craft Battleaxes, Warhammers and Halberds fo…
- Halloween Mode (Patch Notes 32) - 17 October 2024
Halloween Mode Glistenveld is getting spooky once again with Halloween Mode enabled (until Nov. 10th)! In Halloween Mode, you will experience the following changes to the game: Atmosphere - The atmosphere of the game is more dramatic with fog and a change in colour palette! Pumpkins - You will find random pumpkins in each level. You can harvest these to get a tasty pumpkin stew, which dwarves treat as equipable meals! Webs - You will find random webs that stick to units and slow them down, or feed the spiders! Bats - When you start a new skirmish mode game, you'll find a few more bats roaming the tunnels! Bubbling waters - Water has turned greenish and bubbles. Green blood - Units and creatures flash green when injured, instead of red. Patch Notes The big stuff: Boulder Trap - A new type of defence, triggerable either by pressure plate or manually with a dwarf. The released rolling boul…
- Mini-Patch - 4 July 2024
Fix for resting spiders causing issues for the pathfinder (most noticeable in the endgame). Fix for tabbing through buildings ignoring which team the buildings belonged to.
- Summer Sale Livestream (Updates + Giveaways) - 28 June 2024
In celebration of the Steam Summer Sale, we are announcing giveaways as well as exciting new updates for The Dwarves of Glistenveld! We're giving away up to 8 steam keys today! Your chance to win a steam key: via Instagram Follow us on Instagram, then go over to our Livestream announcement and tag 3 friends! via Discord Join our Discord and post: 'for Glistenborg!' in #game-chat! For an additional chance to win: Post a dwarvish name (first & last name) worthy of adding to the game in #ideas-suggestions Post an idea for a cool new building or mechanic to add to the game in #ideas-suggestions Post your own created artwork of a Dwarf in #art-screenshots Play the demo and post a screenshot of a fun moment you had in #art-screenshots All entries close tonight at midnight GMT! We will then post the giveaway draws in #announcements and announce the winners! Instagram: https://www.instagram.com…
- Armour & Palisade (Patch Notes 31) - 27 June 2024
Fellow dwarves! We've received reports that goblins have started building palisade walls around their bases! To combat this, we'll be sending over new schematics to equip your Warriors with new chainmail armour! Livestream Tomorrow: By the way, we're livestreaming tomorrow (Friday 28th June) at 7pm GMT / 3pm EST, to announce steam key giveaways and exciting new updates for The Dwarves of Glistenveld! Hit the follow button over at twitch.tv/NyskoGames, or join our Discord if you don't want to miss it! The big stuff: Iron Armour - A new technology found alongside Iron Tools, that unlocks iron chainmail for your Warriors, giving them bonus defence! This chainmail can be combined with iron helmets to make 'full chainmail', which provides the benefit of both pieces of armour! We will also be adding more to this tech in a future patch. New Combat FX - Battles have been made more satisfying wi…
- Easter Eggs & Runestones (Patch Notes 30) - 31 March 2024
Fellow Dwarves! A new exciting technology 'Runestones' as well as manned ballistas, and a myriad of bug-fixes come with this year's Easter patch! 🐰 Easter Mode 🐰 In Easter Mode, you will experience the following changes to the game: Atmosphere - The environment has a different look and feel. Mobbits - Mobbits are larger than normal, and provide more meat! Easter Eggs - You will find easter eggs sprawled about everywhere, even hidden in the walls! You can harvest easter eggs using the gather instruction, and they can be stored on tables similar to meals. How many can you find? (Find out at the bottom of the Stats window) The big stuff: Runestones - Runestones are a new unlockable building that, when placed, can be marked with one of four effects: Forging, Growth, Resistance and Warding. Forging speeds up forges and can reduce the amount of ore required for smelting. Growth creates mois…
- The Christmas Patch (Patch Notes 29) - 17 December 2023
Fellow Dwarves! Glistenveld is getting wintery as Christmas Mode is enabled (until Jan. 7th)! Patch Notes 🎄Christmas Mode🎄 In Christmas Mode, you will experience the following changes to the game: Atmosphere - The place is looking wintery with a change of colour palette and mist! Christmas Roots - Roots have now been decorated with Christmas lights! Unfortunately there are no blink patterns you can change... Presents - Random presents will appear in each map, some buried in cave walls to be mined out, others in water to be fished for and some just laying around! Each contains one of six small random gifts! Chests - Chests are now decorated as 'locked' presents! Snowprints - All units will leave prints in the frosty dirt, giving you insight into their habits! The big stuff: Configure Farming Plots - With a Farming Plot selected, you can now configure what the plot will choose to harves…
- Minimap Overhaul (Patch Notes 28) - 21 November 2023
Fellow Dwarves! We've worked out how to utilise a Map Table! Dwarves can now catalogue their sightings on the minimap for you! Patch Notes The big stuff: Map Table - A new tech that unlocks the Map Table. Once placed, this building reveals friendly and enemy units moving around in the minimap. More importantly however, it also enables you to mark (within the radius of the table) any visible occurrences of a chosen resource or object! Build multiple around the map to make the most of this feature! Minimap - In some maps this wasn't centred or maximised, and clicking wouldn't always centre the camera correctly. This should now be working in all cases. Fleeing from battle - Units fleeing from battle would sometimes get stuck due to another friendly unit also being in battle. If they are desperate and need to rest or are low health, they will now be able to scoot past that unit anyway! Gree…
- Mini-Patches - 17 October 2023
Oct 21: Hot-fix for getting stuck in some cases when opening the tech-tree in the world map. Oct 17: Hot-fix for linux builds not being able to run the game. Should be working now!
- Chapter 2 Launches! (Patch Notes 27) - 13 October 2023
Fellow Dwarves, it's here! We've been working tirelessly to deliver this update, and now proudly present the long-awaited: Chapter 2! As mentioned in our previous announcement, the release of Chapter 2 unlocks the next 6 levels of the Campaign, which take you to the mysterious underground Ruins of Heckler! A new region unlocks for Skirmish Mode, as well as a myriad of final improvements to the user interface, AI, quality of life and performance! For more details see the patch notes below. Also, if you want a summary of everything that's changed since The Dwarves of Glistenveld first released in Early Access, we wrote about that in our previous announcement: https://store.steampowered.com/news/app/805520/view/7132068756348695686 Now without further ado, let's look at what's changed since the last patch: Patch Notes The big stuff: Campaign: Chapter 2 - You now have access to Chapter 2 of…