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Beyond The Heavens

Beyond The Heavens Steam news

Zane Games | Jul 2, 2018 | game

Released

0players observed · 6 October 2026 - 01:31:06 UTC

ActionIndieSpaceSci-fiCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Beyond The Heavens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJul 2, 2018
  • DeveloperZane Games
  • PublisherZane Games

Genres: Action, Indie

Company pages: Developer: Zane GamesPublisher: Zane Games

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Beyond The Heavens Steam news

Beyond The Heavens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Update 2.0.1 - 8 April 2023

    Hello! Since the game's last big update there have been a few changes, tweaks and fixes that's now live as of version 2.0.1! Weapon levels are now shown on the ship configuration screen Fix for upgrade button for weapons not disabling when reaching max level for a weapon Fix for button navigation in the ship configuration screen to skip over disabled buttons Fix for the ship preview blurry at certain resolutions when changing the ship skin MSAA option has been removed in the settings screen and it was not functional Fixed some destructible objects such as asteroids not fracturing properly, should now break apart and fade away Increased the chances of a super pick up being spawned while destroying the falling rocks during the boss fight in the Mars Caverns Added DLSS 3.1.0b as an upscaling method for systems with NVIDIA GPUS Added AMD FSR 2.2 as an upscaling method, not hardware dependan…

  • Beyond The Heavens 2.0.0 Update! - 29 March 2023

    It's been a while since this game's been last looked at and updated. So I'll get right into the changes for this update as there's a lot! Updated to Unreal Engine 5.1 Fixed the Player ship hitbox being much bigger than the ship itself, it's now as originally intended which is a square in the center of the ship Fixed swarm missiles not homing in on boss targets Fix for a rare case where the player and camera does not resume moving forward after stopping to clear out enemies Fix for framerate adjustments not working properly Fix for not being able to properly select the correct window size in settings Added Lumen and Ray-Tracing toggle options Changed the look of bonus points, health and super item pickups Fixed an issue where sometimes after a cutscene into ends, the camera view will be set to be looking forward from the player ship location rather than looking from the top down Mars sur…

  • Cloud Saves!!!! - 2 August 2018

    Hello! Not a very exciting announcement, but just wanted to post that cloud saves have now been enabled!! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33011570%2Fbe2b3b44db3a33373efc6bae10d536808306c91b.png This allows you to play on multiple devices and continue from whereever you left off instead of starting over again each time!! If you have played already and have some progress, be sure to open the game and close it (or continue to play up to you) on the device with the most progress, that way that save will be synced to the cloud! That's all! Enjoy!

  • 0.9.15 Update! - 30 July 2018

    Hey all! It's been a while! Been busy working on this update based on feedback so far, so I will not dawdle and get to the meat of it! ːsteamhappyː Main Changes Adjustments to the fire speed and damage for the lazer, slightly nerfed Adjustments to the items spawned for all enemies, now much more likely to spawn super replenishing items Fix for sounds being reset to 0 on the odd occasion Adjustments to the fire speed and damage for the Minigun, slightly higher firing rate with also an increase in damage per hit Changes to all enemies so that weapons have longer firing intervals Lazer hazards now have a chance to spawn based on difficulty. Easier difficulties will have less hazards and higher will have all Hazards now have damage scaled based on difficulty Updated the look of the minigun projectile Updated the look of the wave cannon projectile, more wavy.... Other than that, there have b…

  • 0.9.13 Update! - 4 July 2018

    Hey hey! A new update has been pushed and is ready for all to download! The main changes in this update are as follows: - Fixed unlocking of full tracks in the Jukebox, some were in the wrong order - Reduced the amount of life the Void boss and Mars Caverns Boss have to be easier - Base amount of souls given raised a fair bit - Fix for super dealing full amount of damage to the "Void" boss - Fix for the "Void" boss not absorbing damage from an ultra attack - Tweaks to the Heaven level for more sultry and soft cloudage And then various other tweaks and fixes. Hope you enjoy! Any issues with this do not hesitate to contact support!

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