- Progress update - 30 November 2020
Hi all, It's time to give a project update while the world is still going through its apocalypse lite. We're testing new characters and we've been adding some functionality to them. We were not entirely happy with how they looked and we're putting in some more work on them before releasing them. We've also been working on the story mode. We've finally fleshed out the actual encounters and we have to now detail them and implement them in the game. The progress here was much slower than expected due to a number of spokes that intruded our wheels. The global pandemic obviously didn't help and set us back a bit. It definitely impacted our finances and slowed us down that way. But other than that we had other hurdles, including some personal health issues, and technical ones, like finding some combinations of player actions which conflicted with some story paths and choices. So we're endurin…
- Discord channel + giveaway - 22 July 2020
Hi all, As we announced recently, we're trying to focus more on our communication, so that you can keep following us through whichever medium you prefer. Since Discord is a favourite venue for most gamers, we've opened a channel for Posthuman: Sanctuary where you can reach out to us or discuss your adventures with other survivors of the apocalypse. Please do join us there - the more the merrier! To celebrate the new channel and to boost our community, we're also running a GIVEAWAY for 5 lucky winners to get free Steam keys! Go ahead and visit the link before the 31st July 2020 to take part in the competition. Good luck! Mighty Box
- Don't go out or you'll meet new people!! - 4 July 2020
How goes the apocalypse? Starting from today there's more of it! A long-due update is finally here, and there's a lot to it, so let's cut to the chase and start listing: Content, content, content - we've added loads of new encounters for you to explore. There's plenty to make your survival more challenging, but also more rewarding. We're already working on the next batch of encounters too, so get digging into these cause there's going to be more coming. Game balancing - many of you suggested that the game is very difficult, as did our testers. Well, the wasteland is a tough place, but we've now made it more endurable. A lot of changes went into this, but here are the most notable: We tweaked the preset characters and their starting equipment to make each of them feel more distinct in terms of play style. The combat difficulty progression has been eased out somewhat, enabling a longer st…
- Development Update - 26 June 2020
We hope you've been enjoying Posthuman: Sanctuary during these dire times. It's starting to feel like that's the world we're living in but nonetheless we cannot thank you enough for your support. We really do appreciate it! We also want to bring you up to speed on what has been happening at Mighty Box whilst also informing you on some of our plans for the future of the game. During the past few months, we've been hard at work on tuning the game, and smashing those pesky bugs which crop up now and then (some ugly ones!). Furthermore, we've been making quality of life changes to pave the way for some really exciting stuff in the near and not-so-near future. We've conjured up some new encounters which will undoubtedly enhance your experience with the game as well as make your survival in it more difficult. But fret not! We have new characters in the works and new weapons to help you on you…
- Time to hunt those mutants down... - 1 November 2019
A much awaited update is here! There's so much work we've put in since the last update that it's difficult to list everything, but here are the salient points: We've added a large amount of content to the game in this one - there are a LOT of new encounters for you to explore, tons of difficult choices to make. We've also made major overhauls to some of the buggiest parts of the game, like the inventory management. You should find the game runs much more smoothly with fewer oddities and bugs occurring. The starting characters have been revised, generally made stronger, so the game is easier at the beginning. We're not sure how the majority of you will feel about this change, but please do let us know. Apart from adding more non-combat encounters, we have reviewed and cleaned up the 'old' ones. Those which yielded items, or trade have been tested thoroughly and fixed where broken. In com…
- What's happening - 29 August 2019
Hi all, It has been a long time since we gave you an update on what we are up to and it's also been a while since we updated the game. Several have been wondering whether we've abandoned the game, but rest assured that the game is still under development. We did have a setback in the development; our lead programmer on the project had to move on to a different venture, which obviously meant that we had to have a hand-over period. This was quite extensive work, so it set us back until we could settle back into the space he left. We're back in shape now and we're trying to reduce the backlog. As regards the game content, we have continued to add more and more encounters which we're still in the process of testing. The testing has also been set back a little because found issues most of the time relate back to some programming tasks, as is the case in all games. At first we were going to p…
- Next update - 9 October 2018
Hi all, The next update is finally here! It's been a while since we've last updated but we hope it's been worth the wait. This one was a chunky one - here's what the update brings: 1) We've updated the game engine version - we had been putting this off since a major update to the game engine we use was released a couple of months before the release of Posthuman: Sanctuary to early access. We didn't want to risk it, so we put off the update until we actually launched. And boy, aren't we glad we waited! This isn't a change which you'll notice, but for future development it's something that was crucial for us not to put off any longer. 2) Re-worked combat system - we were finding a number of bugs in the combat system and while fixing them we realised that we could do things in a more efficient manner; one which would eliminate the current issues and potential ones for future content. So we…
- Status update - 21 August 2018
Hi all, I just wanted to drop a couple of lines to let everybody know what we're working on. First of all, I hope that those of you who who were on holiday have/are still enjoying them :) We've been quiet for a while but we've been busy. Many of you should have noticed significant reductions in bugs in the game, as we've been uploading small updates in the meantime. We're also trying to update to a newer version of the game engine, but it has proven to be trickier than we expected, and we need more work before we can roll out another update. We want to ensure that we do not break any saved games, so we require more work there. In the meantime, more content is being developed: our artists are preparing more enemies and followers to add to the game, and the writers are adding more encounters. These take a while to be included, but we should be ready to start testing them over the next few…
- Unknown Pleasures: Witness the best five new indie games on Steam - 17 August 2018
Forgive me, readers, for I have let us all down. This week I had someone over to sign a legal document as a witness, and we watched Fury Road, and I didn’t say “Witness me!” . There’s nothing I can do to redeem myself, but before you destroy me with sticks, why not enjoy another round up of the best new, obscure games on Steam with Unknown Pleasures ? Atoning for dereliction of punning duty this week: Artistic mutants, sarcastic ghosties, and competitive monks. (more…)
- Second update - 1 August 2018
We've uploaded a second update with fixes, mostly related to combat and crashes when leaving it. Thanks for helping out to identify these issues.
- First update - 29 July 2018
Hi all, We're working on the issues you highlighted and have already started to fix them in the first update we've just uploaded. Below are the changes in this update: - Introduced a resolution dialog box before the game starts. - Fixed crashes on leveling up characters. - Fixed text not showing on a specific text encounter (encounter with singer). - Corrected missing skill icon and weapon on unlockable character (Marco). - Changed settings saving so that they are preserved between sessions. Thanks for all the support you're giving us!