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Miasma Caves

Miasma Caves Steam news

Windy Games | Feb 28, 2020 | game

Released

0players observed · 25 September 2026 - 17:04:03 UTC

ActionAdventureIndieFree To Play3D PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Miasma Caves news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews35
  • Release dateFeb 28, 2020
  • DeveloperWindy Games
  • PublisherWindy Games

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: Windy GamesPublisher: Windy Games

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Miasma Caves Steam news

Miasma Caves news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Miasma Caves now Free - 22 November 2024

    Hey Everyone! With Miasma Caves being out so long and no longer being updated we decided to make Miasma Caves and the OST free going forward! Have fun!

  • Version 1.0.7 Update - 12 January 2021

    Change Log: Gienah the mechanic has shown up in town, she lives in the windmill Gienah has a new quest looking for an ancient item deep in the cave Added a music Sound test options, unlocked through Gienah Alcyone has a new quest she needs help with after completing Zosma's quest to unlock a new Inn upgrade and new food item Nashira has a new quest you can get after completing her first quest Added a 3d compass unlocked through Nashira's new quest Flicker has new quest in town to help him heal New ruins have been sighted in the 4th and 5th depths of the cave Lava now glows much more and can be seen at a distance through the fog Optimized the town Torches once again burn out when you go to town Silver now uses the gem model in the cave Safety Goggles now uses the appropriate equipment model in the cave Fixed rare bug that would send Lesath into the sky instead of town. Fixed bug where Le…

  • 1.0.6 Update - 8 December 2020

    Change log After reaching the bottom of the Caves, you must make it back to town before getting the final cutscene Adjusted the cutscene at the bottom of the cave The consumable treasure tracker items will show their remaining time on a bar near the health bar Reworked the Movement and Jump systems Removed the drop item option while using a shop. Stop littering in the store! Cleaned up jump animations Fixed bug where item info would sometimes be listed when you have no items selected. Fixed bug that would prevent a pickaxe from breaking Bombs no longer spin in place before exploding Fixed some Lost Lands not having catalog pictures Fixed bug that would block the entrance to one of the Lost Lands Fixed issue in the building upgrade window where the selected upgrade would not stay highlighted

  • 1.0.5 Update - 29 June 2020

    Change log The townsfolk got bored of standing still and will now wander about the town. The townsfolk will now look at Lesath when she is near instead of waiting until she talks to them Added a new platforming room to the Sandstone caves The sound effect volume sliders have been split into 2. One for UI, one for the rest of the sound effects. Consumable items will now default to the hotbar when picked-up / purchased Cumulo can no longer be caught in the air Cleaned up Cumulo thrown animations The water now has ripples when Lesath moves through it. Fixed bug where items could be cloned when using a controller Fixed bug where consumable items wouldn't flip if you tried to pick one up with a full inventory The treasures in the Crystal Cave lost land will now appropriately show up on radar with the treasure tracker. Fixed issue where a few treasure names would go outside their box Fixed is…

  • 1.0.4 Update - 1 June 2020

    Change log Cave-ins in the deeper depths should be much more intense than the earlier sections Adjusted the sizes of depths 4 and 5 to not be as cavernous Added another lava area to the cave Cave-in rocks hurt a little more Adjusted cave-ins so when they spread there is a slight delay between new rocks falling Increased range Aircleansers can effect poison gas from The pop-up dialog in the cave will no longer stop Lesath's movement Lesath will be nicer to Cumulo and won't throw them into walls anymore Made it so the rock splash when digging is easier to see when digging directly up Fixed bug where Lesath could fall through the ground after a large cave-in Fixed bug where Waymarkers could fall through slanted terrain Fixed sounds in the cave. Sound effects should be better and easier to tell where they are coming from Fixed some instances where sounds would try to overlap Fixed bug where…

  • 1.0.3.1 Hotfix - 15 May 2020

    Change log Fixed issue that made it so Lost Lands didn't always generate Completed quests now have a star next to them in the quest list Fixed bug that would make light granting equipment only give weak light until unequipped and re-equipped when reentering the cave.

  • 1.0.3 Update - 8 May 2020

    Change Log: Torches now provide more light in their range Digging is now faster Pickaxes now deal more splash damage when digging, but have less durability Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar Lesath will now comment in the cave when you enter new depths or enter a Lost Land The graves in the graveyard are digable again. Chances to dig up poison or treasure Jewelrocks will no longer drop rocks and jewels when they fall, only jewels now. More treasures should generate in the deeper areas. The Ice area will no longer have cave-ins, but watch out for floor breaking out from under Lesath The base version of the village well will now generate torches when the player faints When the Fountain fountain generates waymarkers it will now give 20 instead of 1 Fixed bug that made it so ropes didn't always…

  • 1.0.2 Update - 31 March 2020

    Change Log: You are now able to place ropes while climbing a rope Fixed issues that would make waymarkers and dropped items to vanish in the cave Fixed issue where treasures wouldn't always show up in a Lost Land Townsfolk have some new dialog talking about the cave's size Fixed a bug that in rare cases could cause a cave to generate that wouldn't save properly Fixed the terrain around the newest Lost Land that let players get under it The caves will generate more side paths, making the cave larger The Mine Lost Land now has its track align better with the ones outside The popup messages will no longer block dialog Fixed the names for dialog in the tutorial to use the correct names Added a message on load screens stating the game autosaves Fixed a rare bug that could cave a saved game to never load if quit while falling in a chasm Fixed error that caused some caves to generate much shor…

  • 1.0.1 Update - 13 March 2020

    With this patch, caves from older versions wont work, this patch will remove your old cave and give you a new one. We wont be doing this again to old caves in the future unless there is something major. Change log: Replaced the room at the bottom of the cave with a New Lost Land Ending cutscene has been added to the new lost land Made it easier to see the path to jump out of pits in the tutorial The treasure radar dots glow brighter or dimmer based on how close you are to them vertically Fixed issue causing some cave decos to fly Optimized animal portraits Fixed bug that a Lost Land in the lava area wouldn't always generate Made an exit to skip the tutorial platforming puzzle Fixed bug that should prevent jumping of falling from the top of the staircase pit Fixed issue was that made treasures in Lost Lands not always generate Fixed issue that made it so less treasures would spawn in the…

  • 1.0.0.1 Hotfix - 5 March 2020

    Change log: Fixed bug that would make the item text missing on some systems Made it so text from buildings already upgraded wont stay on the list after purchased Waymarkers will make their landing sound if they land on a treasure

  • Leaving Early Access - Version 1.0 - 28 February 2020

    We've been in Early Access for a little more than a year and now Miasma Caves is leaving early access! Thanks for everyone who followed along with us. We're not done working on Miasma Caves. Our focus going forward will be to add more variety to the game, more Lost Lands, townsfolk, quests, animals, and achievements in the coming months. Thank you all again. We hope you'll keep with us as we improve Miasma Caves and beyond. Change Log: Ice caverns have been now found in the caves The buildings will now look better when they are upgraded A new lost land has appeared in the caves. There are rumors are of a frozen lake Added an UI effect to flash when taking damage that isn't from time Added credits to the main menu The abyss holes in the cave will no long appear Added in a fix that if Lesath gets buried under the ground she will get on top of it Dirt and rocks that have fallen will be eas…

  • Major Update 0.9.0 - 11 February 2020

    We've got a huge patch here and we are nearing coming out of early access. Firstly, the 4th Depth will now generate at the bottom of the cave! This section contains lots of danger and lots of riches. Beware, lava makes falling a much more fatal mistake. With this update any caves generated in a previous update will be removed and replaced with a new cave. While not visible we have been working on our cave loading and generation a lot the past few months and we've moved to using LOD, so the cave will no longer need a large load time when you start the game or make a new cave. It will load as you explore, and just the area around you. We're also introducing more animals! We have the Duskling, a mischievous critter that flies around the cave, picking up treasures to fly away with. The Pangomole, a slow critter that wanders around and digs. When scared it will take off quickly and destroy a…

  • New Tutorial Update (0.8.5) - 17 December 2019

    Brand new Tutorial. Too see it, start a new game Another lost land has appeared in the caves. There are rumors of Cumulo gathering there. To find this one you must use a new cave, you can talk with Turies in town to start a new one. Fixed bug that stopped adventure shop from selling additional items after upgrading Fixed bug that prevented items from washing up in the fountain Cave-ins should trigger more accurately Fixed bug that made jewel rocks make too many gems when destroyed Updated settings that play with steam Fixed bug occasionally making the compass point the wrong way Bombs no longer roll away when placed Fixed lighting in the forest Lost Land

  • 0.8.4 Update - 25 November 2019

    This patch we've changed some of the caves systems to make the tunnels more interesting, and limit dead ends while exploring. A new Lost Land had also been seen in the depths. Full list below. Added a new Lost Land deep within the caves We've adjusted the cave generation, so there will be less dead ends. The tunnels will loop into each other more often. Jewel Rocks will now generate throughout the cave. Destroy them and you can find gems inside Fixed a music transition bug The room the cave exit is in will be brighter New sound effects Fixed bug that made it some the air cleanser didn't remove poison clouds Adjusted text typewriter speed Fixed a bug that would get in the way of falling in really deep chasms Fixed bug that made some pieces of ground to not break when dug. Fixed bug that would occasionally fill a Lost Land with dirt and rocks. Fixed music transition bug in Lost Lands

  • 0.8.3 Update - 21 October 2019

    This patch is a smaller list of changes, but will have noticeable impact on the game play. Change Log Changed Torch strength: having no torch will be darker, and torches will be brighter Lost Lands will now light up when you enter them Fixed some bugs that occurred if you died with the inventory broken Fixed bug that caused hover boots to cause greater fall damage than it should, and causing it to deal any fall damage when it shouldn't Swapped the default inventory UI to the appraise screen from the equipment screen You no longer start with a pickaxe, and the adventure shop wont have pickaxes for sale until the shop has been upgraded Digging should no longer make holes in the geometry Improved frame rate during cave-ins Fixed bug where occasionally on fainting in the game, the town would treat all the building upgrades as built, but without giving the bonus. If you have a save file with…

  • 0.8.2 Update - 8 October 2019

    Change Log: Lesath now has footstep sounds in town Fixed bug that made it so some sound effects didn't always play Fixed bug that didn't updated the # of items in your hotbar while in the shop Air cleansers will now work on the graveyard poison gas The air cleanser can now be dropped like other items The shop will no longer display an item's info after you have sold it Fixed bug that would occasional not let you pick up an item the first time you tried Fixed bug on load that could make the treasure tracker radar not work Mines should not generate floating in other sections of the cave Adjusted height of some of the mine segments Cave progression through Mines now go at the same rate as the rest of the cave Cumulo's bounce no longer are visible through dense fog Waymarkers won't turn into item bags on reload The mushrooms in the cave now can be seen in the fog and changed color The groun…

  • 0.8.1 Update! - 9 September 2019

    Update 0.8.1 is here, now with support for controllers and plenty of fixes! Along with controllers we've updated the cave generation to fix issues with empty rooms and challenges getting into the Lost Lands. If you have a saved game be sure to talk to Turies to reset the cave so you will have the new updates. We also worked on the catalog to help it better list your progress in collecting all the treasures Patch 0.8.1 Change Log Controllers support! Fixed some bugs with Lost Lands generation Fixed issue that would make incomplete rooms in the cave on generation Fixed the catalog not always displaying all the found treasures Your starting bag will be shown in the catalog without having to drop then pick it up again The catalog now keeps track of how many items you have found Updated some chasms so they wont collapse as easily Fixed a spot in the tutorial that didn't want to get dug The F…

  • Basalt Caves Update (v0.8) - 21 August 2019

    Big patch here! We're finishing up the first phase in our roadmap to get in the next depth of cave into the game, the Basalt Caves! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32380662%2F09695c153b4af05f311e3cd0bed1a62929dc0b68.png The Basalt caves are more dangerous than the previous sections, while not as vertical as the the limestone caves, they are is some overlap with some of the chasms appearing in both. The ground in this section is less stable than above, and it takes a lot of adventuring to reach it, making more the the shops tools more important. In the Basalt caves some new things will be forming, ruins of the ancient civilization will be findable, along with new types of treasures. These areas will be available next time you start a new cave. If your continuing from a saved game, talk to Turies in town to reset the cave and see all the new wonders! Going…

  • Saving Update (0.7.1.11) - 1 July 2019

    Hello Everyone, We're closing in on getting through Phase 1 of the roadmap with the 3rd depth coming soon. But before that we are wanted to get in one more big feature, Cave Saving! Now if you quit anywhere in the cave, when you come back you will return right where you left off, lost hopelessly in the cave. One other bonus today, we have added a prize at the bottom of the cave, see if you can find it. Patch 0.7.1.11 Change Log When you load game you will now continue from the same place you were at, even in the cave. More kinds of cave decoration Cave deco will now properly despawn when the ground it is on is destroyed Adjusted treasure drop rarities Adjusted falling rock speed Lesath will no longer be rude, and will let people finish talking before running off Townsfolk in turn will now face Lesath when they talk to her The Lost Lands now generate deeper in the cave Various optimizati…

  • 0.7.1.10 Patch Notes - 28 May 2019

    Fixed bug that could lock controls if you entered the cave while your inventory is open Fixed bug that occurred when you tried to pick up a Cumulo you already caught. Optimized the town, it should run much smoother Fixed double death Caves are now more cavey Fixed support beams not stopping trap cave-ins Fixed some bugs with clearing poison gas Some new kinds of cave forms are starting to generate in the deep sections of the cave Fixed holes falling to the abyss from appearing in mines Mines are more frequently found together Fixed light glove not always granting the correct amount of light

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 20201.0.3.1 Hotfix4742798964240363556
25 March 20201.0.0.1 Hotfix2579938650924559291
38 October 20190.8.2 Update2426802221737329327
421 August 2019Basalt Caves Update (v0.8)2416665403766630994
528 May 20190.7.1.10 Patch Notes2408775863537637184
630 April 20190.7.1.9 Patch Notes2432417221754770303
726 April 20190.7.1.8 Patch Notes2432417221740170428
821 March 20190.7.1.7 Patch Notes2543878145172707817
928 February 20190.7.1.6 Patch Notes2534869043304597712
1020 February 20190.7.1.4 Patch Notes2480825216186230650
1124 January 20190.7.1.3 Patch Notes2425653583383280571
1223 January 20190.7.1.2 Patch Notes2425653583378962955

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