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Chop It

Chop It Steam news

Giant Scam Industries | Sep 17, 2018 | game

Released

0players observed · 6 October 2026 - 14:39:09 UTC

CasualIndieVRRhythmMartial ArtsSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Chop It news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateSep 17, 2018
  • DeveloperGiant Scam Industries
  • PublisherGiant Scam Industries

Genres: Casual, Indie

Company pages: Developer: Giant Scam IndustriesPublisher: Giant Scam Industries

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Chop It Steam news

Chop It news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.1.0 - Control the Sensei in your beatmap! - 21 May 2019

    v1.1.0 - 2019-05-21 It's been a while! Today we bring an update that adds even more flexibility to how you map songs in Chop It. Now you have new options (Jump Left and Jump Right) in the Mapping Station for triggering the Sensei to jump Left or Right in his path within the Pagoda. This can work with or without Auto Sensei Jumps (formerly Sensei Movement) enabled in the song selection screen. The goal is to give you the ability to move the Sensei when/where you want in any custom beatmap. Let us know what you think, and show us your new beatmaps in Discord! https://discord.gg/Yq3dzm2

  • Discord! - 11 February 2019

    Make sure to join us on Discord to: 1. Ask the devs for cool updates, features, and bug fixes 2. Share Chop It beatmaps 3. Tell the devs they are neat 4. Have a fun time 5. Karate talk https://discord.gg/Yq3dzm2 Your devs are: techboy thetannerist TTYS

  • v1.0.12 - Polished SFX made by professionals (not us)! - 17 January 2019

    v1.0.12 - 2018-01-16 This week we partnered with local audio studio NPALL Audio in Nashville to polish our hit/miss and ninja star sound effects. Check out NPALL Audio here: https://www.npallaudio.com/ The new effects feel great in-game and, as always, the volume can be adjusted in the Settings menu. We also made a very minor change to the labeling of our menu buttons. 'My Songs' is now 'Imported Songs' to make the intention of that feature more clear. Enjoy!

  • v1.0.11 - New 'Hit' SFX - 4 January 2019

    v1.0.11 - 2018-01-04 Very minor update. This week we swapped out the board break and cinder break sound effects. Since our first iteration on SFX, we've really struggled to find sounds that give you satisfying feedback without distracting from the music that is playing. So much that we went through 2 version numbers before deciding to release! Traditional sounds of chopping boards and breaking concrete are just too harsh and too detailed for them to feel natural in a rhythm game. So, here we have our second pass. The sound effects come from the "sticky" sound of axes chopping wood, and heavy sacks of powder dropping on the floor. The sounds are present enough to give you noticeable feedback, but are not sharp or detailed, making sure they do not distract from the music. I'm liking them better than our first pass so far, and the feel is similar to what you see in other rhythm games today…

  • v1.0.9 - Oculus/WMR Comfort Tweaks, Sensei Movement Overrides! - 18 December 2018

    v1.0.9 - 2018-12-18 This update is all about gameplay comfort. We made a number of adjustments to make Oculus Rift and WMR feel right. The majority of this game was developed on one HTC Vive, so forgive us for getting to this a bit late. We also are including a highly requested feature, which is the ability to make the Sensei stay in place regardless of the song and beatmap. We'll discuss more about how that works below. Features: * HMD Comfort Tweaks - Oculus Rift -- Throw ninja star action moved from thumbstick click to A/X button -- Hands default to more comfortable rotation on first time launch. This does not override your hand rotation settings if you already have one saved. - Windows MR -- Haptics have been tweaked slightly. They are a bit subtle, but they are working. If you're still getting absolutely no haptics, see this link (https://docs.microsoft.com/en-us/windows/mixed-real…

  • v1.0.8 - Sound FX Update - Boom. Bap. Pow. - 5 December 2018

    v1.0.8 - 2018-12-04 Features: * We now have sound effects for the following actions: - In Menu -- Ninja Star throw -- Ninja Star impact - In Game -- Board hit -- Cinderblock hit -- Item missed "whoosh" * We now have volume settings (0-10) for each of the above categories. If you're used to playing without the hit/miss sound effects, this gives you an easy way to turn them off. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33276564%2F88fc61aa48498ad4fe7b9d7e844204354dd02a48.png We know that this was a big one for a lot of you, and we hope that this first pass makes the game more enjoyable for you. We'll continue tweaking the sounds, and would appreciate your feedback about which sounds you're liking and which aren't quite where they need to be yet. As always, join us in Discord to let us know what you think! https://discord.gg/Yq3dzm2

  • v1.0.7 - No Room Left Behind - 27 November 2018

    v1.0.7 - 2018-11-27 It's been a month! Sorry! I was in Asia! Features * In Settings, you can now adjust the depth, or distance from center, of the targets where items will land during gameplay. This is in addition to the existing setting that lets you adjust height. The goal here is to support rooms and reaches of all sizes, and to give you the exact gameplay experience you want. Want the items to land right up in your dern grill? Go for it. Want to have to lunge forward to hit items? Live your best life. See it in action here: https://gfycat.com/ShowyUnimportantGreatwhiteshark Let us know on Discord if you encounter any issues!

  • v1.0.6 - hi dOGGy - 18 October 2018

    v1.0.6 - 2018-10-17 Features: * We now support OGG audio files for imported tracks. Bug Fixes: * v1.0.5 introduced a bug with Chapter 4 Hard. That beatmap has been restored to its original glory.

  • v1.0.5 - Quality Over Whatever - 12 October 2018

    v1.0.5 - 2018-10-12 Another quick one! Optimizations: * We found some easy wins with graphics quality in VR. Expect a smoother and more detailed experience. It looks good...it feels good...because it IS good.

  • v1.0.4 - The Pineapple Update - 9 October 2018

    v1.0.4 - 2018-10-09 Short and sweet! Bug Fixes: * The target boxes in the Mapping Station now appear at the height of the targets in your Settings. Now everyone can map in EXTREME comfort! Thanks AmbassadorPineapple for the bug report in Discord!

  • v1.0.3 - All Your Memory Are Belong to You - 2 October 2018

    v1.0.3 - 2018-10-01 That's right, we skipped a whole patch version! Optimizations We fixed two pretty gnarly memory issues. Both were a result of importing tracks, but let's discuss each individually. 1. Audio data for all tracks imported from StreamingAssets was staying in memory indefinitely. Even when compressed, this caused a considerable amount of bloat. For 16 imported tracks we saw almost 2GB worth of unnecessary memory usage by Audio Clips. To fix this, we modified the import behavior to store file pointers to imported audio files instead of loading audio data on start. While this was a win, when we built the executable and loaded it up we still saw considerable bloat when importing a lot of tracks. That takes us to issue #2! 2. Those weren't really file pointers at all! The WWW File objects themselves are quite bloaty as well. So, while our memory usage by Audio Clips looked gr…

  • External Mapping Tools! - 15 September 2018

    Brief update here. We now have a 2D mapping tool that works within your browser. It's a work in progress, but is already very functional. You can check out the latest stable build at Tanner's site which is: http://mapit.tannern.com More polish and permanent hosting coming soon. We also have a working MIDI->beatmap converter that we'll be adding to the tool soon. If you're eager to convert your MIDI tracks to Chop It, just hit me (Techboy) up on our Discord (https://discord.gg/Yq3dzm2) and I'll help you convert. Thanks!

  • Join us on Discord! - 11 September 2018

    We got ourselves a big ole' Discord! Come do these great things: 1. Talk with the devs 2. Check out beta and experimental features and tools 3. Share songs and beatmaps 4. Big ole' party time ! https://discord.gg/Yq3dzm2

  • Adding Songs and Beatmaps to Chop It - 27 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33276564%2Fca752e426e58ea53715fb0ca36c504f5eadc053f.png We've released an article on our Medium blog that walks you through adding songs to Chop It and creating/editing beatmaps for those songs. We also go into detail about the file and directory formats for our beatmaps to enable external developers to create their own beatmapping tools. You can find the blog here. https://medium.com/giant-scam/adding-songs-and-beatmaps-to-chop-it-d7a7342df69a Please use our Steam Discussions forum to provide feedback. Help us make the importing and mapping experience as good as it can be for you!

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2019v1.1.0 - Control the Sensei in your beatmap!2905297189264529614
217 January 2019v1.0.12 - Polished SFX made by professionals (not us)!2426778849014176165
34 January 2019v1.0.11 - New 'Hit' SFX2417770561715003511
418 December 2018v1.0.9 - Oculus/WMR Comfort Tweaks, Sensei Movement Overrides!3244179105178896763
55 December 2018v1.0.8 - Sound FX Update - Boom. Bap. Pow.2416641943169828106
627 November 2018v1.0.7 - No Room Left Behind2415514774187448719

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