- Major version overhaul - 25 August 2025
Major Update for Stardust OriginsCommanders, it’s been a while! And we’re back with the biggest update since launch. The galaxy just got sharper, smoother, and louder.The headline featureFull support for modern HDMI displays: 2K, 4K, and even 8K screens now scale beautifully thanks to our brand-new UI scaling system. Whether you’re playing on a laptop or a giant TV, your cockpit now looks crystal-clear.But that’s not all. This update also brings a long list of fixes, improvements, and optimizations to make your adventures in Stardust Origins better than ever.HighlightsScalable UI - adapts to your resolution and in-game settingsCrisper soundscape - dozens of missing effects restored (explosions, weapons, hyper jump, mission actions, UI sounds)Smarter enemies - NPCs no longer fire at you after death (they’ve finally learned some respect 👾)Better missions - fixes to duplicate mission trig…
- Small patch to fix a problem when loading a game - 4 May 2022
One user reported a bug to me, that when loading a saved game, everything crashes. And by sending in a bug report using the built-in bug report system, I was able to track down the culprit and hopefully fix it. The reason I write hopefully is because I wasn't able to reproduce it myself. Even so, I added some more lines to the logfile, which will help identify the exact location of the problem, if there still is one :-)
- New feature added - 30 March 2022
I've added a new little functionality which will help me eliminating those rare bugs that can pop up from time to time. In the options menu, a new button is available : "Other" This will enable you to send in the log file for your previous game to me. This log file contains game related data and most importantly, bug dumps if the game has crashed. So help me to help you get an even better game, by sending in those logfiles whenever you experience a problem :-) - Please note though, that the button is only visible when you access options from within an active game. At the same time, I have fixed a bug in the parcel delivery mission, where the reward was cut down to almost nothing if you reloaded the game on the same planet as where you needed to delivery the package.
- Game updated to version 1.10 - 28 March 2022
I have updated the game files with a small bug fix for the ship name in the mission where you need to deliver 20 pearls. The ship name kept getting added to itself, making it larger and larger. This has now been fixed :-)
- You are so great! The game is updated. - 22 March 2022
I am so grateful that you players take the time to report bugs and annoyances when you find them. This really helps make my game better and better. Today I have released another small bug fix to address some of the annoyances from clicking on dialogs and accidently firing your laser. Specially annoying when you're at a space station and get fined for it! Well, no more! Now you only fire your laser if the mouse pointer is not above a dialog :-) I have released version 1.09 to address this.
- Game updated to v1.03 - 17 February 2022
One of you amazing players discovered another one of those rare bugs I haven't been able to produce or reproduce myself and it has now been fixed. You see, in the rare event that the game discovers a game crashing bug, it will pop up a small dialog, asking you to upload the crash data to me. If you agree, a small log file is sent to me and I get a notification mail in my mail box. This particular error that was spottet at 01.54am this night has been fixed, here at 11.31am same day, so the report a bug feature works great! So if you experience any game crashing bugs, dont hesistate to press 'Yes' and send off that bug report :-)
- Game updated to v. 1.02 - 9 February 2022
I have just released a new version which fixes a crashing bug, that occurs if you land on a live animal farm without having a cargo compartment attached on your ship. So update your game to version 1.02 and keep on exploring. You can see your current version number in the lower right corner of the main menu.
- Small update to v1.01 - 4 February 2022
The first update for Stardust I have added a new option in the Options-screen. Enable mouse shooting. If this is turned off, the ships laser wont fire when you press the mouse button. Convenient to reduce the number of fines given on a starport for shooting in the safe zone. I also fixed a rare bug, that could occur when you take off from a space station.
- Hints and tips for Stardust Origins - 3 February 2022
Here I will list some good hints and tips for starting out in Stardust Origins. I hope they will be useful to you all: Quickly move on from The Void When starting the game, you're located in The Void - The Void are empty areas in a star system and are useful for asteroid mining and space snake hunting. In the beginning of the game, you just want to move on. Select another planet in the same star system and press that 'Engage' button. Fly faster on planets When entering a planet you're often a long way from a space station. Use Time compression (default key E) to let time pass faster and thus fly you faster on a planet. Have patience doing battles First of all, avoid battles as much as you can, until you have a better ship, with armour and a larger laser. You will quickly be shot to pieces without it. An easy way to earn cash Take on those small parcel missions, where you have to fly to…
- Releases today! - 2 February 2022
The day has finally arrived! After lots of game testing and final bug fixing, Stardust Origins is more than ready to find a home on your PC's for your future enjoyment! For me it has been a long journey, where I have learned a lot about coding, management, advertising and perserverence. I am so happy that I can call this game finished, and that it turned into the game I wanted to make. I hope you will like my game as much as I do and that you will find many hours of entertainment in it.
- Release date has settled - 19 November 2021
Development of Stardust Origins has come so far, that I am confident in saying that the release date will be february 2, 2022. Stay tuned!
- Working on bug fixing and content additions - 7 November 2021
With the Steam Next Fest well out of the way, I am back working on the game. Since last updates I have completed the following tasks: Fixed missing cargo info on ship info for player Changed duration of jettisoncargo Fixed problem with station missions Fixes to last story mission (earth) Renamed NPCFather2 Fixed more to missions and added gold star to prim missions in target dialog Fixes to hyper mission Fixes to mission 2, 11 and 13 Added missing groundobj to HUD radar Fixed 2 engines, so they go faster Fixed logging in passenger ship Fixed bug in mission 10 Fixed bug in shelter mission Added zoom for select hyperjump Fix to selected target and shelter Fix to buying goods Fix to ship on mission 10 + added zoome to hyperjump select Added stock graph indicator on mouse over Fix to transport accounting, buy/sell first mining freighter. Pay crew from withing mining station Added NPC loggin…
- DEMO has been updated with bug fixes - 3 October 2021
You guys have been so nice sending in bug reports when you have encountered them. Thank you so much! It really helps quality ensure my game. Since all NPC's in the game do their own things in their own pace, it can be difficult to test every corner case, so your bug reporting really help so much! Thank you! I've updated the demo to version to 0.78 which includes bug fixes to the most common encountered bugs you have reported. I hope you will update the game, and give it another spin :)
- DEMO updated to version 0.76 in preparation for Steam Next Fest - 23 September 2021
I'm excited for being part of the Steam Next Fest which starts october 1. But this has also put some stress and anxiety on me, as I really want my game to be polished and really playable without bugs or annoyances. Here's a list of what I've been up to, on the game: Added new compartment: Laser extender - Extend the length of your current laser Fixed a bug in the pearl collecting mission Fixes regarding the story missions and progressing Fixes regarding lights not dissapearing Added tutorials to the first mission and to the pearl collecting mission Added compartment : Chaff - Defensive measure to lure missiles away Added more malfunctioning compartments, if not serviced properly Fixed bug in passenger mission Fixed bug in share totals Added more music and sound effects Begun working on achievements Changed the way mining crew gets paid. No longer automatic, you have to do it in the mini…
- Steam Next Fest LIVE streaming of DEMO - 15 September 2021
I will be streaming the game for an hour or so and if you have any questions regarding the game, feel free to drop by. I'll be happy to answer all questions :)
- DEMO updated to version 0.74 - 24 August 2021
I have just uploaded a new version 0.74 of the DEMO for Stardust Origins - Go grab it right away! :) What have changed: The entire code for handling hull space and compartments have been rewritten to give more options and add flexibility Added missiles to some police ships Added E.C.M to kill incoming missiles Attached E.C.M on certain NPC's Added Plasma array to kill incoming missiles and cripple nearby ships Added a top mounted gun you can attach to your ship. Updated tutorials when starting a new game Added ingame cursor, instead of the system one Added pause option when in stations Fixed missiles hit - They were sometimes off
- DEMO updated to version 0.71 - 6 August 2021
I have had some good feedback from the demo (thank you to you all!) and have prioritized adding some of the requested items plus fixed a number of bugs (a few game breaking). Fixed timeout on mission 1 Fixed bug regarding updating reputation Changed reputation factor on non-goverend planets Added more graphics to some planets Added more tutorials for new starters of the game Added a lot more sound effects Added new parcel delivery missions Added a star on planet and star map indicating where missions occur Added a mine on planet and star map to indicate where you have mines Added NPC hunter for some parcel delivery missions Fixed bug with black laser Fixed a bug with selected rectangle on ships Updated tutorials for when in a station Fixed a bug where the quick command wheel wasn't initialized Added a previous seen date for wanted ships Added ranks to player. Rank is updated according t…
- August 2021 devlog - All stories are done - 3 August 2021
Hi there, This last month has been hectic with the release of the demo for the game. The demo consist of the current very playable state of the game and is only limited in how far you can get in the story. You really should check it out, and maybe even help getting the game better by providing in-game feedback. The most feedback for the game was that it is too difficult to get into. So I've spent a lot of time adding helpful tutorial texts to various areas of the game. I am planning to also create a FAQ or a "How to play" page on the Steam page. More on this at a later time. I admit that it IS difficult to start with. But since I have tried to create it in the spirit of the original Frontier Elite II it SHOULD be difficult. You would have to think about how to get further in the game, but I can see now that the learning curve might have been too steep. So this has changed, and will be e…
- DEMO is available for a limited time - 19 July 2021
Today marks the release of the first public DEMO for Stardust Origins! I'm very excited! The game has been underway since 2018 and gone through a lot of changes and evolvement. The DEMO will showcase the core gameplay of Goods trading Buying ships and upgrades Getting missions and side quests Fighting freighters and pirates (collecting bounties) Hyperjumping from planet to planet Discover new star systems Mining for ore and selling it Buying and selling stocks ... and a lot of other things happening in the game I hope you will enjoy the game, and feel free to use the ingame feedback button F1, which is accessible at all times. I really appreciate all your comments, feedback and maybe bug reports :)
- July 2021 devlog - Things are shaping up - 9 July 2021
Welcome to the devlog of july. This past month has been used to fill more of the small gaps I still have in the game, and updates to already working parts. More story missions From the beginning of the game you're tasked with a mission. To find your way back and confront your father. For this you're getting story missions which slowly but surely will get you closer to this end goal. The stories in Stardust are varied in challenge and size and some of them, needs a lot of money to succesfully execute. I wont spoil anything regarding the story line, but I can assure you, that they wont be boring. So far I've done some 70% of the story missions, so it's all shaping up. I'm looking forward to developing the grand finale, and you're in for a treat :) Autosave Whenever you land on a planet, the game will be saved in an "autosave"-slot. This is to help you quickly get back to the last planet i…