- 1.0.1f7 - 9 June 2026
1.0.1f7FixesFixed issue where some hauling tasks would not be started during the tutorial.Fixed issue where drifters could get stuck hauling from storages that contained more resources than their capacity allowed.Fixed issue where loading a save during the "Ship Happens" quest would flag the first objective as incomplete.Fixed issue where the Bio-Waster had no weight.Fixed issue where the placing a Boat Marker displayed incorrect hotkey text.
- Hotfix 1.0.1f6 - 24 May 2026
1.0.1f6FixesFixed an issue introduced in 1.0.1f5 where the Tutorial could start without a Townheart.
- Support Pack DLC now available! - 23 May 2026
Hey Drifters,If you've been enjoying Flotsam and want to support the game a bit more, we've now added a small Support Pack DLC :)It directly contributes to the game's development, and, as a thank you, unlocks something special: A Support Vessel Townheart as selectable Townheart option. It's a fancy yacht support vessel, built for comfort in a flooded world apocalypse. A much larger townheart with extra storage space and it's own little liferaft boat.You can find the DLC hereThank you for your continued support, and sea you on the waves!
- 1.0.1f5 - 23 May 2026
Hey Drifters,1.0.1f5 is now live! This update adds support support for Townheart Selection, letting you choose which Townheart to start the game with.For now, there's only one additional Townheart available: the Classic Townheart, which is the original Townheart from our Early Access launch! It is available to everyone who bought the game during Early Access. Thank you again for your support!This build also includes various fixes, along with the fixes from 1.0.1f4 that were previously being tested on the beta branch.1.0.1f5GeneralAdded support for Townheart Selection. When multiple Townhearts are available, you can now choose which one to start the game with.Added the Classic Townheart, the original Townheart from our Early Access launch! This is now available to everyone who purchased the game during Early Access. Thank you again for your support!Added support for the Support Pack DLC…
- 1.1.0e01: Weather on Experimental! - 24 March 2026
1.1.0e01: Weather (experimental)Hey Drifters!Yup! Weather is here!It's something we've wanted to implement for a long time, but it didn't quite make it to 1.0. Now that we’re exploring ways to let you customize your playstyle, it felt like the right moment to bring it in.WeatherWe'll be testing weather in various forms throughout its time on Experimental. Currently we've added precipitation, temperature and wind speed. With the former two affecting fields, crops and drifter needs. We're also starting to introduce the ability to customize your game setup. This will eventually include difficulty presets and the ability to create a custom setup. For now, we're testing the active setting: Consumption Rate. This means that food will have calories, and drifters will consume 1.000 calories per day. This rate is, ofcourse, affected by the weather :)EDIT 30/06/2026 - 1.1.0e03We've reworked weath…
- 1.0.1f4 (Experimental) - 15 March 2026
Hey Drifters,1.0.1f4 is now live on the Experimental branch, tackling several issues with Quests and Pathfinding. We'll let it simmer there for a bit to ensure the main branch stays stable. If you're experiencing issues listed in the changelog, please give the 1.0.1f4 and let us know if they have been resolved. Lastly, we're aware the Architect Mode still has a few unresolved issues. We're currently working on improvements and fixes in an upcoming patch.This patch is still in development and can be tested on the experimental branch to give feedback.This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: Open Steam LibraryRight-click FlotsamSelect PropertiesGo to tab 'Betas' at the topSelect 'Experimental' in the drop-down1.0.1f4FixesFixed issue where a drifter could get stuck when swimming towards the town due to an incomplete path.F…
- Hotfix 1.0.1f3 - 7 February 2026
1.0.1f3FixesFixed issue introduced in 1.0.1f2 where Bottle Fish could no longer be hauled, causing drifters to get stuck fishing or hauling them.
- Hotfix 1.0.1f2 - 6 February 2026
Hey Drifters,Small little hotfix mainly addressing the issue where buildings were potentionally not removed after deconstruction.1.0.1f2FixesFixed issue where buildables were not removed after deconstruction once all items have been hauled away.Fixed issue where resource filters did not restore correctly when filters are toggled off by default.Fixed issue where the game would break on startup when the 'Saves' root folder did not exist.
- Hotfix 1.0.1f1 - 30 January 2026
Hey Drifters,A quick hotfix for an issue introduced in 1.0.1, where Walkways could not be stored in Architect Mode. 1.0.1f1FixesFixed issue introduced in 1.0.1 where walkway segments couldn't be stored in Architect Mode, causing it to break.
- 1.0.1: Quality of Life Storages OUT NOW! - 29 January 2026
Hey Drifters,I've said it before, but thank you all so much for all the positive words and feedback! We're super glad to see people play and enjoy the game!In the coming weeks/months, we'll be rolling out a series of small Quality-of-Life updates based directly on player requests :) (and fixing bugs! Which remains our top priority.)This is the first of those updates! A small little update focused on Storages, Resource Management and Readability.You can now Copy & Paste filter settings between storages, filter resources per type for faster setup, and turn the storage filters to allow all resources ON or OFF by default in the Gameplay Settings. For all of you loot goblins, we've also added a 'Huge Storage Yard' that can store up to 300 resources! As towns growing bigger and bigger, some visuals that were created in early development became harder to read at a glance. Therefore we've appli…
- 1.0.1e01 Quality of Life: Storages is ready for testing! - 20 January 2026
Hey Drifters,First of all: Thank you all so much for all the positive words and feedback! It's been an amazing first month of launch, and the kind words have meant the world to us. We're super glad to see people play and enjoy the game! Currently, we're hard at work crushing all possible bugs (which remains our top priority). In the meantime, we'll be rolling out a series of small Quality-of-Life updates based directly on player requests :) And this is the first of those updates! A small little update focused on Storages, Resource Management and Readability.We've added some functionality to Storages. You can now Copy & Paste filter settings between them, filter resources per type for faster setup, and turn the storage filters to allow all resources ON or OFF by default in the Gameplay Settings. And for all of you loot goblins, we've also added a 'Huge Storage Yard' that can store up to…
- Hotfix 1.0.0f14 - 16 January 2026
1.0.0f14FixesFixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway.Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed.Fixed issue where the progress bar in the Fishing Panel would not update correctly.Fixed a UI issue where the Buildable Panel would be in an incorrect state while upgrade resources were being hauled to the buildable.Inhabitants of a home are no longer removed when it's being upgraded.
- Hotfix 1.0.0f13 - 13 January 2026
1.0.0f13FixesFixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full.Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and skipped due to another issue.Fixed issue where storing a Walkway Pontoon in Architect Mode (rather than a Walkway Segment) could break Architect Mode.Fixed issue where drifters would no longer fish in the fishing chair due to sailing back and forth between to fish patches.Fixed issue where resources could get stuck in storage because their reservation was not cancelled after the task they were reserved for stopped.
- Hotfix 1.0.0f12 - 20 December 2025
1.0.0f12FixesFixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again.Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawning their signal.Fixed a soft-lock where the Radio Technician dying before researching Radio Communication could permanently block progression. The Radio Technician will now respawn.MiscThe Radio Station panel now displays the various states of receiving signals.Added 'Produced In' and 'Used In' information to resources in the Glossary.
- Hotfix 1.0.0f11 - 18 December 2025
1.0.0f11FixesMade prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crops.Fixed issue where the DPAD 'up' no longer opened the Decoration Panel after loading a save while using Gamepad.Fixed issue where the 'Triangulate Position' quest could no longer be finished due to having too large a town.Fixed issue where the tutorial quest 'Explore the Region' did not complete due to a hidden objective.Fixed issue where the game could crash when loading a town with a very large number of crops.Fixed various minor text and localization issues.
- Hotfix 1.0.0f10 - 15 December 2025
1.0.0f10FixesFixed issue where save files could not be loaded due to missing walkway pontoons caused by using Architect Mode in 1.0.0f8. Broken walkways now spawn a pontoon when loaded in this state.Fixed issue where drifters could get stuck when standing on the position of an Energy Pole while another drifter deconstructed it.Fixed issue where drifters could get stuck or fail to find a path after building decorations on houses.
- Hotfix 1.0.0f9 - 14 December 2025
1.0.0f9FixesFixed issue where decorations placed on Wood and Tiled Plazas would not get their materials hauled to them.Fixed issue where storing an energy pole using Architect Mode, then saving/loading and placing it back, prevented exiting Architect Mode.
- Hotfix 1.0.0f8 - 12 December 2025
1.0.0f8EDIT: 1.0.0f8 Introduced a critical bug that occurs when placing Energy Poles. I've reverted back to 1.0.0f7 until this issue is resolved. Please close down the game and revert back to 1.0.0f7Our apologiesEDIT 2: 1.0.0f8_02 Is now live and should resolve all listed issues. Thanks for your patience!1.0.0f8FixesFixed several issues related to deconstructing decorations. This also fixes the issue where drifters could get stuck during decoration deconstruction.Fixed issue that prevented deconstruction of the top piece in T-shaped walkways.Fixed issue where walkways attached to the Townheart could sometimes become impossible to deconstruct.Fixed issue where walkways could be deconstructed into a state where they no longer have an eventual connection to the Townheart.Fixed issue where all drifters would idle and no longer do tasks except eating and drinking.Fixed issue where pathfindin…
- Hotfix 1.0.0f7 - 11 December 2025
Hey everyone! Apologies for accidentally breaking walkway selection in hotfix 1.0.0f6. We're committed to getting these hotfixes out to you as quickly as possible, but that does mean the occasional unintended side effect. Thanks for bearing with us, we really appreciate your patience!1.0.0f7FixesFixed issue where quests saved during dialogue were incorrectly marked as completed.Fixed issue where rescuing a specialist didn’t properly complete the associated quest.Fixed issue where drifters could get stuck while placing a decoration.Fixed issue introduced in 1.0.0f6 that prevented walkways from being selectable.
- Hotfix 1.0.0f6 - 10 December 2025
1.0.0f6FixesFixed issue where events could close the Dialogue Panel, blocking progress in specific narrative quests. This was most noticeable (without spoilers) when interacting with a certain “large” button.Fixed issue where some quests failed to start when the player was too far back (west) for new tiles to spawn. These quests now automatically retry to start.MiscAdded VSync options to the Video Settings Panel.