- Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th - 28 October 2021
Hey friends, we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː Find out more in the following press release: Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website. Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upc…
- Spooky new content: Get ready to fight the "Seven Deadly Sins"! - 27 October 2020
Hey there, Lock and load and get ready for the brand new "Seven Deadly Sins" update spooking from today on in Dead End Job! Grab your plasma blaster and your trusty vacuum pack and fight the seven deadly sins in blasting battles and unleash new powerful perks and incredible items. Check out: 8 new enemies! 7 new perks! 7 new pickups! Thank you all very much for your ongoing feedback and support! Cheers! Tony https://store.steampowered.com/app/827610
- Fresh Update brings Fixes and Items! - 25 February 2020
Hey there, it’s Tony from Ant Workshop again! We've prepared the first update to Dead End Job which fixes several issues you've brought up since the launch of the game. Our goal is to provide the best possible experience so all feedback is appreciated! This update has a bunch of improvements and fixes: The Music Man achievement triggers correctly Linux players can watch the intro sequence now Fixed being able to double trigger promotions Fixed the Knife Knight from turtling a lot in certain circumstances You can adjust the sensitivity of aim assist, and it defaults to off You have to option to replay tutorial messages, in case you forget how to bust ghosts Some really boring minor tweaks to some kitchen furniture To stop the patch just being a load of dull bugfixes we've also added 10 new items to the game in what we're calling the "Snacks & Attacks" update! This is a bunch of new stuff…
- Hate ghosts? Dead End Job's bustin out today! - 13 December 2019
Hey there, it’s Tony from Ant Workshop again! I have some pretty bad news for all you ghosts out there (but great news for everybody else): Dead End Job is available on Steam right here and right now! ːsteamhappyː Take on the role of Hector Plasm and get yourself into a madcap, Ren & Stimpy-esque world to bust up ghosts. Dead End Job is a procedurally generated, couch co-op, twin-stick shooter that straps a vacuum pack to your back and puts a plasma blaster in your hand! Wanna see some ghost blastin' action? Take a look on top of the Steam page and watch Colesy Twitch|Twitter] playing Dead End Job LIVE. Or get on eye (or two) an our brand new Launch trailer: https://www.youtube.com/watch?v=m-O0F5Ic59M See you all on your first day at Ghoul-B-Gone! Cheers! Tony https://store.steampowered.com/app/827610
- Makin' A Dead End Job 06: "May the Powerup be with you!" - 9 December 2019
Hello dear reader, and welcome to the last weekly developer article. I wanted to spend this update writing about the ways that you can make your life easier in Dead End Job, and some of the fun trinkets you can find lying around the locations you bust ghosts. Just like in real life, the main way that you can make things easier for yourself is by getting promoted, and in Dead End Job this happens whenever you catch enough ghosts. Along with your new job title a promotion also brings the opportunity to pick one of three randomly chosen perks. We didn’t want to show players a big skill tree and allow them to have total choice over how their character build progresses, for two reasons. First, in that situation people will usually figure out an optimal configuration and a whole lot of options will get ignored from that point forward. And secondly, looking through all of the options and makin…
- Makin' A Dead End Job 05: "Caught in the Dead End Loop!" - 29 November 2019
“Ok so now I know about the devs, how you came up with the idea, the art style and the characters, but what do I actually do in Dead End Job?” I hear you ask, ”Is it a dating simulator, or a match 3 game, or a kart racer?” No, friend, it is none of those things (but a kart game where you date 3 matching ghosts at the same time sounds pretty good doesn’t it?). Dead End Job is a game where you shoot ghosts and then catch them, to try and earn as much money as you can - basically a very realistic job simulator, then. You work for Ghoul-B-Gone, the self-styled “number one experts in paranormal pest control”, and this lovely map shows where customers all across the city are having an outbreak of ghosts. So pick a job and get to it! Alright, now you’re in an office (or park. Or restaurant. Or … ) and it’s full of ghosts. Pop quiz, hotshot - what are you going to do? You’ve got two goals on ev…
- Makin' A Dead End Job 04: "Proudly Presenting Ghoul-B-Gone" - 21 November 2019
Hey, welcome back - this week I’m going to be writing about the workers of Ghoul-B-Gone, and some of the ghosts they fight. We set out to create a cast of characters based at a blue collar job. I didn’t want a typical hero and felt that making a world where ghost catching would be as glamorous as any other pest control was a nice twist. None of the people you rescue are afraid of ghosts, they’re just annoyed at the inconvenience to their day. There’s comedy in contrasting the whole weird supernatural aspect of the game with the mundanity of office life, and I felt like this would make it easier for people to jump in and instantly understand the characters and the relationships between them (since everyone’s worked a job with a terrible penny-pinching boss, an over-eager young trainee, terrible ungrateful customers, etc). At the same time I wanted to keep the cast pretty small for produc…
- Makin' A Dead End Job 03: "The Art & Style of Ghost Busting" - 15 November 2019
Hey there, it’s Tony again! How has your week been? Oh no, your boiler’s broken? That’s always a pain, especially going in to Winter. Anyway, in this update I wanted to write a bit about the thing that probably first drew your attention to Dead End Job - the lovely art. As I mentioned in an earlier article, I realised that my art “skills” wouldn’t be anywhere near good enough to do the game justice (if you want to know the extent of my art ability - the main characters in our first game were a pair of circles). I would like to say that I searched high and low to find someone who could bring the vision to life, but it’s not true - at this point I didn’t really have a vision of what I thought the game should look like, and I also knew Joe from hanging out with mutual friends at a developer conference, and enjoyed his squishy deforming animation style, so I quickly got him on board. Now, n…
- Makin' A Dead End Job 02: "A Shooter Without Killing" - 7 November 2019
Hello, it’s Tony again! After last week’s post with the team behind Dead End Job, I wanted to write about how the game itself came to be. The very core of it came from asking the question “how would you make a twin stick shooter without any shooting?” I really enjoy playing games like Enter the Gungeon, Binding of Isaac, Nuclear Throne, and Tesla vs Lovecraft (though I am usually quite bad at them - more on that a different week, I think!) and wanted to make something along those lines, but at the same time they all focus pretty heavily on killing things, and I wanted to try and approach the genre from a slightly different direction. A few ideas came to mind. One was being a firefighter, spraying your hose and trying to rescue people from a building (the idea of rescuing people survived to Dead End Job, but ultimately fire and hoses seemed like a bit like one-note combat that would get…
- Makin' A Dead End Job 01: "Meet The Ants!" - 31 October 2019
Hello! I’m Tony and Ant Workshop, the developers of Dead End Job, is my company. So I guess I’m probably the best person to tell you all about us and how this crazy ghost-filled shooter came to exist. Which I will do, over the coming weeks. It’ll be exciting, waiting for the next instalment. Like TV in the old days! Ant Workshop’s based in Edinburgh, Scotland (which is a lovely city that is exactly the right size and that has a brilliant fringe festival every year), and was a one-person indie company. “One person,” you might be thinking, “one person made Dead End Job?” Blimey. Well, reader dear, I have been in the games industry for quite a while. I graduated university in 2000 and went straight in to my first games dev job, based off the back of a whole load of Half-Life and Counter-Strike (1.6 - old school!) levels I’d been making in my spare time, and sometimes instead of doing my ac…
- Apply now: Dead End Job launches on December 13th! - 22 October 2019
BRING OUT YOUR DEAD! I am really thrilled to announce that our madcap twin-stick shooter Dead End Job is (ghost)busting its way onto Steam on Friday, the 13th of December — hauntingly appropriate, wouldn’t you agree? https://www.youtube.com/watch?v=8QkUsEe3iUo Within the upcoming weeks we are going to release several updates here on the Dead End Job page to talk about the various aspects of creating the weird, Ren & Stimpy-esque world of Hector Plasm, worker at Ghoul-B-Gone – ‘the Number One experts in paranormal pest control’! Cheers! Tony https://store.steampowered.com/app/827610
- Play Dead End Job at PAX East! - 22 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32437501%2Fead1fba985db6a9562b8dd2816ab6af3cf87f3f7.gif PAX East is around the corner, there is only one week to go! If you want to take a deeper look on Dead End Job, get your hands on a plasma blaster and strap a vacuum pack to your back, let's meet in Boston! You find us at booth #23078 on the main floor! Come by, meet the nice guys of Headup, let's have a chat and get your hands on five more gems of the Headup portfolio: Colt Canyon, Vambrace: Cold Soul (developer on-site), Silver Chains, The Textorcist and Fromto (developer on-site)! See ya in Boston! https://store.steampowered.com/app/827610
- Join Ghoul-B-Gone Ltd. now - hiring for anything but a "Dead End Job"! - 16 January 2019
After an unfortunate accident (WORK-UNRELATED!), Ghoul-B-Gone Ltd. is looking for a temporary assistant to help out our Chief Exterminator Officer Hector Plasm in his ghost-extermination duties. Promotion prospects come regularly, making this anything but a Dead End Job! What to expect from your new job at Ghoul-B-Gone Ltd.: https://www.youtube.com/watch?v=8QkUsEe3iUo Applicant requirements: Nothing to lose Fearless in regards to potential ghost encounters Expect very flexible working hours Reckless in terms of toxic and sticky surroundings Fire-resistance is optional, but not a must Weapons and house cleaning expertise recommended Opportunity to earn big money! (For your boss.) Be the best at putting pests to rest!
- Come Say "Hi" on Discord - 18 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32437501%2F7b8c71c092f31ad7ca7c3c07618c359ee0f3b828.png Hi folks! First off I'd just like to say a huge thank you to everyone who has wishlisted the game so far, it's been really great to see so many of you this keen to play! And also thanks to everyone who came and played at Insomnia 62 and EGX Rezzed last month. I love chatting to our players and hearing what stuff you're excited to see in the game. With that in mind I thought it'd be a good idea to create a Discord server - so I did (the title of this announcement probably beat me to the punch here). It's a place that we're hanging out posting in-development screenshots (like the one at the top of this announcement), concept art, and generally chatting about things that are going in the game, as well as answering any questions you might have. There's also a Discord bot…