SPSTEAMPULSELIVE ANALYTICS
Swords of Gurrah

Swords of Gurrah Steam metadata

Devster, LLC | Apr 21, 2020 | game

Released

0players observed · 9 October 2026 - 08:09:23 UTC

ActionEarly AccessVRMultiplayerCombatSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)24,960
  • Revenue (VGI)$284,000
  • Review score74% positive

Swords of Gurrah metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)24,960
  • Revenue (VGI)$284,000
  • Review score74% positive
  • Total reviews823
  • Release dateApr 21, 2020
  • DeveloperDevster, LLC
  • PublisherDevster, LLC

Genres: Action, Early Access

Company pages: Developer: Devster, LLCPublisher: Devster, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Swords of Gurrah Steam metadata

Swords of Gurrah metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/833090/metadata
Steam Storehttps://store.steampowered.com/app/833090/
Steam Communityhttps://steamcommunity.com/app/833090
PCGamingWiki search
IGDB searchSearch IGDB for Swords of Gurrah

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 605 positive, 218 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 21 April 2020

Latest Steam announcements

  • NetCode + Caffeine - 21 November 2021

    Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait! What's new? Shifted movement mode to a far more performant network protocol (This was the main reason for this update's delayed release.) Fixed jungle map lag Added intro skip option in settings Upgraded from UE4.25 to UE4.27 Fixed a lot of server-side and client-side crashes Fixed ghost servers Added throne room, sand pit and balcony map (Still undergoing internal testing, but will be enabled soon) Kicking a player from a lobby now properly prevents them from rejoining, even with a VPN Fixed an issue where rotating while sprinting would stop the sprint Many, many more internal fixes to make content additions a lot more simple and bug-free in the future Known Issues W…

  • Patch 1.2.6 - 26 March 2021

    Changes Optimisations on all maps Dojo Lighting Changes Lockerroom Lighting Changes Block window is slightly smaller Improved hit res Polearm weapons now only parry in between your hands, no longer just outside as well Katana boosted damage is now only after its removed from a Holster, no longer just from removing sheath Bug Fixes Inventory should work for everyone Holsters allow grip changes, depending on the direction you grab from Sprinting and grabbing a weapon deactivates the blade Weapons no longer remove the harden weapon effect when your hand passes through Improved player tracking to prevent lobby kick evasion

  • Patch 1.2.5 - 23 February 2021

    Hey Gladiators! It's update time! This patch fixes some minor annoyances and brings more optimisations to the game! Changes Further NetCode optimisations Modifications to damage calculation on 1h Sword Improved stab detection Fixed a bug where the katana would instantly flip to face forward when unsheathed via the trigger button in the reverse grip pose Katana will no longer block weapons while in the sheath Tweaked katana damage calculation to only apply once the sheath is completely removed Further map optimisations Holding down both triggers while holding polearms will lock both hands in place As always, please report any bugs or feedback to the #feedback-and-bugs channel in the discord!

  • The Katana Update - 15 November 2020

    Soon has finally come! The Update is finally here and the game is 50% off. So for those who don’t have it, there is no better time. Everyone spread word! If you are in game please exit and restart to update. If you run into any major issues or bugs please report them to us and we will fix them. Now for the notes: General: Upgraded Net Code – You have never blocked so well before! Full new UI Full SFX pass Password lobbies Further Graphic optimizations and scaler in options Oculus touch controller menu button moved to A button Oculus touch controllers now have finger support Lobby leader now marked with a crown Name tags and nametag toggle Increased snap turn speed in options Added Left hand controls support No longer get stuck fading to black on level transition Added additional option Floating camera Added additional option 3rd person camera Locker room auto balances team count Added i…

  • Patch 1.0.7 - 13 June 2020

    Patch/update time! Patch 1.0.7: General: - Tutorial added - Discord poster added to locker room - Mirror now has a physical button - Minor network touch ups Weapons: - 2h weapons have better handling; rotation on full swings is fixed. - Weapons have an easier time doing minimum damage - War Axe regrow speed is faster - Dagger does less stab damage to chest - 2h sword sfx now starts later and finishes when weapon is regrown. Maps: - Marketplace should no longer crash PvE: - Singleplayer works again - Bull AI and physics adjustments

  • Patch 1.0.6 - 23 May 2020

    Patch/update time! Big change here and it may take you 15 minutes to adapt and get used to it. Patch 1.0.6: General: - Lobby Leader can kick players from any game mode - Kick is now an IP ban and players cannot rejoin the session - Implemented the right for full IP bans Networking: - Improved the readability of other player's movements in network play Locker Room - Changed the locker room sword machine to have better hit detection - Weapon rack now has a big red button for opening/closing Weapons: - Weapons clean up/disappear faster when on the ground - Optimized shatter effects to improve performance - Weapons stop using physics after 3 seconds, additional damping as well - Added sound that plays when the player achieves a successful parry against another weapon - Changed the weapon handling to have a more weighted feel - Increased the amount of time it takes to reactivate the player's…

  • Update 1.0.5 - 9 May 2020

    We’re excited to bring you all the patch notes for the first update of May! We’ve been working on fixes for the bugs you’ve reported and work is being done to balance and refine the game’s mechanics. Here are the patch notes for 1.0.5: Patches Small modifications under the hood of scoreboards Additional swing and latency smoothing Stopped servers shutting down in the middle of the night Spectator character tweaks Connection timeout timers have been doubled Moving throwing range targets don’t get out of sync any more Server browser menu will now timeout for 5 seconds after server connection failure Kick player should now be working Fixed a CTF bug where the flag wouldn’t get returned if picked up by a team member Changes Monster Arena is now playable in multiplayer In Monster Arena, every 5 waves has a respawn, heal and 60 second break Ping now displays for servers 2h Swords head damage…

  • Patch Notes for Hotfix 1.0.4 - 30 April 2020

    It’s been a while since we pushed our last patch update. We’ve been working on fixing a lot of the major bugs and we thank you all for your patience! This patch should fix a lot of the unexpected crashes and other various issues. Here are the notes for patch 1.0.4: Patches Fixed a bug with the flag not returning after being picked up by a member of the owning team Fixed 7 separate crashes Repaired damage tint Fixed a bug where a player could strike both the head and body in the same frame Fixed an issue with the flag capture that caused the flag to permanently disappear Fixed issues with the flag’s physics Players can no longer pick up their own team’s flag from their own base Disabled the fish collision in the marketplace Lobbies can now have odd numbers Voice chat now works on Europe and Asia servers Changes Reduced dagger head strike damage Reduced the damage of the battle axe Increa…

  • Patch Notes for Hotfix 1.0.3 - 25 April 2020

    Hey, Gladiators! We’ve been listening to your comments, questions and feedback and have worked hard on fixes and improvements! Here are today’s patch notes for hotfix 1.0.3: Patches Fixed problems with force pulling weapons on some maps Changes General: Added training dummy to Locker Room, with damage readout Controls: Capped spear headshot damage to 60 Battle axe and double bladed sword now have the ability to parry, and shorten their regrow time Removed shield’s ability to parry Dropping hardened weapon no longer increases your speed Menus: Fixed problems with dead servers showing up in the search results Fixed problems with server browser buttons greying out, and being unavailable Added sound device options in menu Map Updates: Player spawns added for Jungle Map Player spawns added for Marketplace Map Updated weapon racks for easier time force pulling

  • Patch Notes for Hotfix 1.0.2 - 23 April 2020

    Hey everyone! We see a lot of people on the battlefield and thought we'd swoop in with another update! We want to keep making the game as enjoyable as possible so, without further ado, here are Patch notes for 1.0.2: Patches: Fixed a bug where teams wouldn't always be automatically assigned Fixed servers not automatically shutting down when empty Death camera should no longer tilt Changes Added a red screen tint to indicate damage Servers now have a selectable region Announcer added for CTF Halved the weapon harden walk speed Upped ambience volume Fixed Vive Cosmos bindings Updated Windows Mixed Reality bindings Dagger regrow speed nerfed by 25%

  • Patch Notes for Hotfix 1.0.1 - 22 April 2020

    First off, we want to thank you all for joining us on this journey. We hope you enjoy the game and we hope you enjoy what we have planned for it! Now, without further ado, here’s the patch notes: Patches: Fixed the camera tilting issue upon deaths Fixed a bug where servers wouldn’t terminate when nobody was occupying them Player cap will no longer be reset when joining new sessions Changes Changed player cap to 12 players per server Made the mirror toggle button a physical button Versus is now only playable on the Arena map You no longer need to press refresh to see available servers when opening the menu

  • Wednesday Update Log - 4 March 2020

    Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to get in and play! Since Last week we: Implemented in game voice chat Implemented prettier VFX for Aqueduct and Locker room Further refined replication for a smoother swordplay experience Implemented fancy Victory and Defeat screen Made blocking/hardening quicker Can lock both hands when using two handed weapons Hands now properly rotate when switching angles on two handed weapons Aqueduct now works for all game modes except CTF Forcepull is now tighter and should feel more natural. Added drone AI Slight Weapon Balancing Our primary focuses for the upcoming update are: Continue to refine replication Refine Replicati…

  • Friday Update #3 - 26 December 2019

    Hi, Gurrites! It's time for another Friday update log! The past couple of weeks we've been focusing our efforts on implementing an in-game voice chat system and creating some game modes ready for our release! We also settled on a much more reliable server host and are working on implementing the ability for anyone to start a server at any time and have the server be hosted on Devster networking! Since last week, we: Implemented in game voice chat Further improved networking lag, specifically on thrown weapons Implemented Discord Rich Presence Made good progress on the CTF gamemode by adding grabable flags and capture zones Once again, we'd like to take the time to thank you for your patience and dedication while we develop Gurrah! Happy Holidays. We wish you all a happy new year! -Devster

  • Friday Update #2 - 6 December 2019

    Friday Update Log #2 Hey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besides that, we've been constantly pushing updates to the game and cleaning everything up ready to make some main game modes. We've implemented a working server browser, we've updated some sounds and we've been doing a whole lotta polishing! We've also done some work on weapon balancing and would love for you to express your opinions on this as well as any other opinions on the game whether you've played the game or not. Finally, we're working on creating a public, coherent roadmap detailing our current and future plans for the game's development community. We hope this will allow you to express your opinion on an…

  • Friday Update #1 - 4 October 2019

    - Fixed stuttering issue in locker room caused by edited reflections - Mirror is now disabled by default - Adjusted the way damage is calculated from distance traveled / speed - Added more haptic effects and updated existing files - Started work on Dragon animation

  • August 3rd Test - 2 August 2019

    Hey everyone! This is just a reminder that we'll be holding our main monthly test soon! We'll be fighting in the recently improved arena and testing gameplay and game structure! As usual, we will have the servers up and running and members of staff will be on hand to resolve any issues. Hope to see you there!

  • Today is the day! - 13 July 2019

    Hello, everyone! This is just a reminder that today is the test day for this month! The servers should be ready for some intense battles. This month, we'll be holding two sessions this month so that people have a higher chance of making at least one of them. We hope to see you all there!

  • Beta Test Recap - 15 June 2019

    The test held today was a massive success! Thanks to everyone who was able to attend and make the session as fun as it was! We played some normal sword fights, hide and seek and sardines in the jungle and "Airlock Wars" towards the end! ːsteamhappyː Props to the new hide and seek champion: SoulFoxGaming for beating all of us multiple times in hide and seek! We look forward to holding more test sessions with all of you!

  • Testing Day! - 15 June 2019

    Today is the day! We will be holding a formal testing session for the game at midday in America and 6pm in the UK and most of Europe. We hope you can attend! You can read more about the session here.

  • Recent Advances - 29 May 2019

    Hey Everyone! I'm very happy to announce that the steam store page has been approved by Valve. This means that many more features are available to us including but not limited to: Official game avatars, a publisher page and achievements! Feel free to rep your support for the game by using one of the avatars from here, by joining the group here or even by following our publisher page that can be found here! Once again, your feedback is very much appreciated. You can leave feedback in the Discord Server. We'll have more updates coming soon and maybe even a scheduled play session for everyone to join. Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2021Patch 1.2.64026754911349710064
223 February 2021Patch 1.2.54059402835326631905
313 June 2020Patch 1.0.73309530667981417769
423 May 2020Patch 1.0.63112496281299277618
59 May 2020Update 1.0.53110243486342727646
630 April 2020Patch Notes for Hotfix 1.0.43127131079123467893
725 April 2020Patch Notes for Hotfix 1.0.33112493747272340993
823 April 2020Patch Notes for Hotfix 1.0.23112493747267719284
922 April 2020Patch Notes for Hotfix 1.0.13112493747263866583
104 March 2020Wednesday Update Log2579938650921062718
1126 December 2019Friday Update #32592316573874276049
126 December 2019Friday Update #22587811707169717435
134 October 2019Friday Update #12426802221723402834

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID833090
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 21, 2020
DeveloperDevster, LLC
PublisherDevster, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent74%
Positive reviews605
Negative reviews218
Total reviews823
Steam recommendations622
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/833090/

Short description

Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own!

About this game

Swords of Gurrah is a real time multiplayer sword fighting VR game. Fight with or against friends, with battles up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own! Fight in front of a blood thirsty crowd as a Sci-Fi Gladiator in Swords of Gurrah. Swords of Gurrah is a virtual reality game focused around hand-to-hand combat weapons. Fighters come from all over of their own free will to risk their lives against man or beast!!!! Fight to the death all to experience the thrill of victory - and if defeated to die for glory! Gurrah is a single player and multiplayer online game. It takes skill beyond typical gaming to keep up: swing, slice, slash, dodge, duck, and destroy. VR does amazing things to bring life-like hand-to-hand combat into your home. The Weapons: These weapons are designed to shatter and regrow on every collision. This allows you to block and parry in a way previously never before seen in Virtual Reality due to the limitations of the technology. No longer will VR sword fighting feel clunky and inconsistent; the weapons are light weight, fluid but pack a punch. Gurrah has a wide selection of weapons: one hand swords, shields, glaives, spears, axes, heavy-class swords, double-sided sabers, daggers, and throwing stars. Select and train, the choice is yours! The Beasts: The arena presents many threats to keep gladiators on their toes. Fully armored bulls, tigers, hydras and more are ready for battle. Bred and bio-engineered to fight with ferocity. Each beast presents a new challenge, testing the ability of a warrior to adjust on the fly. The crowd must be entertained! We have a lot of things in the works!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
52Tracked Controller Support
54VR Only
31VR Support
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Swords of Gurrah's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Swords of Gurrah's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Swords of Gurrah at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$14.99$14.99No discountSteam Store

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NARAKA: BLADEPOINT29,8229 October 2026 - 04:21:18 UTC385,770302,33024 Entertainment
War Thunder29,6319 October 2026 - 04:14:18 UTC125,317781,076Gaijin Entertainment
AION 221,1249 October 2026 - 08:11:31 UTC372,8726,962NC
Escape from Tarkov19,5249 October 2026 - 07:04:29 UTC46,24966,597Battlestate Games
DayZ18,9469 October 2026 - 07:49:18 UTC78,739460,377Bohemia Interactive
Diablo® IV15,5309 October 2026 - 06:46:54 UTC64,51869,242Blizzard Entertainment, Inc.

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