SPSTEAMPULSELIVE ANALYTICS
Thunder Rally

Thunder Rally Steam news

Typical Entertainment | Apr 7, 2020 | game

Released

0players observed · 6 October 2026 - 14:20:58 UTC

ActionIndieEarly AccessLocal MultiplayerMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Thunder Rally news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews38
  • Release dateApr 7, 2020
  • DeveloperTypical Entertainment
  • PublisherTypical Entertainment

Genres: Action, Indie, Early Access

Company pages: Developer: Typical EntertainmentPublisher: Typical Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Thunder Rally Steam news

Thunder Rally news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The plan for Thunder Rally - 2 January 2021

    Hey everyone! It's been a while. COVID-19 hit us right in the jobs and threw everything off for most of this year. Fortunately in the last few months we've been able to find new work and things are finally stabilizing a bit. We're grateful, especially because we know not everyone has been so fortunate. Over the holidays we had a bit of time to talk and plan and we've decided our best path forward right now is to focus on getting Thunder Rally fully stabilized and out of Early Access as soon as possible. This does mean there will be no online multiplayer added, however we have had great success using remote screen sharing software. We've had the smoothest experience with Parsec, plus it allows up to eight controllers. Although we're not currently planning any big new features, we will be continuing to support Thunder Rally and addressing any problems that may arise. The love it has recei…

  • Early Access Update #1 - 11 May 2020

    Hey all! Incredible that it's been thirty-seven years already since we released on Early Access in early April. Life has been a little wild for us all, so this update isn't as big as we were aiming for, but we got some fun changes in related to the way a match can be customized. We've been enjoying the new team play feature even more than we had expected! Release notes: Major Changes Added five new levels. Added a setting for playing as teams in the pre-match settings menu. When enabled, players can pick the same color and will then be teamed up together. Be careful, there is friendly fire! Added setting for disabling catapults in the pre-match settings menu. Added setting for spawning as a car or a driver in the pre-match settings menu. Super powerup crates can now be broken by drivers. When this happens, the car spawns with the super powerup enabled on it. Minor Changes Added tips to…

  • The Flare Path Dimension Debate - 17 April 2020

    Old friends of The Flare Path, Erwin Rommel and Bernard Montgomery, rarely agree about anything. Their latest difference of opinion is over the use of 3D graphics in PC wargames. Monty, as the following frank exchange of views makes clear, thinks polygons are about as much use in hexiana as feather dusters are in coal mines. The Desert Fox, in contrast, is rather partial to twirlable Tiger tanks. (more…)

  • Online multiplayer in the works! - 7 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32664419%2Ffc07309f2df3091e55f1aca695ded7d45efde9a1.gif Hey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch. We don't have much networking experience, so are learning a lot as we go, and we've been finding out that we picked one of the more difficult sorts of games to network. It's making us do some very low-level reworking of the game logic, but it should all be worth it in the end! In the meantime, if any of you out there happen to be interested in networking and how it's done, here are a few resources we've found to be quite helpful: https://gafferongames.com/post/state_synchronization/ https://www.youtube.com/watch?v=ueEmiDM94IE https://www.youtube.com/wat…

  • Demo status - 31 October 2018

    We've taken down the current demo as we start up a new phase of work. Thanks to everyone who played! If you tried it and have any feedback or questions we'd love to hear from you here, on Discord, or Twitter! We'll be posting more information soon on what all we've been up to lately. https://discord.gg/ee8gPqx https://twitter.com/Typical_Ent

  • Alpha v0.3.0 is now live! With bots! - 21 July 2018

    We've added bots, a few new levels, the round-ending Black-Hole powerup, Steam controller support and other various bug fixes. New Power Ups! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32664419%2Fa02e8f4bb08d0ccb2a75384c1ae61712f8ea530e.gif Join us on Discord: https://discord.gg/ee8gPqx Follow us on Twitter: https://twitter.com/Typical_Ent Alpha v0.3.0 Release Notes: -- Notes -- We've removed the two different play modes. XInput will default to enabled to support Steam controllers out of the box. This means, **if you want to play with more than 4 human players**, you'll need to go to the Settings menu and change 'Use XInput' to off. The game should remember how you had it set, so you don't have to change it every time you play. Just because we love you. -- New Features -- - AI has been added! Press right trigger to add them on the Car Select screen. - A new selecti…

  • AI players coming soon! - 9 July 2018

    Hey everyone! We've been busy hammering away on a lot of the less fun but just as important features like settings, UI systems, input options, that sort of stuff. In more exciting news, we're also implementing AI players, so you'll never have to settle for only a 1v1 match again! The AI players can currently drive decently, bail out of cars if they're going to fly out of the arena, fight on foot very well, and are crack shots with the catapults. They're not great at using powerups or avoiding arena hazards. Yet. Here they are duking it out in an 8-player AI battle royale: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32664419%2F929c0c013c72f488082d728c7dce196243beeb64.gif *Sniff* They grow up so fast! We're also working on lots of new levels and new hazards! More details to come. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32664419%2F5780c21ac8618%25E2%2580%25A6

  • Alpha v0.2.0 is out! - 19 May 2018

    We've just released an update to our open alpha! Added two new maps, and a new powerup: the sticky bomb! Also lots of minor bug fixes and tweaks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32664419%2F8e693fffbb5573a6ddfd4398828ac6ba631e993a.jpg If you have some friends and controllers handy, please join us on Discord to get a key to test out local multiplayer in the current alpha: https://discord.gg/ee8gPqx

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