- Development Update - 8/20/2021 - 20 August 2021
At this point in development, the game is nearly feature-complete, and we're adding in the last few details and polish while the final art assets are completed. As this is an ambitious project with a small team of people, this is still going to take some time. Here's what we've been working on. Combat Finishers https://i.imgur.com/0YJbEPM.gif By getting an enemy slowed down with gum and low on health, you can set them up for a Finisher. This is a quick and easy way to instantly incapacitate an enemy, but the setup can be dangerous if you're surrounded. Environment Here's a preview of the interior of the local pizza place, used for a very special side mission. We also recently finished the redesign of the city's central capitol building. A huge improvement over the crappy model I made myself back in the original prototype. Costumes If you're looking to switch up your style, there are man…
- Development Update - 3/5/2021 - 5 March 2021
Like most people, 2020 was not kind to me. Not only did development slow down, but our animator actually got COVID too (and recovered!) The reason for the slow development was because I haven't been able to find a dedicated programmer for the project, so I've had to continue on my own. That said, things are finally looking up as the content for the new demo is nearly complete. You can swing, you can fight, and there are activities to complete, it's all down to polish and art now. Downsized City The city size we were going for was big. Really big. Like, that's how big it's gonna be in the actual game big. So, to save on time, make things easier, and to better focus, we've significantly scaled down the map size to be just a little bigger than the original VR demo's map. Even though there's less space to move around in, there also won't be nearly as much repetition in the environment, and…
- Development Update - 2/7/20 - 7 February 2020
Apologies for going 9 months without an update, but there wasn't really anything major to say until now. Our animator got a job at Treyarch, which set us back a little bit. However, the replacement has been doing a great job so far. So, here's what's been going on lately: New Gumball Model I know you never actually got to play with the old model, but now we have new one! She's slightly redesigned, has a much better face, and she's prepared for all kinds of animation. Gumline Wrapping https://i.imgur.com/Tclg2Wm.gif Gumlines can now physically and visibly wrap around buildings and other objects. Not only that, but you can swing back around and unwrap it back to how it started as well. Races https://i.imgur.com/0Gk8VLT.gif Finally, some real content! You can now race from checkpoint to checkpoint and score a medal for your best time on various courses throughout the city. If you're reall…
- Development Update - 5/17/19 - 17 May 2019
It's been a long time since you've been updated on the state of Gumball, so let's fix that! A lot of work has gone into animating Gumball herself to make the game have a real quality feel to it. We've also been constantly tweaking the gameplay, coming up with new ideas, and preparing lots of stuff. Improved Animation https://i.imgur.com/v1PSg27.gif We now have animations for swinging, zipping, jumping, wall-running, diving, gliding, and more. In this gif, you can also see a new feature that allows you to hold the glide button to inflate your bubbles more, and they will make you float higher. Spring-Sprinting https://i.imgur.com/HTvguFt.gif Gumball now has a unique sprint of her own, powered by her spring shoes! Using the shoes to rapidly jump forward, you can swing or zip out of this easily as well. Slow-Motion Aiming https://i.imgur.com/KCyKcle.gif By clicking the right stick in third-…
- Development Update - 2/15/19 - 15 February 2019
Hello all, exciting things are on the horizon! More people have joined the team, meaning that development can continue even faster. Specifically, 3D art and animation are now in the works! Let's look at what we've been working on: The Comic Book Menu™ https://i.imgur.com/RCgXNB7.gif Gumball now features an innovative new menu in the form of an interactive 3D comic book. Using a cursor or VR controllers, point and click on different panels to move between pages, change settings, or go into the game (or comic?). Only a few pages have been made, and there's still plenty of work to do, but it'll be worth the effort in the end. Animation and Art https://i.imgur.com/SDiWtrb.gif Gumball can actually run and swing around now! It's not much for now, and we're working on more advanced animation as well as aerial tricks and other fun stuff. Many animations work in VR as well! We also now have a co…
- Development Update - 12/29/18 - 29 December 2018
Hello everyone! Long time no see. Today marks the one-year anniversary of the original release of the Gumball demo on itch.io, and what better way to celebrate than share what's been going on recently? I've been hard at work putting together a team of people who will help me make Gumball into the best game it can possibly be. What was once a one-man effort (with some help from two others) has grown into a six-person project, with more on the way. The team now includes the talent of a 3D character artist, a programmer, and a best-selling author, in addition to a composer, a concept artist, and myself. So without further ado, here's what we've been doing. A Bigger, Better Map https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33382051%2F3331a0ce1f4ac8225bff886bbdc5a595fa0dea38.jpg A lot of work has gone into redesigning the city that is your playground. It has gone through m…
- Demo Update 1.6 - 28 September 2018
This is a small update, as most work being done on the game is for major new features and overhauls, like traditional third-person gameplay, a new menu replacement, and a larger map to play in. Here are the few changes that have been made: Precision Gum-Zipping https://i.imgur.com/mQWGEwq.gif Yanking a gumline will now more easily send you directly towards where it's going, and more reliably, at the same speed every time. When in the air, you can now zip at attached enemies for an easy KO. Note: The gumline must be taught to be able to zip, so try to pull on the line as soon as it connects for maximum effectiveness. Low FPS Support At a small performance cost, the game will no longer slow down when the framerate drops, making it entirely playable at 45fps on low-spec hardware. Miscellaneous Added a new "whoosh" sound effect when your hand moves really fast, like when punching or zipping…
- Demo Update 1.5 - 31 August 2018
It's about time the content of this update has made it into the game. The game's visual style has been almost fully realized, and it's easier to play than ever before. Here's what's new: Comic Book Visuals https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33382051%2F5f81cf06e1611f54114a1554f928fcbb99742987.png Glass and water are now fully cartoon and no longer realistic compared to everything else. The streaks on the windows even point towards the sun/moon. The line art post process is now more accurate, and has been altered to allow more control over where line are and aren't. Notice that the colored sections of buildings are outlined, and there are more lines in general. Aim Assist/Auto Aim https://i.imgur.com/X134fQk.gif Gumlines and gumballs will automatically be launched directly at whatever is closest to where you are aiming. To make sure it works as it should, it…