Ancient Rush 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score38% positive
- Total reviews16
- Release dateMay 4, 2018
- DeveloperHeideland GameWorks
- PublisherLion Castle Entertainment
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Heideland GameWorksPublisher: Lion Castle Entertainment
Ancient Rush 2 Steam news
Ancient Rush 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Heideland GameWorks is closing doors - 2 June 2021
Hi, sadly I have to inform you today that Heideland GameWorks is closing doors. Than you so much for all the support and for playing the game. It meant the world to me. If you have purchased the game you will be still able to play and enjoy it. We never know what the future holds and probably Ancient Rush 2 will come back in future. Stay safe and kind regards Andre Ledermueller
- Nintendo Switch Port - 25 July 2018
Dear Community, as we are moving forward with the Nintendo Switch port of Ancient Rush 2 we made some great changes, which brings an overall better game experience. We plan to integrate those changes also into the PC version. This will take some time but we really want to deliver those new exciting features and improvements to you. Stay tuned! Sincerely Heideland GameWorks
- Patch Version 2.12 - 24 June 2018
Dear Community, the newest patch 2.12 has following changes: Death penalty for spells is reduced to 15 seconds Changed main menu background music Fixed the version in main menu Decreased progress block hardness in sub levels Updated credits and licensing Sincerly Heideland GameWorks
- Patch Version 2.11 - 18 June 2018
Dear Community, the latest patch 2.11 fixes some minor bugs. The level timer is now started when the ball was started for the first time in the level instead of ticking the whole time. Sincerely yours Heideland GameWorks Team
- Patch Version 2.10 - 4 June 2018
Dear Community, the new content update is finished and now available. Besides a price drop we also added a lot of new features as well as improvements. New Features Complete game UI overhaul Added a complete new skill tree where you can set skill points as in real RPGs Added multi save games support Added new "Free Play" mode where you can load a savegames and play random levels (has no impact on savegame, just play for fun) Improvements Engine Upgrade to Unreal Engine 4.19.2 Skills and stats are showing now a preview for the next level Highscore shows now more information like time, level and adventure mode Updated various texts Death in normal mode doesn't restart the level anymore, but the skills get a cooldown of 30s Improved the level end screen for readability Ingame UI cleanup, reduced to the most important information Added some more trees and grass to hide "end of world" in dif…
- Update in progress - 14 May 2018
Dear Community, thank you all for your time to play Ancient Rush 2. We got more reviews, opinions and players to the game and created a list of common features which should made it into the game (or removed). Thank you all for the input! Therefore we are working currently on a larger update which will bring a lot of improvements and also new features. It will take some time but expect it to arrive in around 3 weeks. We know that Ancient Rush 2 is kind of a special, experimental, niche game but we really want to deliver a good gaming experience. But we also can't fit the game to any taste but we try to get as close as possible and take care of what you say and suggest. We also think about to reduce the price slightly, to 4.99€ which should be a better fit for this type of game and amount of content. Please let us know what you think about it :). We really want to know what you would pay…
- Patch Version 2.9 - 5 May 2018
Dear Community, we made following changes. fixed input bug during level load fixed ball flicker fixed level time start during story dialog Your Heideland GameWorks Team
- Release and Update 2.8 - 4 May 2018
Dear Community, after a long time release day is finally here. We are really excited to release Ancient Rush 2 now to the world. In the past days we did a lot of updates because we got a lot of execellent feedback and hints on issues. Thank you all for your help! Ancient Rush 2 is now even better than we started initially on Steam. We also would like to thank all of our supporters because it would not be possible without you. Also we want to thank all the people who spread the word and helped us to get some coverage. Let us know what you think about Ancient Rush 2. Please drop us a message as fast as possible when something is wrong. Our goal is to provide a bug free, fun and entertaining gaming experience. Changes for the Version 2.8: Changed the glow color of destroyed objects to a slightly more red tone. The ball stands out a bit better Fixed in scene 10 the doors on the left and rig…
- Update Version 2.7 - 1 May 2018
Dear Community, we have made following changes: Options: Added window mode Options: Changed colors of buttons / sliders Level finished screen: Changed spell descriptions Level finished screen: Removed time and score animation Tutorial: Changed spell description to be more clear Main Menu: Added version number below exit button Gameplay: Spell 3 shows now remaining life in percent on objects when they were not destroyed Gameplay: Removed right mouse button action to open the pause menu Bug fixes Gameplay: Fixed Ball confusion, reflection angles are now random Regards your Heideland GameWorks Team
- Update 6 - 26 April 2018
Dear Community, we made following changes Fixes Fixed score which was not saved correctly after game over Kind regards Heideland GameWorks
- Update 5 - 21 April 2018
Dear Community, we made following changes Changes Ball has now a visible trail Ball has now different colors based on modifiers Paddle has new color Kind regards Heideland GameWorks
- Update 4 - 20 April 2018
Dear Community, we made following changes Changes Scene 8 Level 3 - Move the blocks in front row backwards, to make it easier to start with the level. Also decreased the life of a few of them to have a better start on pure int builds. Increased overall brightness of Scene 9 Fixes Fixed options audio volume control Fixed object collisions which causes a physics bug where objects were flying around Scene 9 - Fixed back doors which caused light bleeding trough fire Kind regards Heideland GameWorks
- Update 3 - 19 April 2018
Dear Community, we changed some features which makes it easier now to track the ball. Following changes were made. Changed ball and paddle color to a more unique color Ball and paddle color in scene 5 are now better to distinguish Added a glowing ring below the ball The ball is now visible behind objects When an object is destroyed it now shows now a destruction glow effect Kind regards Heideland GameWorks
- Update 2 - 16 April 2018
Dear Community, we have some more bug fixes for you. Following changes were made in this update: On game over the score is now correctly set to 0 Fixed scene 3 achievement which was not triggered on scene end Kind regards Heideland GameWorks
- Update 1 - 15 April 2018
Dear Community, following changes were made in this update: Fixed bug in scene 9 where after level 1 the game stuck Fixed a bug where objects were dropped outside of the playfield Fixed achievement trigger for score and life achievements Killbox in scene 9 was moved a bit backwards to gain more control Kind regards Heideland GameWorks
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
