SPSTEAMPULSELIVE ANALYTICS
Warzone VR

Warzone VR Steam news

Sinn Studio Inc. | Jan 25, 2019 | game

Released

0players observed · 14 October 2026 - 13:49:43 UTC

ActionEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive

Warzone VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews30
  • Release dateJan 25, 2019
  • DeveloperSinn Studio Inc.
  • PublisherSinn Studio Inc.

Genres: Action, Early Access

Company pages: Developer: Sinn Studio Inc.Publisher: Sinn Studio Inc.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Warzone VR Steam news

Warzone VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Store Removal - 21 October 2020

    Warzone VR will no longer be available for sale starting November 16. If you already own the game, it will stay in your library and continue to function as expected, with the exception of in-game voice chat. If you intend to communicate with your friends while playing, we recommend a third-party tool like Discord. We believe it's the right direction for the studio and we must be more mindful of our users and the content we deliver. With each game, we aspire to make the best game we've ever made. Thank you for playing ❤️

  • EA Patch 0.0.1.9 - 16 September 2019

    Servers are now synced for cross-play between all major PC VR stores (including Oculus Store on Sept 20th and Viveport, currently live!) A physics bug with grenades has been fixed in which throwing grenades often caused them to glitch out or disappear entirely. They will now behave as expected with accurate physics every time they are thrown.

  • EA Patch 0.0.1.8 Crossplay! - 23 August 2019

    Lots of local performance optimization Crossplay with the Oculus and Viveport stores implemented (Oculus is still pending release, but very close) Server optimization Endless list of bug fixes (to be posted in its own update)

  • EA Patch 0.0.1.7 - 26 March 2019

    Bots now have firing spread to make them more fair against players. Bots can now hear players' footsteps (but only if standing. Crouching / Proning will not produce loud enough steps for them to hear) at a distance of 12.5 meters. UI bug fixes. Note: using the 'Open' or 'Spatial' VOIP settings for a server and enabling the 'deafen' option in your UI may not automatically deafen late-joining players. We're introducing separate channels to fix this bug in a patch ASAP (it is currently WIP).

  • EA Patch 0.0.1.6 - 26 March 2019

    Bots (in Beta mode, under GameMode in 'Create Server') improved greatly! Most bugs related to the AI system have been resolved. However, the bots may be "too good" at the moment. We're introducing a few more features before pulling them out of the Beta mode. One example is a spray radius to reduce their accuracy as well as additional cooldowns and more animations. UI Improvements (in-session activated via input). Players can now protect other players from grenade explosions by blocking the blast with their own body, sacrificing themselves for the greater good. This isn't guaranteed to work every time as the explosion can easily make its way around the body; however, the body will act as a shield to prevent shrapnel from hitting players hidden well enough behind. To make use of this (if you so choose), try to get in front of the grenade whilst crouched. This will better prevent the explo…

  • EA Patch 0.0.1.5 - 15 March 2019

    Bot improvements (still only playable by creating a 'BETA Bots' GameMode server. Available in the 'Create Server' menu. New VOIP features (not fully tested) to allow self-mute, global mute and targeted muting. To access this, open up the playerboard during an active match (not from the server lobby) using the Menu button on HTC Vive and Y/B on Oculus Touch).

  • EA Patch 0.0.1.4 - 14 March 2019

    UI Overhaul New, in-session playerboard UI. Accessible via Menu button on HTC Vive and Y/B on Oculus Touch. BOTS have been added as part of a Beta mode. Select this when creating a server (the option is in GameMode). Still a work in progress! Various enhancements and optimizations available across the entire game. A more detailed patch list will be included with a near-future update that introduces at least one (up to 2) brand new maps.

  • EA Patch 0.0.1.3 - 28 February 2019

    Spatial VOIP now available in the Create Server menu! This is a single, global, positional audio voice channel. Players that force-quit their game will now correctly be removed from the player board to avoid bugs. Our new Bot / AI system is complete and is now undergoing testing on our new, completed map! Both will launch simultaneously very soon. Exact release date TBA.

  • EA Patch 0.0.1.2 - 15 February 2019

    User Interface Updates (including laser improvements) We're currently working on a new map along with bots so that anyone can play at any time on any VR system. Lots of other changes / additions will be introduced alongside these two major implementations so stay tuned!

  • EA Patch 0.0.1.1 - 8 February 2019

    Advanced Sprinting. Switching to strafe will reduce you to walk speed. But if sprint is held (or toggle is on) then evening yourself out will automatically resume sprint. Sprint exhaustion and recovery time has been added. You have a total of 10 sprint seconds. The seconds will be added on and removed depending on time spent sprinting. If you sprint for 5 seconds and rest for 2, you'll have 7 seconds of sprint, etc. Username visibility in servers fixed. Shop modifications (still a WIP) VOIP types, server global -- third iteration. Still in BETA but Team/Open types definitely work. Currently testing Spatial.

  • EA Patch 0.0.1.0 - 7 February 2019

    Second iteration of the VOIP type server settings (still in BETA and not guaranteed to work). Movement speed increased, now somewhere between what it used to be and what it was recently changed to. This may be changed again with the introduction of our new map soon.

  • EA Patch 0.0.0.9 - 6 February 2019

    Compass fixed! It broke upon death but will now always function as intended. Note that it uses the orientation of your HMD to determine direction, not the hand. Some windows not allowing you to shoot through now do. Leaving game via Esc should remove players from the player board again (unconfirmed on live server). Pistol magazines will no longer float when removed from holster and dropped. Team balancing fixed (to prevent team switching to bug out the balancing algorithm. VOIP channels introduced (BETA! May not work correctly). These are global to each server so choose what you want when creating one. Options: Team, Open and Spatial. The first two are 2D but will either let you hear your team alone or everyone in the server and the spatial is only spatial, allowing you to hear players in 3D space (allies and enemies alike). Player visibility (players should no longer be invisible at an…

  • EA Patch 0.0.0.8 - 6 February 2019

    A believed fix for player desync when using (or exiting) vehicles. Player preview in menu will now show up without any delays (and never early). Player "Level", as seen in the menu, will now load correctly (previously defaulted to 0 for 5 or above). Further optimized player rewards based on individual endgame score. Debug collision visibility in the main menu (for guns, grenades etc.) no longer visible in production builds (new fix). Held weapons on match start will not cary over to active session, even if dual-gripping.

  • EA Patch 0.0.0.7 - 6 February 2019

    Currency symbol fixed in player menu (to always show "$" instead of the previously seen square). Custom player skins now carry over to offline levels (e.g. Shooting Range, visible on player hands). Laser will disappear if player starts to change levels to avoid potential bugs. Player invisibility in online matches should no longer occur at any time. Magazine collisions fixed in Shooting Range. Weapon switching in Shooting Range will now drop and switch weapon if held when switched (even if dual gripping).

  • EA Patch 0.0.0.6 - 1 February 2019

    You now earn points and rewards for holding capture points (shown on the end-game screen). End-game rewards have been optimized and will undergo another optimization in the next patch. Sprint toggle added (available via Settings). Option to disable vignette completely added (available via Settings). Full iron sights support (a couple weapons were missing the back sights when no custom sight was attached). Various adjustments made in the Barracks menu for ease of use and consistency. Grenade physics improved (will undergo another optimization in the next patch). Team killing is now punishable and will result in an automatic kick from the server if abused (rewards are not retained). Holstered M16s will now be correctly oriented (on both players and on the preview character in the menu). Greatly reduced input lag when driving vehicles (caused by latency and our network smoothing code). Bot…

  • EA Patch 0.0.0.5 - 31 January 2019

    Footsteps enhanced (when in the playable map itself, they'll be louder and heard from further. Crouching will reduce volume and distance). Control settings now work in offline areas (e.g. Shooting Range). If a team ends up empty, the game will end early and the remaining team will be victorious (with scores and rewards retained). M16; ACOG sight will no longer hover above gun. Reflections updated in the server map to make guns/players look better. If a player dies with the HUD, the HUD will disappear instead of falling off and through the world. Projectile impacts now produce blood and FX on players when they're alive again (and not just when dead). Controllers will now vibrate when you take damage to better signal damage intake. The vignette intensity has been increased to help signal damage intake earlier than before (this will soon be optional for all players). The usernames appearin…

  • EA Patch 0.0.0.4 - 30 January 2019

    Shooting range has been fixed (the laser will always work and weapons won't fall through the floor). Players leaving to lobby should no longer affect those still in-game (new fix). LIV is now functional and should not cause performance issues when used. Please visit the Settings to enable it. Then, go in-server, restart or travel to shooting range to initialize. ACOG scope has been further magnified for better zoom. Team balancing added (2 players alone cannot start a match if on the same team, 3 or more will enable team balancing). M16 and Revolver no longer grippable by others (only owner). Going back to lobby will hide the capture point indicator in the distance and re-joining (or late joining) will reveal it. Bad / false collisions on the main map have been fixed (broken staircases, oversized collisions on props and more). Increased fog and light adjustments. Animation modes will no…

  • EA Patch 0.0.0.3 - 30 January 2019

    Unlocked the first two suits and first three skins by default for everyone (you can access the skins via the gear icon in Barracks for your suit). Adjusted scoring and reward calculations to make it easier for players to earn money. Fixed a bug that sometimes caused a player to lose money through poor performance that calculated negative values (due to deaths or team kills). Players leaving sessions via the wrist button no longer interferes with team placements. Both teams now have various randomized spawn points. Late-joiners will now be marked as green on the player board to differentiate between in-game players and those in the lobby. Friendly username visibility has been improved and should not pose any issues where you don't see them or see enemy usernames in some cases.

  • EA Patch 0.0.0.2 - 30 January 2019

    Shooting range is now accessible via Barracks. You can practice with any gun, even those you don't yet own. You can now use 'Windows Default' for VOIP in Settings without the game crashing. No need to restart once you hit Apply. You can insert mags into pistols (and all other weapons) directly off your holster without the mag slot disappearing.

  • Happy Holidays! - 25 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34102235%2F8cf93b091ca4a7a97aea81e2532ede116ba75c41.jpg

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 2019EA Patch 0.0.1.93658535001306590214
223 August 2019EA Patch 0.0.1.8 Crossplay!2416665403774280798
326 March 2019EA Patch 0.0.1.72543878145190627477
426 March 2019EA Patch 0.0.1.62543878145188529254
515 March 2019EA Patch 0.0.1.53140604542245672854
614 March 2019EA Patch 0.0.1.43140604542241783129
728 February 2019EA Patch 0.0.1.32534869043303030996
815 February 2019EA Patch 0.0.1.23702426087241139079
98 February 2019EA Patch 0.0.1.12461683368386658078
107 February 2019EA Patch 0.0.1.02461683368384455271
116 February 2019EA Patch 0.0.0.92461683368380454636
126 February 2019EA Patch 0.0.0.82461683368380452401
136 February 2019EA Patch 0.0.0.72461683368380451012
141 February 2019EA Patch 0.0.0.62462808987393596236
1531 January 2019EA Patch 0.0.0.52462808987390936801
1630 January 2019EA Patch 0.0.0.42462808914512859864
1730 January 2019EA Patch 0.0.0.32462808914512857607
1830 January 2019EA Patch 0.0.0.22462808914512855413

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