- Improve GUI and +30 levels - 23 December 2020
I have updated Melordandek. = ) - +30 levels - Make cracks stronger, especially random strike. - Improve crack generator and make cracks more frequent - An ingame menu was added, in order to allow you to change settings without leaving your level, and also to pause it. You can trigger it by using escape. - Improve mouse control and keyboard control: (Right click can be kept down to go back quicker, r key to restart level, wasd and zqsd as alternative to arrow keys) - Level number are shown on campaign screen when mouse is above. - No more crash when playing a long time (Actually, it was the number of levels played that trigger the crash, there was a file descriptor leak) - Less RAM consumed Some musics clips from Melordandek are gonna be posted on YouTube soon... and for XMas, everybody can enjoy a 66% promotion. Merry christmas, and happy new year!
- Demo updated - 15 March 2020
The demo now contains the full first chapter. : )
- Chapter 10: Melordandek is now complete - 13 March 2020
Melordandek is now complete. = )
- The last chapter will be released soon - 25 February 2020
Well well.. I've started Melordandek three years ago. It was after some floating moments where I was a little lost between all my prototypes: Macroboy Y, Coloraise, the Bite Of Darkness and Allan. Four concepts, four playable demos with different levels of polish. A lot of different appreciations, various opinions... I was a young man with a fresh diploma. Coloraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies b…
- Chapter 9 is released - 30 December 2019
Chapter 9 is now available. It brings around 20 additional levels. The options menu now have an additional button to reset steam success. Success popups works now.
- Chapter 8 is now released - 26 October 2019
40 additionals levels and some cinematics composing chapter 8 are now out! Soon, chapter 9! It is already almost done!
- Chapter 7 is now released - 7 October 2019
30 additionals levels and two cinematics composing chapter 7 are now out! Soon, chapter 8!
- Chapter 7 - 16 July 2019
Hello, I have started working on chapter 7. I don't know precisely when it is gonna be done, but I assume it will be in at least three weeks. The chapter 7 will include at least 30 levels and 2 cinematics. Following chapters will probably go out quicker considering I'm gonna have more time to work on it than usual.
- Chapter 5 and 6 released - 15 April 2019
Chapter 5 and 6 were released. = ) A menu to view all cinematics easily was added. A button to disable automatic cinematics start was added in the option menu.
- Chapter 5 will be a little late - 1 April 2019
Hello, It is the convention period here in France, and it has required, require and will require quite a lot of my time. Chapter 5 is almost done, I still have the voices to do. They will be done this week end so I can release the chapter 5 this week or at the beginning of the next. Sorry for the wait.
- Chapter 4 - 9 February 2019
Hello, Chapter 4 is now available = ) +40 levels. A lot of success were added too.
- V1.1: Chapter 3 - 9 January 2019
Hello, Melordandek will be updated soon. The chapter 3 will come sooner than expected. = ) Here is the full changelog: * Linux version! * Chapter 3 - Hyasrack Tower * The music volume now goes down when a character is talking. * Several fixes on the random strike crack and the free tile crack. * Additional effects when the player moves * We can now type with the numeric pad crack numbers. * When the crack screen contains numbers, using backspace remove them before canceling moves. * Currently unreachable levels appeired darker. * Victory text is faster. * Crack appeirence probability increased. * Picture for freetime and weaponfreeze crack. * Menu animation speed up. * No defeat anymore when you are not able to move anymore, you can now use backspace to revert without having to start from the beginning. * The level is exited automatically when done * Fix some typos. * Several bug fixes.…
- Next update - 23 December 2018
Hello, The first update will bring chapter 3. Also, we will try to include achievements and other steam-related content. Its intended release date is end of january. Bye Merry christmas to everybody.
- Finally ! Melordandek is up. - 22 December 2018
Hello, Melordandek and its two first chapters are now available. = ) We hope that you will find it interesting and have fun. For XMas and for its launch, a 30% discount is offered.
- Melordandek is a little late - 21 December 2018
Hello, Melordandek is late. We are sorry about that. It is only for a few days, the time required to fully check the game before launching it.
- Melordandek Steam Demo - 4 December 2018
Hello, On the 14th of December, the Melordandek demo will be released = )
- Web demo, PC demo, mobile app and then the game - 27 November 2018
Hello The game will be released soon, but before it happens, a few things: - On the Melordandek website, a demo of the elementary concept of Melordandek can be played for free, levels are generated automatically: http://hangedbunnystudio.com/sub/melordandek - A free PC demo for Steam is also planned and will be released one week before the game, around the 14 of december. 7-8 levels from the first chapter will be available inside it. - A mobile application of Melordandek with ~100 original levels and a simple interface is also planned and currently being done. - The 20 of december, the first release of Melordandek will be here and will contain the two first chapter of the game. See you soon.