SPSTEAMPULSELIVE ANALYTICS
The Technician

The Technician Steam metadata

Dumb Game Company | Dec 10, 2018 | game

Released

0players observed · 4 October 2026 - 12:13:43 UTC

ActionIndieEarly AccessVRPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)852
  • Revenue (VGI)$10,222
  • Review score88% positive

The Technician metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)852
  • Revenue (VGI)$10,222
  • Review score88% positive
  • Total reviews24
  • Release dateDec 10, 2018
  • DeveloperDumb Game Company
  • PublisherDumb Game Company

Genres: Action, Indie, Early Access

Company pages: Developer: Dumb Game CompanyPublisher: Dumb Game Company

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Technician Steam metadata

The Technician metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/839960/metadata
Steam Storehttps://store.steampowered.com/app/839960/
Steam Communityhttps://steamcommunity.com/app/839960
PCGamingWiki search
IGDB searchSearch IGDB for The Technician

Reviews, pricing, and metadata

Review summary

Positive

88% positive, 21 positive, 3 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 December 2018

Latest Steam announcements

  • 0.3.3 - 17 March 2020

    Small hotfix to correctly enable the "Options" action for configuring chips when in puzzle edit mode.

  • 0.3.2 - 28 January 2020

    First update in a long time! Still need to ramp back up into working on this semi-regularly again, so this one is bit small: Patch Notes:Started migration to SteamVR's newer input systemSome minor bug fixes for game startup/init issuesPartial index controller support - will function pretty similar to Oculus Touch controls (no finger tracking yet)Made the final stage explosive device available in edit mode In progress/Coming soon:Interaction updates/polishFull finger tracking for Index controllers (with updated hand models!)

  • v0.3.1 - 17 May 2019

    Patch Notes Hotfix for bug causing the game to not launch correctly for some new users.

  • 0.3.0 - 16 May 2019

    Update 0.3.0 is live! I decided it would be better to let people start playing around with creating content and sharing it sooner rather than later, so this update has enabled Steam Workshop support for everybody. The editor and workshop are both pretty rough still, so there's very little in the way of validation or error checking for user generated content. I expect this will lead to people breaking things in spectacular fashions, which I'm actually hoping will be quite useful in the long run. I also can't make any promises as to the life expectancy of anything in the workshop, so don't be too dismayed if your lovingly crafted puzzles vanish or become incompatible with future versions. If that doesn't scare you off then you can check out the workshop page and get to creating, sharing, and playing custom levels directly from in the game. Downloading Custom Content You can find all the w…

  • DGC @ PCConnects Seattle - 9 May 2019

    The Technician will be at PCConnects Seattle on May 13th and 14th; if you’re at the show then feel free to come say hi! I’ll presumably be in a booth somewhere, but beyond that you know about as much as I do.

  • 0.2.7 - 15 March 2019

    As I mentioned in a previous post, this month's update is fairly light since I'm tangled up in a bunch of other life activity at the moment. However, I did manage to put together a couple of things to push out: Fixed a bug with Elevator Lock handles flipping out in some specific circumstances. New component, the potentiometer: a dial that can be adjusted to modify incoming data values from 0% to 100% of their original value. New puzzle: 'Dialing It In' Increased hand touch radius in some areas to aid in grabbing while pointing. Tweaked baseline audio levels. Added sound effects and music volume control options.Next month should be the last small update before things (hopefully) calm down enough for me to fall back into a regular, albeit reduced, cadence.

  • 0.2.6 - 22 January 2019

    0.2.5 just got pushed last week, but it's already time for 0.2.6! Since the goal of this update is to improve the overall control experience of selecting and grabbing objects, I decided to get it out as soon as possible so I could see how it does and iterate on it more in the next update if necessary. Always Be Pointing Making grabbing and selection more precise involved a number of changes. First, and most noticeable, is that the technician's hands now default to the "pointing" state. This seems like a pretty obvious change in retrospect, as the open-handed state never actually had any specific use. Players on Vive would constantly be pressing the trigger to stay in pointing mode anyhow, and Oculus Touch users had to remember to lift their finger from the touch trigger all the time. (Oculus controls now also use the trigger press instead of just the touch state to change pointing mode)…

  • 0.2.5 - 14 January 2019

    The v0.2.5 update is now live in the preview branch! Assuming all goes well, this update will make its way out to the public branch in a couple days. 0.2.5's major focus was smoothing some of the rough edges off the editor experience so that it could make it out to the rest of the player base, but it also includes a handful of smaller fixes from some fo the Early Access feedback I've received thus far. You'll find more details on the editor below, as well as notes on the rest of the changes in 0.2.5 and some info on what I'm focusing on for the next update. The Editor and Custom Content The editor was listed in the original set of features for the game but didn't make it into the first Early Access release last month, so getting the editor ready to go and putting it out there has been my main focus for the last several weeks. The editor still rough in plenty of areas, but it's now avail…

  • Early Access Tomorrow! - 10 December 2018

    The Technician's Early Access release date is tomorrow! I'm excited to see what people think of the game, and anxious to see how I can make it better. A few things I want to cover about the state of the game, what to expect, and where I'm planning to go from here: Price is $15 USD This is an early alpha, so content is limited to around 20 levels, about half tutorials and half challenges. The in-game editor won't be ready quite in time for launch, but it is in a final round of testing to make sure it's at least passably functional so it'll be along shortly! If you want to help out by being an early tester for it, see the details at the end of this post. The primary goal right now is to get player feedback, so please let me know what you think by sending an email to [email protected] or by starting a thread on the discussions page. Seriously, send it; I can't make a great game with…

  • Development Update: Tools - 16 October 2018

    I missed my September post since I was a bit busy with PAX and working on getting some demos out to a small external audience, so let's go ahead and use October to cover what I wanted to talk about next: the technician's tools.Tools have been a key part of the game concept pretty much since the beginning, but have gotten nowhere near enough development or design time as they've needed. Since I'm still aiming on getting The Technician ready for an Early Access release by the end of 2018, it's time to play catchup on that front and bring a few of the tool designs into the game proper. As usual though, let me start with some general spitballing and summarizing of my current thoughts on how tools should work, what gameplay concepts I'm attempting to drive with them, and how I'm either succeeding or failing (spoilers: it's mostly the latter) at doing so currently. The Big PictureFrantic puzz…

  • Development Update: Leveling Up - 16 August 2018

    This is the second in a series of development updates that I'm going to be posting roughly monthly to keep everyone apprised on the game's progress, talk openly about how I'm trying to solve game design problems as a first time game designer, and hopefully elicit some feedback and excitement for things to come. This second entry covers my current work on level design. If you've seen the trailer for The Technician, you may have seen a couple environments: one relatively plain/empty "Tutorial Room," and one more detailed "Server Room" location. The Tutorial Room is relatively straightforward and was easy enough to make (and may not even appear in the final game), so I won't bother talking about it too much here, but I do want to talk about my thought process behind the Server Room and how things have evolved since then. The Server Room My goal for The Technician has always been for it to…

  • Development Update: Simplifying Circuitry - 5 July 2018

    This is the first in a series of development updates that I'm going to be posting roughly monthly to keep everyone apprised on the game's progress, talk openly about how I'm trying to solve game design problems as a first time game designer, and hopefully elicit some feedback and excitement for things to come. For this first entry, I want to talk about some new circuit components I've added to not only expand the types of puzzles in the game, but also to make the puzzles more interactive, more accessible, and simpler to design - without sacrificing challenge. I'm also going to talk about circuits and logic on a more rudimentary level in this post in the hopes that it will help people (who might be unfamiliar with things like logic circuits) understand and feel comfortable with The Technician's gameplay. (This post also available with higher quality images over at the DGC website)) The B…

  • Release announcement! - 28 May 2018

    I quit my job over a year ago out of sheer boredom and decided to spend some time learning how to make video games instead of web services. It's been... interesting... so far, and now I get to announce this learning project of mine as an Actual Game! Not so "Actual" that you can *play* it, mind you, but still... I'll hopefully be posting updates here and over at https://dumbgame.company a little more regularly now that this is announced, so make sure to keep checking in and letting me know what you think about how things are shaping up. It's been just me working in a bubble for the last year, so external feedback will be greatly appreciated! Thanks for following, -Ken

Patch notes and updates

S.noRelease datePatch nameGID number
117 March 20200.3.33893864668626940544
228 January 20200.3.22597949245063760392
317 May 2019v0.3.12905297189252504717
416 May 20190.3.02905297189248168190
522 January 20190.2.62426778849035436114
614 January 20190.2.52711631078229313456

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID839960
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateDec 10, 2018
DeveloperDumb Game Company
PublisherDumb Game Company
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent88%
Positive reviews21
Negative reviews3
Total reviews24
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/839960/

Short description

The Technician is a VR action puzzle game about hacking your way through security systems. Usually while being shot at.

About this game

The Technician is a VR action puzzle game about hacking your way through security systems. Usually while being shot at. Break, hack, crack, solder, and logic your way through circuit puzzles. Careful, though; security is onto you and bypassing systems doesn't get any easier when you're ducking behind cover. Cross the wrong wire or flip the wrong switch and watchdogs in the circuitry will only make the armed response more aggressive. Features Frantic, under-pressure puzzle solving - You know that scene in every action movie where the gang is holding off all the bad guys while the hacker tries to open the door and get them all out? Well I hope so, because that's what I'm trying to do here. Immersive, physics-based interactions - VR is fun and physical; just plugging cables and throwing switches can feel good, and boy do I ever have a lot of switches for you to throw. In-game level editor - create your own circuits and challenges to share with other technicians. Morrre - It’s early yet, and who knows where we’ll go from here. Hop into the forums and let me know what you think!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

The Technician's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Technician's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Technician at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,114,4025 October 2026 - 17:30:03 UTC1,818,368
2Dota 2806,3745 October 2026 - 17:30:02 UTC1,291,328
3Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,271
4Human Fall Flat3,1385 October 2026 - 17:15:27 UTC127,516
5Once Human18,8955 October 2026 - 17:17:00 UTC231,343
6Party Animals6,7055 October 2026 - 17:22:39 UTC57,806
7Brotato8,5405 October 2026 - 17:11:25 UTC23,754
8LoveChoice1045 October 2026 - 01:51:08 UTC1,139
9Battle Teams 22475 October 2026 - 16:52:05 UTC7,966

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,114,4025 October 2026 - 17:30:03 UTC1,818,3689,896,033Valve
Dota 2806,3745 October 2026 - 17:30:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS330,1015 October 2026 - 17:30:03 UTC3,236,0272,744,193PUBG Corporation
WARDOGS175,7845 October 2026 - 17:26:45 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Team Fortress 276,3255 October 2026 - 17:30:39 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Grand Theft Auto V Enhanced64,3785 October 2026 - 14:53:25 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:26:45 UTC399,748Not availableBULKHEAD
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
Geometry Dash55,5435 October 2026 - 17:23:22 UTC108,707646,789RobTop Games
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:26:45 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.