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Data Ball

Data Ball Steam news

Munkyfoot Gaming | Jun 26, 2018 | game

Released

0players observed · 25 September 2026 - 15:19:06 UTC

CasualIndieRacingStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Data Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJun 26, 2018
  • DeveloperMunkyfoot Gaming
  • PublisherMunkyfoot Gaming

Genres: Casual, Indie, Racing, Strategy, Early Access

Company pages: Developer: Munkyfoot GamingPublisher: Munkyfoot Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Data Ball Steam news

Data Ball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.210.06 - 7 October 2019

    Additions In-game hints: No more scratching your head. Enemy death: Hit 'em enough times and they go dead now. Changes You can now control the spin of the ball in mid-air. Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh. Changed the placement of the "Action Score" UI so you feel more cool now. Changed look of the level bottom. Falling to your death, now with more style! Slightly alter the look of the Data Ball. Changed the scroll speed of the binary on the "Goal Block". What's it say tho? Drastically improved projectile path-finding. Changed particle fx for Data Ball. Improved camera smoothness and reduced/removed visual stuttering. Decreased size and frequency of network calls, creating smoother gameplay and happier routers. Tweaked the size of split-screen windows to make things a bit more eve…

  • Patch 0.205.03 - 3 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32888437%2Fbee2ad3448ed451553103b3c26dfce9ac24a78cf.png This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance. Additions Projectiles targeting system. *Look in 'Changes' for more info* Animated emission textures Changes Overhaul of projectiles/combat system Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target Complete overhaul of projectile path finding Lowered max level generation size to 512 to reduce performance issu…

  • Patch 0.110.18 - 18 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32888437%2F8d0542a9b10be1583881105c5d7e82ef50790b8d.png This patch aims mainly to enhance the visuals and improve networking. Additions FX for jumping/boosting FX trail in air FX for landing/impact FX and camera hold for destruction FX and camera hold for level completion Changes Tweaked Depth of Field settings to improve visuals on close zoom Reworked network movement for smoother and more accurate syncing of velocity, rotation and position across the network Tweaked FX trail and charge/magnet FX Fixes Other players charge is now synced properly across network while waiting for game to start

  • Patch 0.107.31 - 31 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32888437%2F5353ca13cd5f361947d03388e6815a1c49668dae.gif This patch focuses on revamping the level generation system as well as a few bug fixes. I will be continuing to improve the level generation and this update provides some fundamental changes (custom random scripts, better placement logic, etc) that provide a solid foundation. Changes Created custom Random Number Generator and custom methods for greater control over procedural generation. Improved level generation method to create more interesting, challenging and aesthetically pleasing levels. Fixes Game mode UI now properly syncs when joining a party. Fixed issues with Sloped Blocks that were causing problems with level generation and building. Fixed rare bug that would allow you place multiple blocks in the same space. Fixed issue that was causing level generation t…

  • Patch 0.107.11 - 11 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32888437%2Fb47069870ba8eb929cd7e991567d638b7dfbc96a.png This patch contains a few tweaks to game mechanics and quality of life additions that, while subtle, offer marked improvement to the feel of the game. A quick note on when to expect updates: during the summer (from now until the end of September) I will be releasing updates sporadically and mainly focusing on improving current features and bug smashing. Going forward into October and beyond you can expect more frequent and regular updates with more content. As always you can get a very good idea of what to expect by keeping track of the Official Dev Board. This is the very same board I use internally to keep track of things. Additions: Added checkpoints to Cooperative/Multiplayer version of Ascension. Changes: You now gain half charge almost immediately after level st…

  • Patch 0.106.30 - 30 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32888437%2F90cc1235c867de776780a5830518f4b069e50387.png I present to you, the first patch for Data Ball. In general, I plan on releasing smaller patches semi-regularly rather than infrequent large updates. This update adds checkpoints and a few fixes. See the patch notes below for the full run down. Features: - Added checkpoints: In single player Ascension mode you will get a checkpoint every 5 levels. If you lose all your lives you start at your last checkpoint with no lives and your score is reset. Fixes/Changes: - Joystick camera movement is no longer affected by frame rate. - Improved V Sync. Significant reduction in frame stuttering. - Temporarily disabling "Find Other Players" button. Will re-implement with improved matchmaking once there is a larger player base.

  • Data Ball Released to Early Access - 27 June 2018

    Data Ball is now available on Steam Early Access! Launching with four game modes and multiplayer support it already offers plenty to keep you entertained. I'm looking forward to working with the community to develop this game into something even more wonderful. Head to the official development Trello board to see what's being worked on and what to expect next: https://steamcommunity.com/linkfilter/?url=https://trello.com/b/JIjGy8GT I'll be standing by to tackle any issues that may arise so don't hesitate to reach out on the discussion boards. Have fun!

  • Data Ball is in the Steam Store! - 1 June 2018

    Today Data Ball goes live in the Steam store to build anticipation for the June 27th release. After many months of hard work I finally feel the game is in a state where I'm comfortable releasing it into the wild. I can't wait to share it with the community and expand the development process. Many thanks to all my friends who have helped me test through the bugs and gave me some good ideas along the way. I'm looking forward to working with the community to make this game as delicious as possible.

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2019Patch 0.205.032404270358326685733

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