Whitevale Defender news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews14
- Release dateMay 23, 2018
- DeveloperSugarsnapp Games
- PublisherSugarsnapp Games
Genres: Action, Indie, Strategy
Company pages: Developer: Sugarsnapp GamesPublisher: Sugarsnapp Games
Whitevale Defender Steam news
Whitevale Defender news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.2.1 hotfix - 1 August 2018
Just released a hotfix for patch v1.2 because achievements were broken. Also, sadly, the mouse cursor bug had to be reverted in order to make the achievements work again. I won't go too into detail but it's due to the Steamworks plugin for the game engine (construct 2) is not compatible with the most recent version of the underlying technology (nw.js). So I had to revert my game back to an older version of nw.js. When the Steamworks plugin for Construct 2 gets updated I will release a new update to fix the mouse cursor bug. Changes Fixed the achievements not registering with Steam Reverted the mouse cursor bug (mouse cursor will still get messed up in windowed mode) I sincerely apologize if this caused you to miss an achievement.
- New update v1.2 - Minor visual fixes - 31 July 2018
General This update has a few minor bug fixes in it. They are all visual fixes so there's nothing that effects gameplay. Changes Visual fixes Fixed an issue for first time players where the glowing rectangle on the upgrade screen was off center by about 18 pixels Fixed an issue in the UI where the build / tool buttons would become too dark if you didn't have enough money to buy it, so I lightened it up so you can still see the icon Fixed an issue when playing in windowed mode where the mouse cursor would change into a standard Windows cursor rather than the game's custom cursor
- Week Long Deal - 40% off starting tomorrow! - 8 July 2018
Whitevale Defender will be 40% off all next week starting tomorrow! If you've been sitting on the fence about purchasing then now is the time.
- Balance patch v1.1 now live - 30 May 2018
Official patch notes - v1.1 Medium Difficulty Change Castle max health from 25 to 15 Increase the health of all enemies by 15% Increase the starting minerals from 60 to 70 Hard Difficulty Change Castle max health from 20 to 7 Increase the health of all enemies by 15% Increase the starting minerals from 70 to 80 Enemies Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8 Tools Repair - Change the amount repaired from 3 to 2 Repair - Change the cooldown time from 10 to 14 seconds Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns Defenses Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns Blessings Efficient Tools - Increase th…
- Balance update (v1.1) coming soon - 28 May 2018
Many players have expressed that Whitevale Defender is too easy. So in the coming week I will be working on a patch to increase the difficulty. Below is a list of my proposed changes. Feedback is welcome. General I want to keep the easy difficulty mostly unchanged for those people who are a bit slower and not strategy experts. For medium I want to increase the difficulty slightly. Then hard is where I want the largest changes to difficulty to occur. I always meant hard difficulty to be for the more hardcore tower defense players, but it seems I have missed the mark. I also want to adjust some of the crown costs to the unlockables to spread them out more. I definitely want to avoid having to grind to achieve the unlocks, but hopefully spreading them out a little will give the overall game a better pacing. Proposed Changes - To be implemented later this week Medium Difficulty Change Castl…
- The game is officially released! - 23 May 2018
It's taken 1.5 years and a crazy journey to get here, but I finally made it to the finish line. I truly hope you enjoy the game.
- Read My Design Articles To Hold You Over (14 hours until release!) - 22 May 2018
I hope everyone is getting excited because I am! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32555644%2F3f90c52c7e2794be4ac2acbc677dc8b518280bf8.png I will release the game at 12:01 AM in PDT timezone (which is 7:01 AM in UTC). But don't worry, If you're too excited to wait there's a few design articles you can read to hold you over until you're able to play. There's 9 articles in total ranging from the details of the design, to the history, to my personal journey in creating it. Whitevale Defender Design Articles To Hold You Over Until Release
- Change to Release Date (don't worry, it's not delayed) - 11 May 2018
Hello, I'm Christopher, the creator of Whitevale Defender. I just want to update everyone on a change to the release date. I will be releasing my game a few days sooner, on May 23rd. The main reason why is because PixelJunk Monsters 2 (another tower defense game) is releasing on the same day I chose. So rather than compete for attention with that game, I will just release sooner! I hope everyone is getting excited to play! TL;DR, the release date is now 2 days sooner on May 23rd.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 August 2018 | v1.2.1 hotfix | 2451533424629219084 |
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