SPSTEAMPULSELIVE ANALYTICS
Lords of Strife

Lords of Strife Steam news

Revolutionary Interactive | May 22, 2018 | game

Released

0players observed ยท 25 September 2026 - 12:29:14 UTC

IndiePrecision PlatformerSide ScrollerPuzzle-Platformer2D PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Lords of Strife news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews15
  • Release dateMay 22, 2018
  • DeveloperRevolutionary Interactive
  • PublisherRevolutionary Interactive

Genres: Indie

Company pages: Developer: Revolutionary InteractivePublisher: Revolutionary Interactive

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Lords of Strife Steam news

Lords of Strife news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hallowlands - An open world procedurally generated RPG adventure - 15 October 2021

    Hello everyone, This is my new game that I am working on called Hallowlands. Hallowlands is a procedurally generated action RPG where the are many monsters to fight, and cool items that you can find as well. I am also working crafting systems for the game as well, so please go check it out if you are interested. https://store.steampowered.com/app/1774630/Hallowlands/

  • V 1.0.6 Update - 22 May 2018

    Changes: Fixed a problem with the final boss where one of its attacks was not working as intended

  • V 1.0.5 Update - 20 May 2018

    Changes: Fixed a lot of grammer errors in the game (Special Thanks to Alex Essenmacher for proofreading the text) Lowered the move acceleration a little bit Lowered the fall acceleration a little bit Lowered the jump speed a little bit

  • V 1.0.4 Update - 17 May 2018

    In this update I made a few changes to make the playability of the game a little bit better. Changes: Made the restart times between deaths shorter Now death messages only show up once per play session If there isn't a new death message then the game will automatically spawn a new player Removed fade in/out between death restarts Changed a few areas in level 1, and 2 Lowered the amount of inertia when the player is jumping in the air Decreased the fall speed of the player a little bit

  • V 1.0.3 Update - 14 May 2018

    Changes: Changed the area with the first scarecrow a little bit Fixed a problem where the game could lockup on the first boss, after you pause the game

  • V 1.0.2 Update - 7 May 2018

    Changes: Added more achievements, now the game includes 23 achievements Fixed some formatting issues on some gravestones

  • V 1.0.1 Update - 3 May 2018

    Changes: Added a death counter Fixed a few typos

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