- Casa De Diamantes v.1.3.2 Now Live! - 30 December 2023
Hey, Casa De Diamantes is the next big adventure by SoulPixel Studio! The demo for Casa De Diamantes was just updated with some new content! Feel free to check out the new free demo! https://store.steampowered.com/app/2394970/ Patchnotes: - Added 2 New Level to Senzela Forest - Added First Neural Dream Challenge - Added Skilltree - Added The CuPy Companion - Added Bartender Shop To The Casino - Added Characters & Dialog To The Casino - Reworked Casino Roof - Added A Travel Animation - Added New Sound Effects - Balance Changes - Improved Cutscenes - A lot of Bug Fixes & Visual Tweaks And much more! Thank you for Playing!
- Casa De Diamantes Demo - Out Now! - 30 April 2023
Thank you to everyone who has played How About Spikes! The next game I'm working on is called Casa De Diamantes. Casa De Diamantes is a fast paced 2D shooter with aggressive enemy encounters. The free demo is now available! https://store.steampowered.com/app/2394970/ Check out the new demo release trailer! https://youtu.be/Wfv9m14FYdw I hope you're excited for this new adventure! - SoulPixel
- How About Spikes Demo Release - 10 June 2020
Hey guys, long time no see! Thank you to everyone who played How About Spikes! That means so much to me. I'm currently working on a new title. But until then, here is a free demo for How About Spikes. I hope many people will try it out to get a feel for the game. The game will also go on sale at the same time. So if you don't own the game or one of your friends is crazy enough to like a challenging metroidvania platformer, now is the perfect time to get How About Spikes! So, thank you again for your support. Maybe we'll see each other again on my next game! - SoulPixel
- How About Spikes [Version 1.1 - Speedrun Update] - 16 March 2019
Hello everyone, long time no see! Here is the patchlog for the new Speedrun Update. Changes: - Remade all menus (Fixed UI/HUD scaling on different resolutions) - Added new Speedrun mode - Online Speedrun leaderboard now available - Added new animations - Added new secrets to multiple levels - Reduced overall enemy count in later areas - Added more checkpoints in some areas - Tweaked HUD - Reduced health of final boss - Changed appearance of lens flares and god rays Bugfixes: - Fixed a bug where the player could get stuck after entering a warpzone in demons keep - Fixed a bug where the game would not properly scale, when changing between windowed and fullscreen mode - Fixed hitboxes of skeleton enemies - Fixed a bug where some achievements wouldn't be triggered - Fixed a bug where picked ultra souls wouldn't be saved - Fixed a bug where a save file could get corrupted after an update Tha…
- Suggestions etc. - 13 November 2018
Hey guys, first of all, thank you to everyone who is playing How About Spikes! This is my first steam release so I hope, I can make as much people happy as possible! So, if you encounter any bug or you just have suggestions for new features etc. just let me know. I plan to update the game with bugfixes etc. and "maybe" new content? Depends on how many people even like the base game. So yeah again thank you for playing and have a nice day! - SoulPixel Twitter: @SoulPixelIV Discord: P/X3L#1016
- How About Spikes [Patch 20] - 8 November 2018
So this is it. The final patch before the release tomorow. Please contact me, if you encounter any game breaking bugs! I will support this game post launch with bugfixes and content updates. Changes: - Added new decoration to some levels - Pausing the game in multiplayer will now spawn a pause icon above your head - Orb holders now have a new sprite for being activated - Glass blocks are now synchronised in multiplayer - Added a refkection to the other player in multiplayer - Changed the saving icon - Added info text to the multiplayer screen Bugfixes: - Fixed a bug, where the other player could activate the vibration of the controller of the other player - Fixed a bug, where lava and red spikes would kill both players in multiplayer - Fixed an area in demons keep, where the player could see under the ground - Fixed a bug, where the transition between 2 areas in overcast peak would not…
- How About Spikes [Patch 19] - 30 October 2018
Jesus, finally a good patch. Changes: - Added a save file select menu + multiplayer save file select - Added a function to delete a save file - Added sound effects to menus - Changed arrow icon - Changed textbox sprite - Changed sprite of explosive blocks - Reduced cost of the map drawer by 75% - Scythe reloaders now respawn after 3 seconds Bugfixes: - Fixed a bug, where starting a new game would give the player more souls than he actually has - Fixed a bug, where starting a new game without restarting would lead to the player getting stuck in the tutorial 11 days left bois Have a nice day! - SoulPixel
- How About Spikes [Patch 18] - 27 October 2018
Bugfixes? Bugfixes! Changes: - Shortened the disconnect time, when not finding a host - Changed soundtrack for Overcast Peak - Bosses now have double the amount of health, when playing in multiplayer - Levers now synchronise in multiplayer - Souls now synchronise in multiplayer - Players can now walk between rooms in multiplayer - Improved hitbox and AI of the pirate enemy - Changed parts of multiple levels Bugfixes: - Fixed a bug, where dying in multiplayer would result in the player spawning out of the map - Fixed a bug, where the door at Skullcoin Bay would be already open Multiplayer will probably get out of beta post launch. It's quite a huge task and I want to focus more on fixing game breaking bugs. Thank you for following the development of How About Spikes! Have a nice day! - SoulPixel
- How About Spikes [Patch 17] - 24 October 2018
Ok...this patch is kinda huge. How About Spikes now has an online multiplayer. It's still in beta, a lot of features are missing and it is buggy as hell. But you can already play the tutorial with someone else! yay Changes: - Added online multiplayer - Changed part of Sentinel Graves 1 IMPORTANT! DON'T START MULTIPLAYER, IF YOU HAVE A SAVEFILE! YOU WILL LOOSE YOUR PROGRESS! Multiple Savefiles will come soon! Have a nice day! - SoulPixel
- How About Spikes [Patch 16] - 21 October 2018
And more bug fixes. Found a lot of new problems. Fixed quite a lot of them. Don't forget to comment your bugs in the community hub! Changes: - Changed the big door sprite - Changed the enter icon for controller - Moved up the boss healthbars, so they don't intercept with the souls count - Added an animation for collecting a key Bugfixes: - Fixed a bug, where the last checkpoint would not save, when the player pauses the game before dying - Fixed a bug, where checkpoints would be in front of the game over screen layer - Fixed a bug, where red bullet orbs would be stuck in mid-air Have a nice day! - SoulPixel
- How About Spikes [Patch 15] - 17 October 2018
Some more small changes before the release. Changes: - Changed the main menu music - Removed patreon logo - Removed "Beta" sign for the patch number Bugfixes: - Fixed a bug, where the final boss would die with 1hit...whoops Have a nice day! - SoulPixel
- How About Spikes [Patch 14] - 15 October 2018
~squeeek Changes: - Added new track to Skullcoin Bay - Added new track to the final boss - Added sprite to pirate enemies - Added twitter and patreon icons to the main menu - Changed Credits (Music, font etc.) - Final boss music now stops after beating him - Final boss doesn't spawn again after reloading Have a nice day! - SoulPixel
- How About Spikes [Patch 13] - Hotfix - 9 October 2018
Just a small patch to fix some game breaking bugs, I missed. Changes: - Added new music to Overcast Peak - Added new music to Underground Stations Bugfixes: - Fixed a bug, where the orbs would not properly save and you would not be able to enter Overcast Peak - Fixed the final dialog after the final boss - Changed the entry text for the Underground Stations Have a nice day! - SoulPixel
- How About Spikes [Patch 12] - 4 October 2018
Hey guys, here is a neeeeew update woohoo. Changes: - NPC skip text is now more readable - Reworked the HUD - Overhauled the pause + main menu - Changed some fonts - Added the ability to skip dialog and shops I have a patreon now, if you want more details. https://www.patreon.com/SoulPixel Have fun playing! - SoulPixel
- How About Spikes [Patch 11] - 17 September 2018
Spikes About How hoii Changes: - Added 2 more ring slots - Added a new npc with a questline in Skullcoin Bay - Added the Overcast Peak OST - Added steam achievements - Added the final boss - Map prices are now much cheaper - Added new easy blocks throughout the world - Changed the description for the support matrix Bugfixes: - Fixed respawning of exploding blocks - Fixed the sprite of the flying cloud enemies I have a patreon now, if you want more details. https://www.patreon.com/SoulPixel Have a nice day! - SoulPixel
- How About Spikes [Patch 10] - 3 September 2018
uwu We are getting close to release boiis. Here we go again. Changes: - Added new track for Sentinel Graves - Added first phase of the final boss in Skullcoin Bay 6 - The text from ultra souls stays longer now - Changed the big door in Skullcoin Bay 3 - Added an explosion animation to bomb blocks - Added a death animation to all bosses - The shopkeeper now explains to you all items - Changed dialog of multiple npcs Stay sexy! - SoulPixel
- How About Spikes [Patch 9] - 16 August 2018
Hey, here are the changes. Changes: - Ultra Souls can now be collected and will be saved - Changed the beginning cutscene - The final door before the final boss is now accessable - Added the map npc to multiple areas - Added the blacksmith to Garden Valley - Added a map to the pause menu (Expandable with the map npc) - Added the ability to upgrade the damage of your scythe - Added new decoration to Garden Valley - Changed the more powerful skeleton (Does more damage + almost invisible while not attacking) Bugfixes: - Fixed a bug, where a hidden checkpoint would not light up and make a sound Btw, if you are a streamer/youtuber/reviewer, hit me up on twitter for a key! The game is almost ready for early players. Have a nice day!
- How About Spikes [Patch 8] - 4 August 2018
Hey, so this patchlog looks kinda small but it isn't. I added many new pathways and optional challenges to many worlds. The whole game feels much more interconnected now. I'm also working on the final boss and the last features before the official release! So stay tuned! Changes: - Added ultra souls (rarest collectible) - Added multiple ultra soul challenges hidden in many areas - Added new patchways, which are only enterable with certain rings - The pet bird is now available to buy at Garden Valley and is no longer obtainable in the tutorial - Added a new track to Demons Keep - Shop Icons now fade out, when you can't buy them - Changed the design of the menu cursor Have a nice day! - SoulPixel
- How About Spikes [Patch 7] - 29 July 2018
OOF Changes: - Changed layout of a lot of levels and warpzones - Finished layout of skullcoin bay 6 - Added new level skullcoin bay 7 - Added new track to garden valley - Boss music now stops, when defeating a boss - Added a red tint to the second phase of the cube boss Bugfixes: - Fixed a bug, where pausing at the cube boss would crash the game - Fixed a bug, where the npc "mother" would instantly give you the quest reward - Fixed a bug, where walking sounds for stone blocks wouldn't play all the time - Fixed some spelling mistakes
- How About Spikes [Patch 6] - 21 July 2018
BOI Some new stuff! Changes: - Added new track for Garden Valley - Added new track for the tutorial - Added new sound effects (woodbox breaking, stone walking, checkpoint trigger etc.) - Added new audio option in the main menu (You can now change the volume of the music) - Changed the level layout of Underground City - Reduced the hitbox of both skeleton enemies - Changed sprite of the obsidian block - Changed sprite of the glass broken block Bugfixes: - Fixed a bug, where you could leave Underground City and end up in a completly different place I'm btw working on a new trailer right now. Maybe I'll finish it in a week or two. Also the game is nearing completion. Only some tracks, sound effects, the final boss and some polishing is left. So let's see how long this will take. Anyway have a nice day! - SoulPixel