SPSTEAMPULSELIVE ANALYTICS
How About Spikes

How About Spikes Steam metadata

SoulPixel Studio | Nov 9, 2018 | game

Released

0players observed · 23 September 2026 - 05:10:28 UTC

ActionAdventureIndiePrecision PlatformerMetroidvaniaSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)262
  • Revenue (VGI)$391
  • Review score57% positive

How About Spikes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)262
  • Revenue (VGI)$391
  • Review score57% positive
  • Total reviews7
  • Release dateNov 9, 2018
  • DeveloperSoulPixel Studio
  • PublisherSoulPixel Studio

Genres: Action, Adventure, Indie

Company pages: Developer: SoulPixel StudioPublisher: SoulPixel Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

How About Spikes Steam metadata

How About Spikes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/847570/metadata
Steam Storehttps://store.steampowered.com/app/847570/
Steam Communityhttps://steamcommunity.com/app/847570
PCGamingWiki search
IGDB searchSearch IGDB for How About Spikes

Reviews, pricing, and metadata

Review summary

7 user reviews

57% positive, 4 positive, 3 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

10

Platform releases
  • Steam 9 November 2018

Latest Steam announcements

  • Casa De Diamantes v.1.3.2 Now Live! - 30 December 2023

    Hey, Casa De Diamantes is the next big adventure by SoulPixel Studio! The demo for Casa De Diamantes was just updated with some new content! Feel free to check out the new free demo! https://store.steampowered.com/app/2394970/ Patchnotes: - Added 2 New Level to Senzela Forest - Added First Neural Dream Challenge - Added Skilltree - Added The CuPy Companion - Added Bartender Shop To The Casino - Added Characters & Dialog To The Casino - Reworked Casino Roof - Added A Travel Animation - Added New Sound Effects - Balance Changes - Improved Cutscenes - A lot of Bug Fixes & Visual Tweaks And much more! Thank you for Playing!

  • Casa De Diamantes Demo - Out Now! - 30 April 2023

    Thank you to everyone who has played How About Spikes! The next game I'm working on is called Casa De Diamantes. Casa De Diamantes is a fast paced 2D shooter with aggressive enemy encounters. The free demo is now available! https://store.steampowered.com/app/2394970/ Check out the new demo release trailer! https://youtu.be/Wfv9m14FYdw I hope you're excited for this new adventure! - SoulPixel

  • How About Spikes Demo Release - 10 June 2020

    Hey guys, long time no see! Thank you to everyone who played How About Spikes! That means so much to me. I'm currently working on a new title. But until then, here is a free demo for How About Spikes. I hope many people will try it out to get a feel for the game. The game will also go on sale at the same time. So if you don't own the game or one of your friends is crazy enough to like a challenging metroidvania platformer, now is the perfect time to get How About Spikes! So, thank you again for your support. Maybe we'll see each other again on my next game! - SoulPixel

  • How About Spikes [Version 1.1 - Speedrun Update] - 16 March 2019

    Hello everyone, long time no see! Here is the patchlog for the new Speedrun Update. Changes: - Remade all menus (Fixed UI/HUD scaling on different resolutions) - Added new Speedrun mode - Online Speedrun leaderboard now available - Added new animations - Added new secrets to multiple levels - Reduced overall enemy count in later areas - Added more checkpoints in some areas - Tweaked HUD - Reduced health of final boss - Changed appearance of lens flares and god rays Bugfixes: - Fixed a bug where the player could get stuck after entering a warpzone in demons keep - Fixed a bug where the game would not properly scale, when changing between windowed and fullscreen mode - Fixed hitboxes of skeleton enemies - Fixed a bug where some achievements wouldn't be triggered - Fixed a bug where picked ultra souls wouldn't be saved - Fixed a bug where a save file could get corrupted after an update Tha…

  • Suggestions etc. - 13 November 2018

    Hey guys, first of all, thank you to everyone who is playing How About Spikes! This is my first steam release so I hope, I can make as much people happy as possible! So, if you encounter any bug or you just have suggestions for new features etc. just let me know. I plan to update the game with bugfixes etc. and "maybe" new content? Depends on how many people even like the base game. So yeah again thank you for playing and have a nice day! - SoulPixel Twitter: @SoulPixelIV Discord: P/X3L#1016

  • How About Spikes [Patch 20] - 8 November 2018

    So this is it. The final patch before the release tomorow. Please contact me, if you encounter any game breaking bugs! I will support this game post launch with bugfixes and content updates. Changes: - Added new decoration to some levels - Pausing the game in multiplayer will now spawn a pause icon above your head - Orb holders now have a new sprite for being activated - Glass blocks are now synchronised in multiplayer - Added a refkection to the other player in multiplayer - Changed the saving icon - Added info text to the multiplayer screen Bugfixes: - Fixed a bug, where the other player could activate the vibration of the controller of the other player - Fixed a bug, where lava and red spikes would kill both players in multiplayer - Fixed an area in demons keep, where the player could see under the ground - Fixed a bug, where the transition between 2 areas in overcast peak would not…

  • How About Spikes [Patch 19] - 30 October 2018

    Jesus, finally a good patch. Changes: - Added a save file select menu + multiplayer save file select - Added a function to delete a save file - Added sound effects to menus - Changed arrow icon - Changed textbox sprite - Changed sprite of explosive blocks - Reduced cost of the map drawer by 75% - Scythe reloaders now respawn after 3 seconds Bugfixes: - Fixed a bug, where starting a new game would give the player more souls than he actually has - Fixed a bug, where starting a new game without restarting would lead to the player getting stuck in the tutorial 11 days left bois Have a nice day! - SoulPixel

  • How About Spikes [Patch 18] - 27 October 2018

    Bugfixes? Bugfixes! Changes: - Shortened the disconnect time, when not finding a host - Changed soundtrack for Overcast Peak - Bosses now have double the amount of health, when playing in multiplayer - Levers now synchronise in multiplayer - Souls now synchronise in multiplayer - Players can now walk between rooms in multiplayer - Improved hitbox and AI of the pirate enemy - Changed parts of multiple levels Bugfixes: - Fixed a bug, where dying in multiplayer would result in the player spawning out of the map - Fixed a bug, where the door at Skullcoin Bay would be already open Multiplayer will probably get out of beta post launch. It's quite a huge task and I want to focus more on fixing game breaking bugs. Thank you for following the development of How About Spikes! Have a nice day! - SoulPixel

  • How About Spikes [Patch 17] - 24 October 2018

    Ok...this patch is kinda huge. How About Spikes now has an online multiplayer. It's still in beta, a lot of features are missing and it is buggy as hell. But you can already play the tutorial with someone else! yay Changes: - Added online multiplayer - Changed part of Sentinel Graves 1 IMPORTANT! DON'T START MULTIPLAYER, IF YOU HAVE A SAVEFILE! YOU WILL LOOSE YOUR PROGRESS! Multiple Savefiles will come soon! Have a nice day! - SoulPixel

  • How About Spikes [Patch 16] - 21 October 2018

    And more bug fixes. Found a lot of new problems. Fixed quite a lot of them. Don't forget to comment your bugs in the community hub! Changes: - Changed the big door sprite - Changed the enter icon for controller - Moved up the boss healthbars, so they don't intercept with the souls count - Added an animation for collecting a key Bugfixes: - Fixed a bug, where the last checkpoint would not save, when the player pauses the game before dying - Fixed a bug, where checkpoints would be in front of the game over screen layer - Fixed a bug, where red bullet orbs would be stuck in mid-air Have a nice day! - SoulPixel

  • How About Spikes [Patch 15] - 17 October 2018

    Some more small changes before the release. Changes: - Changed the main menu music - Removed patreon logo - Removed "Beta" sign for the patch number Bugfixes: - Fixed a bug, where the final boss would die with 1hit...whoops Have a nice day! - SoulPixel

  • How About Spikes [Patch 14] - 15 October 2018

    ~squeeek Changes: - Added new track to Skullcoin Bay - Added new track to the final boss - Added sprite to pirate enemies - Added twitter and patreon icons to the main menu - Changed Credits (Music, font etc.) - Final boss music now stops after beating him - Final boss doesn't spawn again after reloading Have a nice day! - SoulPixel

  • How About Spikes [Patch 13] - Hotfix - 9 October 2018

    Just a small patch to fix some game breaking bugs, I missed. Changes: - Added new music to Overcast Peak - Added new music to Underground Stations Bugfixes: - Fixed a bug, where the orbs would not properly save and you would not be able to enter Overcast Peak - Fixed the final dialog after the final boss - Changed the entry text for the Underground Stations Have a nice day! - SoulPixel

  • How About Spikes [Patch 12] - 4 October 2018

    Hey guys, here is a neeeeew update woohoo. Changes: - NPC skip text is now more readable - Reworked the HUD - Overhauled the pause + main menu - Changed some fonts - Added the ability to skip dialog and shops I have a patreon now, if you want more details. https://www.patreon.com/SoulPixel Have fun playing! - SoulPixel

  • How About Spikes [Patch 11] - 17 September 2018

    Spikes About How hoii Changes: - Added 2 more ring slots - Added a new npc with a questline in Skullcoin Bay - Added the Overcast Peak OST - Added steam achievements - Added the final boss - Map prices are now much cheaper - Added new easy blocks throughout the world - Changed the description for the support matrix Bugfixes: - Fixed respawning of exploding blocks - Fixed the sprite of the flying cloud enemies I have a patreon now, if you want more details. https://www.patreon.com/SoulPixel Have a nice day! - SoulPixel

  • How About Spikes [Patch 10] - 3 September 2018

    uwu We are getting close to release boiis. Here we go again. Changes: - Added new track for Sentinel Graves - Added first phase of the final boss in Skullcoin Bay 6 - The text from ultra souls stays longer now - Changed the big door in Skullcoin Bay 3 - Added an explosion animation to bomb blocks - Added a death animation to all bosses - The shopkeeper now explains to you all items - Changed dialog of multiple npcs Stay sexy! - SoulPixel

  • How About Spikes [Patch 9] - 16 August 2018

    Hey, here are the changes. Changes: - Ultra Souls can now be collected and will be saved - Changed the beginning cutscene - The final door before the final boss is now accessable - Added the map npc to multiple areas - Added the blacksmith to Garden Valley - Added a map to the pause menu (Expandable with the map npc) - Added the ability to upgrade the damage of your scythe - Added new decoration to Garden Valley - Changed the more powerful skeleton (Does more damage + almost invisible while not attacking) Bugfixes: - Fixed a bug, where a hidden checkpoint would not light up and make a sound Btw, if you are a streamer/youtuber/reviewer, hit me up on twitter for a key! The game is almost ready for early players. Have a nice day!

  • How About Spikes [Patch 8] - 4 August 2018

    Hey, so this patchlog looks kinda small but it isn't. I added many new pathways and optional challenges to many worlds. The whole game feels much more interconnected now. I'm also working on the final boss and the last features before the official release! So stay tuned! Changes: - Added ultra souls (rarest collectible) - Added multiple ultra soul challenges hidden in many areas - Added new patchways, which are only enterable with certain rings - The pet bird is now available to buy at Garden Valley and is no longer obtainable in the tutorial - Added a new track to Demons Keep - Shop Icons now fade out, when you can't buy them - Changed the design of the menu cursor Have a nice day! - SoulPixel

  • How About Spikes [Patch 7] - 29 July 2018

    OOF Changes: - Changed layout of a lot of levels and warpzones - Finished layout of skullcoin bay 6 - Added new level skullcoin bay 7 - Added new track to garden valley - Boss music now stops, when defeating a boss - Added a red tint to the second phase of the cube boss Bugfixes: - Fixed a bug, where pausing at the cube boss would crash the game - Fixed a bug, where the npc "mother" would instantly give you the quest reward - Fixed a bug, where walking sounds for stone blocks wouldn't play all the time - Fixed some spelling mistakes

  • How About Spikes [Patch 6] - 21 July 2018

    BOI Some new stuff! Changes: - Added new track for Garden Valley - Added new track for the tutorial - Added new sound effects (woodbox breaking, stone walking, checkpoint trigger etc.) - Added new audio option in the main menu (You can now change the volume of the music) - Changed the level layout of Underground City - Reduced the hitbox of both skeleton enemies - Changed sprite of the obsidian block - Changed sprite of the glass broken block Bugfixes: - Fixed a bug, where you could leave Underground City and end up in a completly different place I'm btw working on a new trailer right now. Maybe I'll finish it in a week or two. Also the game is nearing completion. Only some tracks, sound effects, the final boss and some polishing is left. So let's see how long this will take. Anyway have a nice day! - SoulPixel

Patch notes and updates

S.noRelease datePatch nameGID number
116 March 2019How About Spikes [Version 1.1 - Speedrun Update]3140604542248993731
29 October 2018How About Spikes [Patch 13] - Hotfix2447035533312764612

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID847570
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateNov 9, 2018
DeveloperSoulPixel Studio
PublisherSoulPixel Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type7 user reviews
Positive review percent57%
Positive reviews4
Negative reviews3
Total reviews7
Steam recommendationsNot available
Achievements10
Average playtime forever182 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/847570/

Short description

How About Spikes is a 2D metroid-vania like platformer. Fight your way through enemies and a lot of spikes while exploring the world of Garden Valley.

About this game

Find yourself in a world where you explore unknown places, hazards and enemies. Help Marcus get back his magic power by defeating the evil pirate captain! Find lost people on your journey and help them out of their situation to recieve rewards. Upgrade your equipment and gather rings which boost your abilities to survive even the thoughest enemies. Use your scythe to attack enemies and to defend yourself. But a simple scythe has more usage than you think. Throw your scythe against a wall and jump on it to get an additional jump. Throw it mid-air to get a temporal speed boost. Combine this with all of your other movement techniques to beat this ending world with style! Features: Explore more than 10 Worlds in any order you like Fight your way through many different enemy types Beat the 3+ Bosses which stand In your way Find all the warpzones which will lead you to hidden areas and secrets Buy items and upgrade your character with collected souls Talk to npcs and solve their questlines for rewards Use your advanced movement abilities to avoid traps and hazards Find secrets and big shortcuts to be the best to traverse the world of Garden Valley

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

How About Spikes's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

How About Spikes's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records How About Spikes at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$1.99$1.99No discountSteam Store

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