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Simian Rising

Simian Rising Steam news

All Caps Industries | Jun 13, 2018 | game

Released

0players observed · 10 October 2026 - 08:42:57 UTC

ActionAdventureIndieSimulationStrategySteam Store

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Simian Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 13, 2018
  • DeveloperAll Caps Industries
  • PublisherAll Caps Industries

Genres: Action, Adventure, Indie, Simulation, Strategy

Company pages: Developer: All Caps IndustriesPublisher: All Caps Industries

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Simian Rising Steam news

Simian Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Performance and Cosmetic Improvements - 2 July 2018

    This build includes a few improvements to terrain, structures, target indicators, information display, and a better set of portals to start out with. Most of the work done over the past few weeks has been directly related to Campaign mode, but since these changes have resulted in a smoother experience in general, this update has been introduced as an intermediary step. Click here to see more detailed information in the Steam forums.

  • Now With 100% More Burnination - 15 June 2018

    I like trees. They're just great, and for the most part I like to see them left alone. Sometimes though, you just have to face the fact that they're in the way or aren't contributing their fair share. I'm not sure what a tree's "fair share" would be, I just know that sometimes they're not providing it. Anyhow, for those of you who looked at the store page and thought the game made by some alt left green-warrior type, I've made a compromise. The offensive beam and offensive field are now capable of evaporating trees, almost instantaneously. In most cases it's still more efficient to go around them, so the choice is yours. Disclaimer: Very few actual trees were harmed in the making of Simian Rising. All Caps Industries opts paperless whenever possible and the office printer's natural state is unplugged. On the other hand, countless thousands of virtual trees have been evaporated in the co…

  • Improvements to Hot Key Assignment - 15 June 2018

    One of the things that makes Simian Rising different from most games is the ability to control groups of systems with just one key, or to assign one system to multiple keys. When the game was released, there was a way of accomplishing this, but I've since come to the conclusion that it was too obscure. It was too difficult to tell which systems were attached to which keys, which systems could be assigned to custom keys, and the drag and drop method in use was just too clunky. Well, now those shortcomings have been addressed! I think this new method of assigning keys to systems is much better than the old one. In build mode, if a system can be assigned custom hot keys, a new panel will show in the module detail window. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32610040%2F61d052a5416bc50645f52b7562355fbf04a6dbb1.png If you'd like your defensive field to activate wit…

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