Cool Headed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews10
- Release dateSep 6, 2018
- Developerjoqlepecheur
- Publisherjoqlepecheur
Genres: Indie
Company pages: Developer: joqlepecheurPublisher: joqlepecheur
Cool Headed Steam news
Cool Headed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Simulation improvements - 6 January 2019
Hi there Cool Headed has been launched for a while now, I am happy that no bugs have been reported yet, and first player ever managed to beat the game. 2 new features have been added in 1.0.2 to improve "test/simulation" mode: 1- you can now see interactions between switches and what they trigger https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33478618%2Ff55db0fcb1111485ffeb8691ada6d2e7444a3eb1.png 2- with mortar and duckface, you can now see the trajectories projectiles will have https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33478618%2Faa0be399f7adfe318e38320d7c318c6796f7c867.png By taking advantage of those features, in addition to the existing ability in to add and remove artificial blocs, you can do some creative thinking to improve the implementation of your solution in lots of levels! Other than that, a typo has been fixed and an important clue…
- update 1.0.0.9 - 13 September 2018
Hello fellow players! New update is effective as of today. Let's start with the minor things: more emphasis on 1st level yellow highlights to guide player a little less discretly the bridge in first overworld deploys only when you have finished first bottom level. This is to prevent situations where a player would miss 1 point to choose the necessary bots to finish the level (all levels are supposed to be doable, as soon as you access them) first fork level reward display is fixed (finishing the level give +1 point) More importantly, the simulation button -TEST- has been made more obvious. So what is simulation exactly ? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33478618%2F9634b39f92bc769f3b737171e76ece8800a5601b.png You access simulation by clicking on the -TEST- button which is available in give order phase. Simulation will allow you to test the behavior of any…
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