- The Battle Royale Bootcamp overhaul is HERE!!! - 20 January 2020
The complete overhaul patch for Battle Royale Bootcamp is now available for download!!! Get ready for a brand new experience! Battle Royale Bootcamp has been completely rebuilt from the ground up and has some great new features! New players now have access to a tutorial map that will introduce them to the controls and instruct them on how to adjust settings like FOV (field of view), Mouse Sensitivity and Keybindings. New Gameplay Modes! Battle Royale Mode One of the most highly requested updates from the community was an actual simulated Battle Royale mode with a moving/shrinking play zone. It took a lot of work, but the Battle Royale mode is now a reality. Simply select the 'Battle Royale" mode from the mode select menu and get ready to battle the AI to be the last man standing. AI now recognise the active play zone and move around accordingly, make sure to get as many kills as you can…
- The overhaul patch is nearly here!!! - 16 January 2020
The new overhaul patch is right around the corner! I've been working hard to complete a new build of Battle Royale Bootcamp for you guys. Thanks to all the feedback and support from the community, I am happy to announce that the new overhaul patch will be available this month! Check out this short clip of the new GUI and Tutorial area
- BR Gameplay Sneak Peek! - 14 January 2020
Brand new Battle Royale mode Since Battle Royale Bootcamp first launched, a lot of you have reached out to me asking for a proper Battle Royale mode to be introduced into the game. I am happy to announce that the new overhaul for BRB will include both Arcade and Battle Royale game modes. Check out the new game mode in this 5 minute gameplay video below. Keep in mind that the UI (user interface) will be updated before the new patch is released, this video is purely to show you all how the new game mode functions.
- New Map Sneak Peek! - 10 January 2020
New Map Sneak Peek! New Map! The next major overhaul for Battle Royale Bootcamp is right around the corner! Check out these new screenshots of the map that will be released with the overhaul patch! GUI (graphic user interface) will be updated before release. New game modes! The overhaul patch will feature both Arcade (waves of enemies) and Battle Royale (shrinking playzone) modes as requested by the community. As always thankyou all for the support and the feedback, it helps out a lot. Evan Murray Developer
- Battle Royale Bootcamp Major Overhaul! - 26 November 2019
GOOD NEWS!! After a very busy year I am happy to announce that Battle Royale Bootcamp is headed for a major update! I have been busy gathering information from current players on what they would like to see happen with this project. As you all know this is a solo project and being put together by myself only, I would like to personally thank everyone who has purchased the game and shown interest in the project. I am now in a position to provide all of you with a complete rebuild and am aiming to launch the new version of Battle Royale Bootcamp over the coming months. I have been working hard to improve the AI and include a proper Battle Royale style zone that shrinks as well as loot chests and an improved map for you all to battle it out on. I will be providing updates more regularly now that I have moved to a proper working location and am able to put in much more time to getting this…
- PLANS FOR 2019! - 19 February 2019
GET READY FOR A BIG YEAR! BATTLE ROYALE BOOTCAMP v3 Players will be happy to hear that I am pushing ahead with a complete overhaul patch this year. The new build will see updates to almost every aspect of the game and include new features specifically requested by the community. The previous patches were focused heavily on ironing out performance issues, whereas BRBv3 will be a much more polished product focused on an improved gameplay experience for all players. Developer Note I want to give a huge thank you to everyone who has been supporting Battle Royale Bootcamp since early access launch last year. When I started working on this project I had no idea it would be received as well as it has been. Due to the positive feedback from the community, I am now able to take all of the information I've gathered from players and rebuild BRB into something great! Developer Evan Murray
- Patch 2.0 Audio Update and Performance Tweak - 26 October 2018
Patch2.0 IS NOW AVAILABLE FOR DOWNLOAD! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32751583%2F8fa5a180f92397cb3ff7d3a4d1d25c13d5215fb9.jpg Updates - After a number of requests by players, I have added enemy footsteps with sound attenuation and spacial occlusion. The addition of footsteps that fade based on distance, player position and camera rotation has changed the feel of the game enormously and made it much easier to locate and predict enemies. - I've been working to push the performance of BRB even further than the improvements seen in the last patch. A number of models and textures have been further reduced to ensure maximum frame rates for players. Thank you everyone again for supporting this solo project!
- New Update available for download - 13 September 2018
Performance and Lighting Update https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32751583%2F1c09dd0d0a36ddc41a84d813fe85bf5e3fe77ed8.jpg Performance All textures and meshes are now fully optimised for max frame rates - All textures have been compressed to minimise memory usage on trivial assets - All meshes have been rebuilt or compressed to reduce triangle counts resulting in increased frames in "prop-heavy" parts of the map. Dynamic Lighting and Shadows The new tweaks to BRBs textures and meshes have opened up the opportunity to bring in dynamic lighting without killing players frame rates. - A new method for casting and drawing shadows has been introduced - Shadow artefacts on the landscape have been eliminated due to the new lighting system (no more random shadows on the ground) - All buildings and props now cast shadows - Lights on character suits now glow in the da…
- Battle Royale Bootcamps major overhaul patch details. - 25 August 2018
Official Trailer - Patch 1.2 https://www.youtube.com/watch?v=nXBmiW-LHhg Patch 1.2 Details I want to personally thank everyone who has been supporting Battle Royale Bootcamp through Steam community links, social media and purchases through Steam. This being a solo project, the feedback and support from the community is extremely beneficial and helps me to make the right decisions with development. The small success in the first few months of Early Access gave me the opportunity to do a complete rebuild + overhaul for the game. I'm happy to announce that Patch 1.2 is NOW LIVE! All current players can now open up Steam and download the complete overhaul as an update. New players will still be able to pick up the most advanced aim trainer on the market for the same small price of $5.99. Bug Note: I have located and applied a fix for the keybinding clash between the default menu button and…
- Patch 1.2 Is now LIVE! - 24 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32751583%2F39356101776e074a78dfed61cb27b554411c6e4b.jpg Patch 1.2 is now live on Steam All current players will receive the new rebuilt game as an update download. New players don't need to worry though, the price of the game will not be going up now that the quality is much higher. I will be making tweaks over the coming days to address any bugs that pop up during gameplay. Note. I am aware of a bug with the "open menu" button being bound to the interact key and will be applying a fix with a quick patch later today. Quick Fix: Open menu with Escape>go to KEYS tab. Change the binding for "open menu" from "e" to Escape or "o". https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32751583%2Fc5fb4e55fa936b755d6e1cb78a55daf31eeb1db1.jpg
- Patch 1.2 Update: New suburb and city layouts - 17 August 2018
Finalising the new map I'm still pushing hard to get the new training environment up and ready for release. Check out the base layout for the main suburb and city combat areas. https://www.youtube.com/watch?v=Ylm9OFLUFr8 I'll be finishing off the main building placement around the map this weekend, then adding props and moving on to final tweaks. Not long now! I want to say a big thankyou to everyone who has continued to support this project. You can expect the overhaul for Battle Royale Bootcamp to be ready and live within the next few weeks.
- Patch 1.2 Update: Map + AI changes - 1 August 2018
Patch 1.2 Progress Report Patch 1.2 is starting to come together into a playable state but I've hit a few snags during the past few weeks. A number of the new building assets introduced massive performance issues and had to be sifted out and replaced. The process of rebuilding the main town has unfortunately delayed development but has ensured that the game engine is back to running smoothly. Check out the latest gameplay footage from the new building test here https://www.youtube.com/watch?v=_G7qMfEWaXY AI are now interacting with the new assets and making decisions on whether or not to attack/hide based on their current health. The introduction of a "defence mode" mechanic to the AI has made combat more dynamic. Real players will always be more unpredictable than AI but this is a big step in the right direction for Battle Royale Bootcamps AI bots. Thankyou all again for the support, I…
- Patch 1.2 UPDATE #2 - 7 July 2018
Patch 1.2 is well on its way with a BRAND NEW MAP!! Check out the size of the new map here in Patch 1.2 sneak peak #2 https://www.youtube.com/watch?v=ss9E-F6pTkc UPDATES: - AI hit detection improved..."Aim for the head!" - New HQ landscape - New character meshes with 10 unique colours - Unique biomes concept introduced - VEHICLES!!! - 4x4 transmission & advanced suspension for the Bootcamp Truck This week I'll be building the cities, towns & points of interest. After that there's only a few things left to do before I can push Patch 1.2 live to the public. The new patch will be going live as soon as it is in a playable and stable state. I will continue to add more AI classes with varying behaviour trees to increase the quality of combat, and will continue to tweak the new build depending on feedback after Patch 1.2 goes live. Thankyou all again for supporting this project, the response t…
- Patch 1.2 Game mechanics update | SNEAK PEEK - 4 July 2018
Here's a quick clip of some of the improvements I've made to the foundations of Battle Royale Bootcamp. https://www.youtube.com/watch?v=XxUY_DAmokI Updates: -New player characters & animations ----Improved animations for both characters and weapons -New camera rig ----First person + ADS ----Third person + zoom + ADS for scopes -Improved weapon system ----Weapon pickup/equip/drop mechanics completely rebuilt ----UMG inventory completely rebuilt ----Recoil & sway mechanics rebuilt -Improved audio ----Weapon + Firing sounds replaced with HQ sound cues (weapon specific) ----Ambient + Environment audio replaced with sound cues recorded specifically for Battle Royale Bootcamp -More weapons! ----Weapons added and rebuilt along side weapon equip system ----Weapons stats defined (all weapons have individual stats eg. recoil,sway,fire rate, damage, travel time...) ----Grenades added -Weapon list…
- UPDATE: Big plans for the coming months! - 30 June 2018
Battle Royale Bootcamps first month in Early Access has been a huge success! As many of you know, this is a solo project so I would like to personally thank everyone who has invested the few bucks to get the game & provide me with much needed feedback. Both positive and negative feedback help me make decisions on how to implement improvements that the gaming community wants to see. You'll all be happy to hear that the small success in the first month of EA has provided me with an opportunity to do a complete overhaul for you guys. The concept of Battle Royale Bootcamp will remain the same but players can expect a cleaner, more polished gaming experience in a much larger training environment. Players who have been asking about multiplayer functionality, unfortunately will have to wait a little bit longer. I do have plans to introduce Co-op multiplayer so that players can practice squad t…