Burning Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews126
- Release dateJun 5, 2020
- DeveloperRexcellent Games
- Publisher2Awesome Studio
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: Rexcellent GamesPublisher: 2Awesome Studio
Burning Knight Steam news
Burning Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.4.0 The unexpected update - 25 November 2022
Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! Cheers
- Bad rock update (v1.3.1.4) - 4 June 2021
Changelog: * Reworked the whole projectile system * Blue bullet slime doesn't shoot after death anymore * Dino is a bit more angry now * Halo buffed * Projectile light/poof effects wont work after there are 99 projectiles in game * Mob projectiles are capped at 199 * Removed Tags.Torch => Tags.MobProjectile * Removed Tags.Gramaphone => Tags.PlayerProjectile * Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in * All projectiles will die after some time now * The game will give up trying to process past time if it is more than 0.25 of a second * If player has more than 69 projectiles old projectiles will start to break * Improved missile * Added bounce cap of 8 * Killing shopkeeper gives you 3 scoure points now * Boss bullets will become scourged on 1st loop * Enemy bullets will become scourged on 2nd loop * Shopkeeper mood wont change if you are not…
- Fast-paced action-roguelike 'Burning Knight' goes fully open source - 9 October 2020
After recently releasing the first major post-release update, the developer of the action-roguelike Burning Knight decided to open source the whole thing. Read the full article here: https://www.gamingonlinux.com/2020/10/fast-paced-action-roguelike-burning-knight-goes-fully-open-source
- Spooky Emeralds update - OUT NOW! - 3 October 2020
I'm really happy to announce, that the major Autumn update is here! Featuring all sorts of cool new stuff, including: * Local Co-op * A month-long Halloween event * A new secret area Emerald Caves! * New items * New enemies * New paintings! * Even more new hats to choose from! * A lot of items were rebalanced * A lot of bug fixes, including: + Fashion Matters & Collector achievements bugging out + Weird graphical effects with flash setting off + Pass item spawning in the heart room + Breakable walls spawning in special rooms And much more! I hope you will enjoy the update, have fun!
- Steal everything and flee from the Burning Knight - out now - 5 June 2020
With some great lighting work, furious action and a good sprinkle of comedy Burning Knight is an fast-paced roguelike that's out now.
- Burning Knight is out! - 5 June 2020
It's finally here, guys! After 2 years and 3 months of development, Burning Knight is finally finally finally done! I've spent the past 2 months adding a lot of new content, such as items, the final 2 bosses, new secrets, and achievements. The game changed so much since it was last in the demo, and everyone who got their hands on it are loving the changes! Here are some of the new biggest additions to the game: Twitch Integration The item count is over 300 now! 3 new bosses! Looping! New Maanex minigame :P I hope you will enjoy the game as much as the playtesters! Have fun, Egor.
- Releasing on June the 5th! - 26 May 2020
Hey! Yes, it's finally happening. Yes, Burning Knight is finally releasing on June 5th at 5 pm GMT (10 am PT)! What a journey this was, thank you, everyone, for all your testing, support, and feedback! I'm excited, I hope y'all are too! So prepare for the 5th, we are going to do something special :D See you on June the 5th, Egor.
- Frozen Libary Update - 17 March 2020
The development of the game is getting to its end :) I've just finished the final area, and at this point, very little of the content is left to add. Looking forward to releasing the game soon! Stay tuned for that! ADDED New biome: Secret Library New biome: Frozen Ruins New enemies New items Teleporters New achievements Added sensitivity settings for the gamepad axis Added floor brightness slider A bunch of new loading screen tips Glass chest Mana system Lava Healing item stands Melee weapons are now affected by projectile modifiers Introduced level variants Reworked projectile damage logic Sand and snow! Asset loading progress bar FIXED Scourges were nerfed Improved gamepad input Fixed Elon The Wizard allowing you to stack scourges
- Overscope update - 9 February 2020
# ADDED * New biome: Jungle! * New jungle enemies * New boss: Queen Bee! * Scourges! + Scourge tokens + Scourged items + Scourge points + BK constantly fires with lvl 10+ scourge + A bunch of scourge-related achievements + A lot of new enemy prefixes + Scourged projectiles + Scourged mobs now emit particles * New room types! + Challange room + Dark market + Scourged room + Sub-shop rooms + Spiked room * Statues + Chest statue + Dice statue + Scourge statue + Stone statue + Sword statue + Warrior statue + Well + Fountain * A lot of new trap room designs * New NPCs! + Snek + Boxy + Roger + Gobetta + Vampire + Trash Goblin + Nurse + Duck (Dungeon variant) + Elon (Dungeon variant) * New treasure room layout generation algorithms * Item stands in treasure rooms now can be blocked by spikes and stones * A rare scourged treasure room * A rare scourged shop * New secret room designs * Room rewa…
- Boss Update - 27 November 2019
It's been quite a while since the last major beta update, but I wasn't doing anything, so this update brings in a ton of new stuff! In fact, it's so much, that I probably forgot to mention half of it in this changelog :D ADDED * A lot of lore elements and hints * A ton of fresh and juicy sound effects!!! * Two brand new bosses! * Granny room * Dark mage room * New minigame with Maanex * NPC's now have voices! * Room rewards * Control hints now show cool icons * New enemies * New items * New pets * Implemented and added buffs! * Player now has stats like damage, speed, and range * Introduced vertical rooms * Chests! * A bunch of achievements, that actually work! * Discord RPC! * Cloud save!!!! * Projectiles are now animated when dying * Rocks and metal tiles (they rock!) * Item pool editor * Introduced new item type, consumable artifact CHANGED * Improved the coin and key animations by a…
- Sand & Oil update - 28 October 2019
It's time for another content update for the open beta! If you want to test it our yourself, hop onto our discord for a build! ADDED: * New biome: desert! * 6 new desert enemies! * New items: + Button (tmp name) + Sharp arrow + Ninjia bomb + Laser aim (WIP) + Can + Bomb shower + Crying bomb + Bomb pack + Black belt + TNT + Matches * Cheat window * You now can hover your items to see their names and descriptions (wip ui) * Crash reports are now dumped into crashes.txt * Pico8 :eyes: CHANGED: * Resprited baby slime * Most of the ui was moved into the top left corner to make it more visible * Replaced dagger with sword in the tutorial * Now you can play golf with your bullets * Items in secret rooms wont emit light anymore * Bombs now collide with each other * BK tells you, that there will be a boss battle * Secret room marks are much more visible now * Bomb item now has a separate sprite…
- Bug & Feedback update - 24 October 2019
Guess what? The first update from the roadmap is already here! If you want to test it our yourself, hop onto our discord for a build! In this build: ADDED: * Pressing B on gamepad will now duck in the game and go back in menus * Some basic lua mod loaders * Discord npc * Added new tutorial * The key * Pico8 emulator * Crying bomb, bomb pack, matches, tnt CHANGED: * Removed exploding guns * Some mobs will spawn only on the harder version of the level * Ui sliders are now much easier to use with gamepad * Now you interact with X * You can't interact with locks, if you don't have a key * You can't interact with stands, if you don't have any item and the stand is empty * Shop items will now become free right after you enrage the shopkeeper * Fog was nerfed * Each area is now 2 levels long * Reworked Burning Knight part * Entrance room will never contain traps * Chasms won't appear on the fi…
- Welcome the new NPC's! - 15 October 2019
- New awesome lighting :O - 16 September 2019
- Sneak peak into the desert - 1 September 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34929013%2F4c8de89818d995f4d577d16c31f83b2fbc8025f4.gif
- Procgen in Burning Knight: what's different? - 17 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34929013%2F5098e3d534f5758a8e8a651bd6a1746c96f18d9b.gif A few super simple examples, as seen in debug mode. Hey, so I know that these days all of roguelikes have "amazing procgen" listed on their feature list as if they brought something new to the table. And I know how annoying it is to find out, that all that they did, was just taking the Isaac way. BUT This is not the case with Burning Knight. In fact, procgen in bk is so complex, that I had to write a huge blog post about just that! Good procgen takes a lot of time and effort to develop. Sadly, there is no magic alg, that just makes cool unique dungeons for you all the time, but that didn't stop me. I hope you will enjoy dungeons in this game as much as I do, I can literally spend hours just exploring cool dungeons in debug view. Take care! Even the floors (I bet you d…
- Plant a seed - save the run - 3 June 2019
S҉e҉e҉d҉ https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34929013%2Fbedf6ebdf6edda9152b8cc69a799b20405373b28.gif
- Workshop tools - 15 May 2019
Check out those new tools, that I made for speeding up the development! The best part about them is that they will be available as a part of workshop :) Here is a locale editor, that allows translating the game to other languages really easy (as well as a prototype of level editor): https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34929013%2Fd8fdee1cd5d044de6e63a8fb37ef58bde85de59f.gif And this is dialog editor, for those, who like me, prefer working with UI and not json :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34929013%2Fa4f328706060022ee9f09be5c11d7433cd305314.gif
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 November 2022 | v1.4.0 The unexpected update | 4836332027658718180 |
| 2 | 4 June 2021 | Bad rock update (v1.3.1.4) | 4093189347046438385 |
| 3 | 28 October 2019 | Sand & Oil update | 2504491307418657981 |
| 4 | 24 October 2019 | Bug & Feedback update | 2504491307403711777 |
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