- Maps Embed (10.2.14) - 24 November 2025
With the Maps Embed, it is possible to display maps and images, and play the "Free the Background" game by selecting the game mode.
- 10.1.10 - 30 March 2025
Meta Quest Link: On PC, the games offered can run in VR on Meta Quest headsets, thanks to the Meta Quest Link app. Meta Quest Link must be configured to run the OpenXR apps.
- IP Cameras Input - 24 December 2024
- This submenu is available on some Windows platforms, for IP cameras using the ONVIF protocol for automatic discovery in a local network, and using the RTSP (Real Time Streaming Protocol) protocol for streaming. - A recent version of the FFMPEG program must be installed and globally accessible on the system. - PTZ (Pan-Tilt-Zoom) command support is not mandatory, but PTZ commands can be sent by the application. - If there is no information saved or if you want to update the saved information, you must perform the following operations successively: - Press the Discover button, to discover the cameras. This may take a few seconds. - Fill in the username and password fields for each camera found. - Press the Connect button, to find and display the URLs of the audio and video streams. - Press the "Start Streams" button, to start streaming the streams. - Press the "Stop Streams" button, to…
- 9.12.96 - Audio Input - 15 October 2024
Webradio. Selection by Country. Selection by Genre.
- Youtube Video as 3D Model - 7 July 2024
Ability to replace roller coasters used as 3d models with Youtube videos.
- Audio Input - 14 June 2024
Audio Input. Web Radio. Multiplayer, Punch Mode, Audio Input or Video Input Without Image.
- Video Input - 18 March 2024
Video Input. HLS (.m3u8) et DASH (.mpd).
- Video Input - 3 March 2024
MP4 / WEBM Video 360
- 9.12.12 - 22 December 2023
New presentation of information.
- Three Animations - 9 November 2023
With Three animations, in immersive XR mode, with one or two controllers, you can play sports at the same time as the animations. You have to aim at the stationary machine, press the trigger of a controller and make movements with this controller. The machine starts and stops as soon as the trigger is released. If we want to accumulate machine travel times, we repeat the following actions: - We press the Squeeze button on the controller. - We make a movement. - We release the Squeeze. The amount of time accumulated is proportional to the movement made. Without wanting to exercise, you can aim the machine while it is stopped, press the trigger to activate it, continue aiming and press the trigger so that it remains active.
- Punch Mode - 22 January 2023
Punch Mode: - In multiplayer, the punch mode can be used for training or playing. - It is necessary to be in fullscreen VR with one or two controllers on. - In Game: -If you touch a cube with a monster in texture, you earn partial points. - If you touch a cube with a normal image in texture, you lose all your partial points. - If the total partial points reaches a certain value, the active monster column is destroyed. Remark: - Update of the Chromium version.
- VR controllers support - 16 June 2021
In VR mode, with a VR controller activated, you have to aim at a target located in the center and shoot monsters as they pass in front of the viewfinder. For the zoom, the two VR controllers (right and left at the same time), the directional keys ( and ) or the left analog stick ( and ) can also be used. With SameGame, if one or two VR controllers are activated, you have to hover over the menu items with a laser beam to play. The SameGame menu can be moved or expanded. The main plane can be enlarged.
- AFrame / WebXR / OpenXR - 26 December 2020
The version with the virtual reality and WebXR is available. Uses the Chromium browser. Choose the "Game Mode" to play and kill the monsters by avoiding to miss them. A demo version is also available.
- Multiple Gamepads - 4 May 2020
Without SameGame, with the Multiple Gamepads option, one can play in local multiplayer mode (up to 4 players). Use only the left and the right triggers of the gamepad to shoot.
- Camera Input - 30 December 2018
Added the "Force Camera Input" button. With this button, the camera input can provide the background panorama (planar panorama or spherical panorama). In the Settings menu you can find other setting options. As with the 3D models, if the area containing the Roller Coaster is superimposed (special case or Roller Coaster option as 3D model), with the 3D cube mode, it can be moved in the three directions (X, Y and Z, directional keys, PAGE UP and PAGE DOWN keys). It can also be narrowed or enlarged with Zoom mode (directional keys, PAGE UP and PAGE DOWN keys).
- A-Frame / Multiplayer - 12 September 2018
- Game mode without SameGame. - If we shoot and do not touch a column of monsters, we are penalized. - If we touch a column of monsters, if we are not penalized, the column falls and disappears, we get points. - If we touch a column of monsters, if we are penalized, the column does not fall, but we get a decrease in penalty. - Multiplayer mode. - After the monsters, we face the other players, following the same rules as before. - One can no longer join a room (scheduled for up to 100 players and 4 hours) if a player has finished with the monsters. - One can not definitively kill an opponent if one has fewer points than him. - The winner is the one who manages to kill all the others. - The first who opens a Room (Room in English) chooses a number and chooses to enable or to disable the audio communications. Demonstration A-Frame / Multiplayer: https://games.whmsoft.net/FreeTheAnimation/h…
- A-Frame / WebVR - 6 August 2018
The version with the virtual reality and A-Frame / WebVR is available (in test mode). - Launch SteamVR. - Use a default compatible web browser (https://webvr.info). - Enable WebVR if necessary (with Chrome for example). - Choose an "Audio Mode" to enable or disable a 3D positional audio track. - Choose the "Game Mode" to play and kill the monsters by avoiding to miss them.