- HotFixes & Art Improvements - 23 August 2026
Update Notes Fixed a bug with doors after finding Helga. Game progress now keeps your furthest reached point, so you can replay earlier scenes without losing your overall progression. Split the sequence involving the final Archon fight and the conversation about the Ministry of Race Improvement into two separate maps. Added alien-style lettering to information signs. Added a new syringe model. Statues now have proper textures and no longer show lighting artifacts. Added a new lighting pass to give several maps a darker, more atmospheric look.
- Hotfix — FPS-style crosshair, Final Map fixed, Reload and Performance Fixes - 6 July 2026
Hotfix Fixed an issue in the final map. Synchronized the reload animation between the arm and magazine. Added several new weapon sounds. Added a sound cue when a mission starts. Fixed menu issues that could occur when loading between checkpoints outside the menu. Reduced the polygon count of several temple assets to improve performance and FPS. Fixed issues with saving game progress. Separated the shooting crosshair from the motion sickness crosshair. Changed the shooting crosshair to a classic four-line competitive FPS-style crosshair. If you experience any issues or crashes, please try deleting your save files. You can find them here: Users "YourUsername" AppData Local VFOS_Game Saved SaveGames Thank you for playing!
- Hotfix keybinds - 18 January 2026
Fixed an issue that prevented using the arrow keys. Fixed the ability to change key bindings from the pause menu. Known Issues Changing key bindings may cause blank images to appear in the alternative control scheme menu. I’m honestly afraid to mess with it right now, so it hasn’t been touched for the moment.
- Final Early Access Update - 14 January 2026
Final Early Access UpdateThis update marks the final Early Access content release. All planned core content is now included in the game: all maps, weapons, enemies, and companions. From this point forward, remaining updates will focus on hotfixes, stability, and polish as we prepare to leave Early Access and move toward full release.Player Equipment & WeaponsThe player’s loadout is now complete and includes:Submachine GunShotgun, designed for close-quarters combatGrenade Launcher, focused on area damage and crowd controlHand Grenades, usable as throwable explosivesPainkillers, allowing the player to recover during combatEach piece of equipment fills a specific role and supports different combat situations.MapsThe game now features 8 playable maps, including new biomes such as:Underground cavesGardens and overgrown environmentsThese new locations expand both visual variety and gameplay s…
- We’re in Beta - 15 August 2025
Hi! The game is leaving alpha and entering beta.After 4,000 interruptions, becoming a parent, two city moves, three full-time jobs, thinking about quitting, burnouts… and selling just 10 copies in 3 years (which is understandable, of course)…All the content is finally here: enemies, maps, and dialogues.From now on, I’ll be focusing on polishing and fixing things for the 1.0 release.The game now supports more multiple languages, including Russian, Chinese, Polish, French, Brazilian Portuguese, Italian, plus English, Spanish, German, and Japanese.If you feel like it and want to share some feedback, you can try the beta on the public_candidate branch on Steam of course you can expect bugs, explosions and glitches, Thanks for playing!
- Discover the Game's Maps! - 4 April 2025
Time really flies—it feels like just yesterday I posted the last update back in August. Since then, I’ve been quietly working away behind the scenes, and today I wanted to share something special with you: a first look at the different types of maps the game will have. From the very beginning, I’ve tried to give each map its own personality—not just in how it looks, but also in how it plays. Some are large and open, made for exploration and taking your time. Others are more compact and intense, built for fast action and tactical decision-making.
- New Release Candidate Status - 17 August 2024
Long time no talk; sorry about that. Code I have gone through all of the code to allow for future updates. Yes, a tiny small step for you; but a huge one for me! Art I've worked on some visual improvements, I've replaced the old NPC, bringing in one of much higher quality, complete with lip-syncing for an even more immersive feel to it! That also makes it easier to add new characters. I've also updated many of the textures, and now everything looks more compact. Bgm main menu Yes, it’s been tough finding just the right song to play as background music for the main menu. However, I think I’ve got it. Release Candidate The game is now in Release Candidate status, so some odd bugs might pop up. I really appreciate your patience and understanding while I'm still fine-tuning everything. You can find the build in the steam beta section. Future This is the last big change in the game and now i…
- Update 0.10.0 - 25 September 2022
A little update with the start of Act 2 Some bugs fixed Minor adjustments in the menus.
- Update 0.9.0 Combat improvements - 29 July 2022
Reloading is much faster Ammo boxes refill all your ammo in a single interaction. Changes in the map of the first contact with the RoboTroopers Improved AI Bug and glitch fixes Add brand new glitches
- Update 0.8.4 - 7 June 2021
Auto Aim help option. Recoil system. Critical damage, headshot. Damage points are displayed. Settings in pause menu. Bug fixes.
- Update 0.8.3 Hair colors for companion - 4 May 2021
- Hair colors - Full gamepad support in menus - BugFixeds
- Update 0.8.2 Time for relax - 17 April 2021
The sex scene Make love and war too, these space amazons have no problems. Spend some quiet time with Irina and leave her satisfied. End of the first act The first act is finished, now you will no longer walk alone, and the wild shootout begins, is time for new weapons and enemies in the next updates. Bugsfixed A couple of bugs fixed, perhaps.
- Update 0.8.1 - 23 February 2021
Change the appearance of your partner - You can change her hair and eyes to Irina. It is accessed from the main menu. Missions - Now your next objective and the active mission is displayed on the scene. Tutorials - Depending on the difficulty you will get panels with the explanation of the controls. Game flow - The puzzles are now side missions to get trophies and you don't have to do them to advance in the main mission. - Added two exploration trophies. Weapons - Weapons and arms no longer get into geometry. - Changed the color of the ammunition of the Mp69. - Moved the crosshairs to the center of the screen. - Hip Shot no longer drifts. Controls - Added a myriad of options to configure aiming with the gamepad. Others - Horde mode removed. - Bug fixes
- update 0.7.1 - Key binding - 2 August 2020
key binding you can now configure the keyboard and gamepad controls. With ready settings for qwert and qzery. skip dialogues You want to go straight to action now you can skip the dialogues with Irina. Minor bugs and glitches A new round of bug and glitches have been exterminated. such as computer buttons, the pause menu, and unsheathing weapons after exiting an interactive object. enjoy it!
- 0.7.0 - New enemy - 11 July 2020
New enemy This update has been a major milestone in the game and even for future games, with the introduction of robotroopers that has taken considerable work to lay the groundwork for locomotion and A.I. Restructuring of history Another important change has been a review of the events of the game and restructuring of the maps and puzzles, to accelerate the appearance of the robotroppers and spend less time fighting only against MiGo and Drones. Bugs I'm sure I've added new bugs, but at least I've fixed a few others. The most famous bug that killed you in 15 minutes without dying has been fixed. I've also fixed some glitches and silly bugs. Chekpoints I've added a story point right at the beginning, when you pick up the weapon at the guard post, you can now skip the intro and start shooting. A little more history 0.6.0 ended after the lockpick, now you can advance a little more with the…
- 0.7 update in public candidate - 25 June 2020
The new update 0.7 is in the beta public candidate branch. There are a lot of changes in the initial flow, added a new enemy, the RoboTrooper, fixed some historical bugs like the one that died after 15 minutes of playing and some ugly glitches... and the surprising return of ...
- Update 1.0.6 New act, oral sex, grenades and more... - 22 June 2019
Act 2 scene 1 is here intense minutes with oral sex, grenades and a new stealth gameplay. You better play why I do not want to make spoilers. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33276653%2F8346f0dd5b396374a556f3f0df820d040910a09b.jpg Fixed several bugs of all types. Salad of small bugs that improve the consistency of the game. Price rise The price of the game has gone up one dollar / euro. You take advantage now to buy it before the next price increase!
- Update 1.0.5 Life and new enemy - 24 April 2019
Life To prevent a single shot from killing you I added the gameplay of life. According to the difficulty you will have more or less life, it is divided into blocks and if you rest you go up the block in which you are. Except if you play on original difficulty, now you can take more than one hit from the Migos. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33276653%2F2ef1f112c7115652cd1d0c9aa254858dbbe415f3.jpg Damage indicator When you receive a damage the screen will turn red to warn you and a red bar will indicate where the damage came from. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33276653%2F81f325fd0c005a41e739bb2c85641e109467f6a5.jpg Enemy Drone Tired of killing migos? A new enemy is presented, shoot at a distance with its four rail weapons, be careful, hide and aim well or it will leave you a strainer. https://steamcdn-a.akamaihd.net/stea…
- Update 1.0.4 - 19 March 2019
Gameplay Act 1 New checkpoint, Scene 3, after activating the generator. Revision of the spawn of the enemies. New room with the door controler. New checkpoint after Irina's clue. Crooshair Now you can activate a small crosshair from the settings. Gamepad 1.0 You can now play all act 1 with the gamepad. Button legends for all interactive objects and conversations. Bugs and comfort After using the computer, the hud disappeared. Door control button is no longer moving away if you press fast. More elegance when entering and leaving interactive objects. Things that do not matter to you but I'll explain them to you Complete overhaul of the weapons system to be able to add new weapons easily
- Hotfix 1.0.3 is here - 25 January 2019
Update List Difficulty New level of difficulty very easy, instead of a skull there is a tit. The enemies need to be closer to kill you in normal and easy. Less enemies in easy and normal. Difficulty window that asks before starting the story mode. (For 1.0.4 redo part of the map of part 2 and adjust the spawn of enemies) Horde mode The enemies release the ammunition when they die, if you do not pick it up, after 5 seconds it disappears. Bugs and confort You no longer have to press on the screen to control the camera after using an object or ending a dialogue. Less vertical dispersion and better distributed horizontal shots. Now we have to move farther away so that the doors are closed with code. Irina's tracks are now displayed on the last door. It is easier to press the buttons of all interactible objects. Cosmetic The buttons on the doors move when pressed. The control panel fuse now…