RuneTech news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score57% positive
- Total reviews7
- Release dateMay 10, 2018
- DeveloperJames Conrad, Micah Sigmund, Meaghann LeBleu
- PublisherHyaloid Games
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: James Conrad, Micah Sigmund, Meaghann LeBleuPublisher: Hyaloid Games
RuneTech Steam news
RuneTech news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Beta branch update - 7 July 2018
Beta 1.12 Patch Notes * Added health display on right hand * Fixed multiple combat glitches * Added new and improved particle effects for fire and lightning spells * New particle effects and screen effects for most crystals * All crystals other than beam now fully programmed * Removed Strength Crystal and Flight Crystal * Added Invincibility Crystal and Slow Crystal * Increased range on traps slightly * Multiple tweaks to crystal timers * Fixed wall glitch in level 1
- Content Patch now live! - 2 July 2018
Our first major content patch is now available for play in early access. Patch Features: - Aerial bot arena removed. Level one puzzles and fights added - Minor spell casting tweaks for better detection - Major crystal overhaul. Crystals no longer need to be held in, and instead will stay active for a short time. Multiple crystals can now be active at once. - Massive improvements to throwing spell orbs*** - Tutorial redone to better explain actions - Voice now fully implemented for tutorial - Aoe spell forms now travel with you instead of staying in place - Lobby has had massive content added to experiment with crystals and better explain the game - Button added in lobby to fully explain RuneTech casting system - Gateway to level 1 now properly removes after tutorial has been completed - Combat mode improvements for better dynamic detecting of combat situations - Movement mode improvemen…
- First beta build. - 29 June 2018
There is now a beta branch of RuneTech available for testing. The beta builds are likely to be very buggy and will be used to test new levels and abilities before we push them to the live branch. Betas will not likely have voice acting or subtitles implemented so expect puzzles to be difficult to figure out on the beta branches. Beta Patch Notes: - Crystals no longer need to be held in, grab with the trigger once to pick up, again to activate it, and a final time to turn it off. - Level 1 is playable not including the boss fight at the end. - Phasing no longer requires a player to turn sideways - Sight crystals are now more reliable - Fixed an error causing crashes when too many enemies died simultaneously - Removed the NPC "Arena" that was a place holder for level 1 - The gate in the lobby will now properly go away after the player has beaten the tutorial, allowing quicker access to le…
- Major Spell Casting Update - 7 June 2018
This update has multiple improvements intended to make spell casting easier. * Redesigned runes that are easier to trace * Better tracking of movements while drawing runes * All runes are now based on moving the controller up down left right, or diagonally between those directions. * Added guide in lobby below display runes to show expected directions * Added text label above the tracing rune to show what lines have been drawn * Runes no longer need to be drawn perfect from the get go, at any point while drawing if you end up drawing a rune it will detect it! * Spell traps no longer need to be set off with a laser! Traps will automatically start to expand until they explode when you set them, make sure you don't stand too close! * The Occulus Rift should now have full support with the game (Note the Occulus does not have a guiding laser, but it is no longer needed for game functionality…
- Seated mode improvements. - 5 June 2018
In both teleport and navigation modes controls have now been added to rotate the character without having to physically turn in order to improve the seated experience. Pressing right and left on the Left controllers D-Pad will now rotate you by 15 degrees per click in the relative direction. Thank you all for your continued feedback on the game, and in helping us to improve the play-ability for everyone.
- Occulus Rift - 5 June 2018
Disclaimer: We do not have any means of testing rift controls, or any reference as to what the controls are so this attempted additions may not make the game playable on rift, but due to player feedback we are attempting to add support. I have no way to test this at all, and can't find any kind of comparison for controls for the Rift as opposed to the Vive, but here is how I am assigning buttons in the update that is about to be uploaded to attempt to add support for the rift. (right hand only at this time, don't want to mess with movement modes that seem to be working). Right trigger - same as vive trigger Spell Trap - thumb stick cap touch Spell projectile - b button cap touch spell draw - a button cap touch spell AOE - thumb up cap touch As stated, i don't know if this is going to cause issues or not, I am willing to work with anyone that is willing to test it out for us to try to ge…
- Update to spell casting - 3 June 2018
Due to feedback from the community we have made a series of minor improvements. We are working on completely revamping the spell casting system to make it much easier to use, in the mean time we have made the following improvements while the new casting system is developed. * Multiple minor tweaks to spell casting to make it more sensitive to user input and potentially easier to use. * Added in a guide for casting based on active spell displayed on left hand. *Graphical and performance improvements to try and maintain higher overall frame rates.
- Early Access Launched! - 29 May 2018
Early access has now launched, in early access you will be able to test all spells in the lobby, play through the entire tutorial, and in the layout of level one try and kill all 60 bots before dying. Notes about current game state: * Voice is not implemented all the way through the tutorial. To progress you will need to utilize lightning AOE spell form, and keep your eyes open for crystals. or follow the tutorial guide here tutorial guide here. * Many particle effects are still being completed and only have place holders for the time being. * When fighting the bots there is not currently a way to tell how damaged you are. You start with 10 health, and bots do one point of damage per difficulty level per shot that hits you. * Remember crystals respawn! Also shield crystals can be destroyed! Level one will be added in stages, with linking puzzles being put in as we are done testing them,…
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