Heavenly Duels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateJul 20, 2018
- DeveloperVast Reality
- PublisherVast Reality
Genres: Casual, Indie, Strategy, Early Access
Company pages: Developer: Vast RealityPublisher: Vast Reality
Heavenly Duels Steam news
Heavenly Duels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release of alpha 2.0 - 31 August 2018
We have released Alpha 2.0 which has lots of new singleplayer content for our game! Including realms and scaling bot. We have also improved lots of our art assets with newer versions! You can check full list of changes from our patch notes: https://steamcommunity.com/games/865170/announcements/detail/1685924024176236565 We'll also be running a discount for a few days, so there's no better opportunity to test out our game!
- Alpha 2.0 Patch notes - 31 August 2018
Alpha 2.0 patch notes New content: God powers: -Each god has their own unique god power now. -Gain magical power to cast the unique ultimate ability by last hitting enemies, capturing towers and you will also regenerate it over time. -Added god selection and mirror into the menu. Dark realm -Fight against Erebos, the first shadow in his dark realm. -Beat him in all 6 levels to unlock him as an avatar and gain loot. -if you exit the realm before beating him, your progress will reset. Scaling bot: -Added scaling bot into the game, as name suggests it scales with the players skill level. -Bots MMR score increases if you beat him and decreases if you lose. -Always uses random deck, so you might get lucky and beat him, and has huge variance. -Sends best score to leaderboard so you can compete with other people even in singleplayer and you can follow your progress ingame. Changes and new feat…
- New trailer and upcoming content - 27 August 2018
We've just uploaded a new trailer for the game, the trailer introduces some new graphical looks and gives a glimpse into new features and content which will be deployed with our next patch later this week! You can check the trailer at youtube or at our steam store page. https://www.youtube.com/watch?v=BalvsjXwTFQ You can also join our discord channel to get more updates and communicate with the devs! https://discord.gg/4mw6gaT
- Alpha 1.04b hotfix - 2 August 2018
-Fixed a bug that would prevent some users from accessing higher level bots. -Fixed a bug that arrow could disappear in shooting range. -Fixed trebuchet rolling hitchance twice. -Adjusted rain of arrows indicators to match better with actual area of effect.
- Alpha 1.04 update - 31 July 2018
-Added some spells for some bots, bots will learn deck management and better spell usage later. -Fixed particle effects on anvil handles to correspond to correct handle pressed. -Disabled particle effects and controller rumble when craft is succesful to make it clearer when its complete. -Made miniatures kinematic when held to avoid rumbling collisions when pressed against the table. -Fixed some lag issues when placing locked miniatures to anvil. -Made great performance improvements in menu, this should provide multiple times the current fps. -Added proper material to face off platform. -Improved plague doctor cloud effect performance. -Fixed some spelling errors on some unit tooltips.
- Alpha 1.03b Hotfix - 27 July 2018
BugFixes: -Fixed a softlock bug that could occur if you shut the game in tutorial after opening the tutorial lootbox but not taking the loot. -Fixed a disappearing arrow bug which could occur in gameplay when you release an arrow and disable bow during the period your next arrow should appear.
- Alpha 1.03 update - 24 July 2018
General: -Fixed unit name updating bug on arena. -Made various bot improvements. -Added new botlevel. -Fixed unit animations on new unitwheel. -Fixed freeze spell not reliably freezing. -Enabled famebottle interaction with left controller. Balance: -Reduced powershot damage multiplier. -Reduced power shot effect multiplier. -Reduced Beebox cost from 9 to 8. -Reduced minotaur charge damage multiplier against towers.
- Alpha 1.02b Hotfix - 23 July 2018
-fixed orb buff visual indexes. -added filler to empty orb slots -modified face off on the start of each match so that you spawn in the center, the placeholder visuals regarding the face off will be updated in next patch.
- Alpha 1.02 - 23 July 2018
Alpha 1.02 update -Added new miniature pedestals for units. -Fixed a previously pushed demo build version, that had set units and orbs unlocked to a fixed demo setting and overwrote playerprogress. This was a major blunder and we'll be more careful in the future.
- Alpha 1.01 Update - 21 July 2018
-Added lock symbols to locked miniatures. -Made locked miniature color a bit darker to make them stand out from the background. -Fixed arrow disappearance bug during gameplay. -Adjusted bot fame rewards on higher levels.
- Heavenly duels has launched! - 20 July 2018
We have launched our game and are happy to welcome everyone of you to join our quest of improving the game. We'll be reviewing feedback on our discord, posting news and sneak peeks to future updates! The link to our discord is: https://discord.gg/DdN4Bm5
- Patch Notes 19th of July - 19 July 2018
Patch notes 19th of July New bows added: -trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver. New effects added: -Fireworks when game ends. -Archer arrow hit effect. -Digger dirt particles when moving. -Wizard cloud, lightning and area indicator. New features: -Steam achievements added for game. -Randomize only units that have not been selected to loadout. -Controller linerenderer enabled on menu only when pointing at teleport zone. -1 second trigger holding time when pointing at portals to prevent accidental teleportation. -New duration indicators for timed units. -Music can be muted and the setting saves when entering menu. -Orbs wont break when you hold them anymore. -New table visuals added. -New menu graphical assets added. -New cool drinkable fame as reward from lootbox. -Halo effect for player characters. -New textures for player cha…
- Patch notes 13th of July - 13 July 2018
Patch notes 13th of July -Fixed various errors happening from bee projectile on pvp scenario. -Added some failsafes to prevent errors occuring from the mentioned issue in the future. -Fixed Beebox timer not being updated corretly on clients. Balance Changes: -bee attack interval reduced from 2 to 3. -beebox cost increased to 9. -tent duration reduced from 45 to 40 seconds. -dragon resourcecost reduced from 3 to 2. -Beebox famecost to unlock increased to 150.
- Patch notes 12th of July - 12 July 2018
Patch notes 12th of July Features: -Added new match confirmation window on pvp. -Returning to default state if other player declines. -Added friend matchmaking(challenging your friends) note: friendpvp and pvp only works if you are on the same server. -Added option to switch server on menuwheel. -Added new UI elements like new unitwheel and new menuwheel visuals. -Added new power orb models and textures. -Added new "swipe" unit selection option to make unitselection easier on all platforms. (you can toggle the old system on if you want to use that) -Units now get deployed on trigger release rather than press down. -Disabled unit deployment with touchpad clicking -Added new healthbars for towers, and replaced ammo bars with individual ammo indicators. -Added new player character models to game, which track the movements of the player. -Rounded lasthit rewards to avoid very long floats. -…
- Patch notes 2nd of July - 2 July 2018
Patch notes 2nd of July -Increased resource generation by 50% -Changed the fame cap from 100 to 999
- Patch notes 29th of June - 29 June 2018
Patch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players. -Placeholder Inverse kinematic bodies for players added, so you can watch the opponent move in his tower. -Selected units are now saved between matches for convenience. -Added new loading screen when game starts. -Deleted all player progress from players, this is to make the system scaleable so we wont have to do it again. -Some new character sounds -Changed power orbs to grant greater of % and flat values to units. they now grant 0.5 flat or 2% for each tier. This change does not affect speed buffs or spells.
- Patch notes 25th of June - 25 June 2018
Patch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units. -Fixed a bug where unit faceoff would display wrong units. -Added network info box next to pvp portal that shows online players, ongoing matches, your region and ping to servers. -Added a feature to reduce multiplayer delay on slower networks. -Fixed power orb multiplying exploit/bug. -Gamebalance of units has been greatly shifted, this includes resource costs, health, damage and speed of almost every unit. -Added new duration indicators for timed units. -Added new Bar indicators in menu describing the attribute levels of units.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 August 2018 | Alpha 2.0 Patch notes | 2447032361191291325 |
| 2 | 2 August 2018 | Alpha 1.04b hotfix | 2451533424633794039 |
| 3 | 27 July 2018 | Alpha 1.03b Hotfix | 2462791699373611786 |
| 4 | 23 July 2018 | Alpha 1.02b Hotfix | 2412125660648769929 |
| 5 | 19 July 2018 | Patch Notes 19th of July | 2412125660634721027 |
| 6 | 13 July 2018 | Patch notes 13th of July | 2838841185436477783 |
| 7 | 12 July 2018 | Patch notes 12th of July | 2838841185432986410 |
| 8 | 2 July 2018 | Patch notes 2nd of July | 2499943313669720268 |
| 9 | 29 June 2018 | Patch notes 29th of June | 2499943313658821156 |
| 10 | 25 June 2018 | Patch notes 25th of June | 2499943313644822304 |
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